Introducing DITS — a Developer Issue Tracking System built exclusively for solo developers. 🛠️
Tired of Jira-shaped tools designed for teams of 50? Every feature in those tools assumes collaboration — approvals, assignments, team dashboards — and you pay the complexity tax even when you're the only user. DITS strips all of that away.
What makes it different:
→ Zero-friction capture — create issues from the web app, CLI, IDE, or mobile with minimal keystrokes
→ Keyboard-first design — every action has a shortcut, with a Command Palette (Cmd/Ctrl+K) as the primary interface
→ Sub-100ms interactions — optimized for flow state, not loading spinners
→ Deep Git integration — auto-creates branches from issues, links PRs and commits bidirectionally, closes issues on merge
→ Smart Views — Inbox, Today, Upcoming, and Logbook keep your work organized without manual effort
→ Projects vs. Areas — a first-class distinction between finite work (ship v2.0) and ongoing responsibilities (maintenance, learning)
→ Your data, your rules — full export and portability, always
Tech stack: TypeScript, React, PostgreSQL, Redis, GraphQL (primary) + REST, with native desktop and mobile apps planned.
Currently in early Phase 1 — building out the core foundation. More updates as things take shape.
The project is not #openSource, but in the future, when it's more developed, It probably will be.
Hey! I'm a solo developer working mostly with Rust. I write about ideas and concepts at Medium (medium.com/lifefunk) and starting to share technical content on dev.to too. Excited to connect with other developers here. Currently working on github.com/airsstack
Hey! I'm a solo developer working mostly with Rust. I write about ideas and concepts at Medium (medium.com/lifefunk) and starting to share technical content on dev.to too. Excited to connect with other developers here. Currently working on github.com/airsstack
Still hard at work on content for the Steam page 😅
Spent this week working on code mechanics and making cats for the demo. Almost done with the models, just 2.5 left to go
Can't show the full cast yet, but here are two fluffy freelancers based on concepts by a follower. They are working hard.. or at least pretending to, just like real cats 🐱💻
So this is what I wanted to work on since last month! The visual effect plugin of unity was needed, so I lost a lot of time with upgrading! As you can probably tell, finetuning will be needed! #gamedev#indiegame#solodev#mazestalker#landstalker#ys
This is how far I got today; The help button first opens a quick help menu where instructions can be explained... this is still WIP. I have to see how it will feel when it is finished.
Sigh. The main menu looks a bit empty... so I will try to make another intro level that is quite a bit bigger and fills out the entire screen. So much for thinking I would be done with this soon... details, details, details.