2.0 update for "Default Cube: The Game" Blender add-on. More Superhive exclusive character dialogues, a couple new haunt variations, and it now preserves of customized assets across updates, without the need to import/export.
Now that's the look I was going for! :blobfoxcute:
Still using the chiang model as a base but adding extra control with a medulla cortex split, both having extra diffuse layers and allowing full roughness control. On top also a diffuse layer with normal transfer and additional specular layers.
I might write up a more detailed explanation later once I get it all cleanly set up.
It's a free and open source procedural tree generator that is shocking powerful. Easily create 3D trees for #UnrealEngine, #GodotEngine, #Unity3d, #Blender3D and more in just a few clicks.
Random spikey derg speedsculpt and first personal piece in months. I really needed to do a piece without any pressure. The freedom feels good :blobfoxhappy:
Also made me realise, if I work without ref, my dragon heads always come out like bulky old school t-rex heads. Guess I need to study reptile anatomy more. :blobfoxlaughsweat:
A moody, comic-style 3D scene, showing a very styized character with a bloody knife in his hand, sitting on a bed in a dark room. Bloodstains are visible on the wall behind him.
Proper introduction post this time, lets go! I'm Pepyo (they/any), a digital artist, fledgling 3D modeller, and webmaster over at https://pip-pepping.neocities.org/. Pip-Pepping is where you can find a lot of my art, writing, and videos.