@bevy@mastodon.social cover

Official account for Bevy: a refreshingly simple data-driven game engine built in Rust. Follow for Bevy news and curated #bevyengine content.

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@bevy@mastodon.social avatar bevy , to random

Bevy Jam #7 starts in 2 days! It isn't too late to sign up!

https://itch.io/jam/bevy-jam-7

@bevy@mastodon.social avatar bevy , to random

Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

https://bevy.org/news/bevy-0-18/

@bevy@mastodon.social avatar bevy , to random

The Bevy Metrics dashboard is now live at https://metrics.bevy.org!

For each commit this tracks compile times, binary size, and runs stress tests on standardized, real gaming hardware. These are all graphed to identify historical trends and track down commits that improve or regress the state of Bevy!

@bevy@mastodon.social avatar bevy , to random

0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, Frame Time Graphs, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

https://bevy.org/news/bevy-0-17

maya ,
@maya@radikal.social avatar

@bevy the bevy_renderer untightening from many systems might make implementing a renderer for a certain portable console less of a pain

@bevy@mastodon.social avatar bevy , to random

It has been a month since Bevy's fifth birthday. We asked the community to reflect on the past year and outline their hopes and dreams for the next year.

You can read the community's reflections on Bevy's fifth year here:

https://bevy.org/news/community-reflection-on-bevys-fifth-year/

@bevy@mastodon.social avatar bevy , to random

We're excited to announce our new Merch store: https://merch.bevy.org/. You can now show your support for Bevy in style!

Note that we've kept the margins low to make the pricing as accessible as possible: buying each product results in a donation of about ~$3 to the Bevy Foundation. Purchases do help us, but don't buy hundreds of shirts if your goal is to donate money to the Bevy Foundation. We see Bevy Merch largely as a community building tool, not a profit engine.

@bevy@mastodon.social avatar bevy , to random

The results of Bevy Jam #6 are in!

We had 403 participants, 98 submissions, and 2,203 votes, making this the biggest Bevy Jam ever!

The winner of Jam #6 is ... A Fistful of Boomerangs!
https://4d4xfun.itch.io/bevy-jam-6

And here are the jam results:
https://itch.io/jam/bevy-jam-6/results

Le_bottin_des_jeux_linux ,
@Le_bottin_des_jeux_linux@floss.social avatar

@bevy
Original and fun. Please continue

@bevy@mastodon.social avatar bevy , to random

Bevy Jam #6 is now in the voting period! Go play and rate some games!

https://itch.io/jam/bevy-jam-6

Kaution ,
@Kaution@mastodon.gamedev.place avatar

@bevy

Good luck to everyone!

@bevy@mastodon.social avatar bevy , to random

After years of yelling into the void, the void finally answered our call! The Bevy Foundation has acquired the https://bevy.org domain, and as of today it is live as our official domain!

Everything has been updated, including our Bluesky handle (which is now @bevy.org) and all official emails.

@bevy@mastodon.social avatar bevy , to random

It is almost time for Bevy Jam #6, the official game jam!

The jam starts on May 31st (8 days from now) and runs until June 8th.

You can sign up, read the rules, and find teammates here:

https://itch.io/jam/bevy-jam-6

@bevy@mastodon.social avatar bevy , to random

0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, no_std, Faster Transform Propagation, and more!

https://bevyengine.org/news/bevy-0-16/

opiate ,
@opiate@mastodon.social avatar

@bevy Not a fan of rust at all, but daaamn is bevy ever nice to work with!

hywan ,
@hywan@fosstodon.org avatar

@bevy These blog posts are so awesome. Even for someone like me who knows nothing about this topic, I learn so much since they provide short explanations and the right keywords to search and learn. Thank you. This is invaluable.

@bevy@mastodon.social avatar bevy , to random

We'll be at RustWeek 2025! Come hack with us!

https://bevyengine.org/news/bevy-at-rust-week/

@bevy@mastodon.social avatar bevy , to random

Bevy is finally registered as a game engine on itch.io!

You can now label your game as "made with bevy" by adding it to its metadata.

https://itch.io/game-development/engines

psyhackological ,
@psyhackological@fosstodon.org avatar

@bevy what about Steam? Still no?

@bevy@mastodon.social avatar bevy , to random

Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!

https://bevyengine.org/news/bevy-0-15

outfly , (edited )
@outfly@mastodon.social avatar

@bevy Yayyyy thanks for the awesome work <3<3<3

Time to fix the gazillion upgrade conflicts in my game 😭 (worth it)

arendjr ,
@arendjr@mstdn.social avatar

@bevy Congrats on the release, this looks like a biggie! Somehow you managed to make me look forward to upgrading and facing all the breaking changes/deprecations 😂

@bevy@mastodon.social avatar bevy , to random

We're also on Bluesky now! We'll still be here too don't worry!

https://bsky.app/profile/bevy.bsky.social