@AminiAllight@mastodon.gamedev.place avatar AminiAllight , to random

Something for anyone working on multiplayer networking for their game: while trying to fix my own game's netcode I did an update for my tool Rollback Diagnostic

The tool lets you create dumps from your game of multi-timeline world state and use a graphical viewer to explore them

https://gitlab.com/amini-allight/rollback-diagnostic

ALT
@cameleonth@mastodon.gamedev.place avatar cameleonth , to random French

Reworked the First Person controller with Jolt Physics. ⚡
To test it out, I upgraded the spline system and built a train. 🚂
Now, let's see if the train can carry objects! 📦
Spoiler: Yes! ✅

video/mp4

@lisyarus@mastodon.gamedev.place avatar lisyarus , to random

Sooo initially the idea was that stone paths and similar floorings make movement faster. Now I've noticed that moving on them is actually slower.

The thing is, I haven't even started implementing this mechanic yet... 🤣

video/mp4

@maxim@mastodon.gamedev.place avatar maxim , to random

This week, one of the themes I created for the game is ice. It all started with the fact that there was no heating at home due to the shelling of evil on our infrastructure and it was very cold. So I decided to create ice in the game

https://www.youtube.com/watch?v=ynEpSEey9WM

@AminiAllight@mastodon.gamedev.place avatar AminiAllight , to random
@memoriesin8bit@mastodon.gamedev.place avatar memoriesin8bit , to random
@AminiAllight@mastodon.gamedev.place avatar AminiAllight , to random

Well, how did that get past me when I made this feature

ALT
@Peli117@mastodon.gamedev.place avatar Peli117 , to random

As the story progresses there's more and more characters in "Donna the Firebreather"

which one is your favorite?

@chipwits@mastodon.social avatar chipwits , to random

Happy ! ⛷️🤖

I added a "Giant Slalom" puzzle to ChipWits. Coding logic to navigate these icy gates without wiping out is harder than it looks!

Can you optimize your bot to take the gold?

🔗 https://store.steampowered.com/app/2330720/ChipWits/

A ChipWit robot navigates the Giant Slalom puzzle course

@schottidev@mastodon.gamedev.place avatar schottidev , to random

Hi ! Other regions in will get their own stamp stations for fast traveling, too! Love to work on the stamp designs! 🗺️

Protagonist enters Ravenheim, Santria's medieval town and uses the stamp station to showcase traveling.

@thomastc@mastodon.gamedev.place avatar thomastc , to random

I started this iteration of Around The World one year ago today. Time for a retrospective blog post!
https://frozenfractal.com/blog/2026/2/14/around-the-world-29-one-year-in/

@lisyarus@mastodon.gamedev.place avatar lisyarus , to random

Btw I don't think I've shown my game's terrain LODs earlier, so here they are!

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@Peli117@mastodon.gamedev.place avatar Peli117 , to random

heya! I'm making this scene where the girl on the left plays the song you hear, would you try to adapt it to the song itself, or is it fine the way it is? thanks (:

video/mp4

@lisyarus@mastodon.gamedev.place avatar lisyarus , to random

Finished refactoring water rendering to use the same chunk-based LOD system as the terrain, with frustum culling and async loading and stuff. No more missing chunks & holes & flickering, everything works smoothly! 🥰

video/mp4

@SmallisBeautiful@mastodon.gamedev.place avatar SmallisBeautiful , to random

🌳Greenpatch Garden is coming together nicely!🌳

We want the game to be a short escape in nature for the players and, in this f*ed up world, to promote the importance of small daily actions.

Everyone can make a difference in the world and that's what we want our game to say. ❤️

ALT
@nicegeargames@mastodon.gamedev.place avatar nicegeargames , to random

We have a new to replace the constantly-out-of-date News and Updates section of our homepage! Now you can follow us on and find all of our updates in one centralized place instead of scattered all over social media!

https://blog.nicegear.games

@lisyarus@mastodon.gamedev.place avatar lisyarus , to random

My dynamic water system is currently somewhat independent of the large-scale water created at world generation, which leads to some fun stuff like creating a layer of water...underneath existing water 😅

video/mp4

@maxim@mastodon.gamedev.place avatar maxim , to random

Friday the 13th, when you're a programmer and you have no electricity but only a laptop where you can do something simple, the basics for the complex parts for game project on Unreal Engine on PC. Generating a word with only the texture of the letters (MiniFont).

https://www.youtube.com/watch?v=B11QkJRNNXs

@maxim@mastodon.gamedev.place avatar maxim , to random

I decided to make an ice material, for this many people use the Custom Reflection Vector node. So I decided to explore that first, but I already know what it will be replaced with, I'll show you later.

https://www.youtube.com/watch?v=Yuq3I0VoLHU

@GameFromScratch@mastodon.gamedev.place avatar GameFromScratch , to random

Major leadership changes at Unity.

Co-Founder... out.
IronSource... out.
Zynga... in.

https://gamefromscratch.com/major-leadership-changes-at-unity/

@raemariz@spore.social avatar raemariz , to random

New profile. Time to update post!

Hello! I’m STILL a tiny Hawaiian punk mom living in Stockholm who writes fun, imaginative, hard-to-categorize usually featuring or futurisms.

I DID find this to be a space to chat about craft and crafting mostly at and

But I’m also into and now and looking to connect with folks in those spaces

https://raemariz.com

@maxim@mastodon.gamedev.place avatar maxim , to random

The X material, not Files. Just an experiment with Unreal Engine, a search for something that might come in handy later for game.

https://www.youtube.com/watch?v=FLsIHS3wPzw

@Nycto@mstdn.games avatar Nycto , to random

I’ve been doing some profiling and optimization for the last few weeks. Result is that I can handle about 70 enemies on screen at the same time while staying above 30fps. I think that’ll work.

video/mp4

@pikario@mastodon.gamedev.place avatar pikario , to random
pikario OP ,
@pikario@mastodon.gamedev.place avatar

The draw order was a headache (the obstacles were not hidden by the tunnel), at the end I draw all of them (tunnel + obstacles) as the same object, it solves a lot of things x)
The first time I ran this version on real hardware, the framerate was low (below 20fps), I've implemented sort of a LOD system for the tunnel and now I stay around 30fps, I think it will be my target (although the playdate can go up to 50)

A video of me holding a playdate, I'm playing my current game project. Using the crank I dodge obstacles (pyramid shapes) inside a tube everything is black and white (it's a constraint of the playdate screen).

@spookysquid@mastodon.social avatar spookysquid , to random
spookysquid OP ,
@spookysquid@mastodon.social avatar