@bevy@mastodon.social cover

Official account for Bevy: a refreshingly simple data-driven game engine built in Rust. Follow for Bevy news and curated #bevyengine content.

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@jotapeh@mastodon.gamedev.place avatar jotapeh , to random

More progress on the wee lil' game I'm making with a friend who has never made a game before.

The walking around character and the turnip looking things are her art! She's learning :)

For the physics I'm writing a deterministic fixed point engine from scratch. Basic AABB collisions (and resolution) work as you can see in this video.

The plan is to do some multiplayer co-op, so I wanted something that will behave the same across platforms and rollback nicely.

A little green greembler guy walks around in a forest

@f_beaudet@cosocial.ca avatar f_beaudet , to random
@alice_i_cecile@mastodon.gamedev.place avatar alice_i_cecile , to random

The seventh game jam is now live! Join at itch.io/jam/bevy-jam-7 The theme, as voted by you and selected by a fair committee of rats, is "Extremely Incohesive Fever Dream". See below for video proof of the final selection process ;)

@wesfly@mastodon.social avatar wesfly , to random

The terrain collision chunking is implemented now! It really improved the performance of the collisions, even with very detailed terrain.

https://codeberg.org/wesfly/bevy-fs
https://github.com/wesfly/bevy_fs

Helicopter in sunset over chunked terrain, slight bank angle
Helicopter from below in the evening sky

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@f_beaudet@cosocial.ca avatar f_beaudet , to random

Had some more time to continue with my game-programming learning. Sprites, animations, textures and particles.

Also, working on my physics-based construction system.

Video sequence of my video-game programming learning. You can see a little green pixelated dude jumping around and building a structure. The structure will occasionally sparkle showing instability. Sometimes pieces fall.

@shanecelis@mastodon.gamedev.place avatar shanecelis , to random

New release. nano9 v0.1.0-alpha.5

It’s Bevy in Pico-8 clothing.

I'm close to 0.1.0 but I'm rushing this alpha for the sake of the Bevy Jam #7 that starts tomorrow.

Oh, and look a new logo!

https://crates.io/crates/nano9

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@wesfly@mastodon.social avatar wesfly , to random

On my way to implementing chunks for terrain collisions...

https://codeberg.org/wesfly/bevy-fs
https://github.com/wesfly/bevy_fs

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@mholiv@fosstodon.org avatar mholiv , to random

This dev log has a ton of technical detail about moving from a single player game to a multi player game in Bevy with diagrams and everything. I also talk about the 0.18 migration and the bevy meetup at

Personally I am just supper have to have simultaneous hosting across mutiple multiplayer connection strategies and a headless server build.

https://exofactory.net/blog/2026-02-04/

@shanecelis@mastodon.gamedev.place avatar shanecelis , to random

Woah. Render graphs are gone in Bevy. Just using systems now. Good change!

https://github.com/bevyengine/bevy/pull/22144

@Shatur@mastodon.gamedev.place avatar Shatur , to random

🎮 Bevy Enhanced Input 0.23.0 is out!

An input manager for Bevy, inspired by Unreal Engine's Enhanced Input.

Highlights:

  • Input can be mocked on the context using entity commands.
  • ActionSettings::consume_input now defaults to false. This should make the input less footgunny.

The crate is planned for upstreaming, so please try it out and share your feedback!

📜 https://github.com/projectharmonia/bevy_enhanced_input/blob/master/CHANGELOG.md
📦 https://crates.io/crates/bevy_enhanced_input