@blabberlicious@toot.community avatar blabberlicious , to random

I’m selling my lovely Roland Space Echo RE201. Gorgeous analog tape tape and chorus could be yours!

Please boost to your music head followers.

🙏🏻



https://ebay.us/m/vxyNST

ALT
@maxim@mastodon.gamedev.place avatar maxim , to random

Unreal Engine MetaSound, a small example of combining two Noise waves, or two sounds, and using filters: Ladder Filter and One-Pole High Pass Filter

https://www.youtube.com/watch?v=5hgg1XWT5eI

@maxim@mastodon.gamedev.place avatar maxim , to random

I tried to make something similar to the imitation of alien robot sounds, communication. Here is the first Unreal Engine MetaSound patch, its secret is the use of Bitcrusher filter

https://www.youtube.com/@alienmax-repository

video/mp4

@maxim@mastodon.gamedev.place avatar maxim , to random

Fireballs? I love to experiment with Unreal Engine MetaSound, it started to give me the same feeling of experimentation as the Unreal Engine materials

https://www.youtube.com/watch?v=dtlL25Lc1zI

@maxim@mastodon.gamedev.place avatar maxim , to random

New day, new MetaSound Patch. I made 10 yesterday. I'm starting to feel like a sound designer. When there's no electricity, Unreal Engine is still for me to create sounds on my laptop

https://www.youtube.com/watch?v=uuFBIJliS0k

@maxim@mastodon.gamedev.place avatar maxim , to random

There's been no electricity all day, so at times like these, Unreal Engine is for me in the context of MetaSound to stretch the charge of my laptop and charging station. I've made a dozen patches. I want to show how Ring Modulator works

https://www.youtube.com/watch?v=QhINzNn-JJ4

@maxim@mastodon.gamedev.place avatar maxim , to random

When I don't have electricity, I have enough energy to experiment on my laptop, where I only have Unreal Engine for MetaSound right now. So, I made a Beep Patch

https://www.youtube.com/@alienmax-repository

video/mp4

@maxim@mastodon.gamedev.place avatar maxim , to random

Sunday. Decided to diversify your game dev feed a bit with Unreal Engine, show how to create a sound wave, but also in UE5 😜 What's in the MetaSounf Patch? Everything is simple there, details on my YouTube channel. I'm not a sound designer

https://www.youtube.com/watch?v=iCMmwKpEiiw

video/mp4

@rawtekk@mastodon.social avatar rawtekk , to random

Rawtekk DnB Work 3 — straight from our private vault. 🖤

Part 1/4: Unused material & original sources, reworked with the same care we put into our own records.

Link: https://noisedesign.gumroad.com/l/rawtekk-dnb-work3


Rawtekk DnB Work 3 — The Rawtekk Archives

@h4ckernews@mastodon.social avatar h4ckernews Bot , to random
@h4ckernews@mastodon.social avatar h4ckernews Bot , to random
@etherdiver@ravenation.club avatar etherdiver , to random

Getting a new synth for Xmas? Ready to start learning how to use it? My How to Synth course will get you going!

https://www.etherdiver.com/how-to-synth-a-guide-to-programming-synthesizers/

@maxim@mastodon.gamedev.place avatar maxim , to random

I started reading the book - Designing Sound by Andy Farnell (2010). It's too early to say anything, I've only read 1/6 of the book, but so far only positive things. The book's rating is really WOW. I was very surprised by some of the facts in the section - Psychoacoustics

@maxim@mastodon.gamedev.place avatar maxim , to random

I created another 🔊 MetaSound Patch in Unreal Engine that generates various synthetic sounds. This is really fun to do, it's experiments with a wave where you add different stimuli to see what it draws. I feel like a sound creator. I hope this isn't a false feeling

video/mp4

@maxim@mastodon.gamedev.place avatar maxim , to random

I worked with MetaSound in Unreal Engine all night. I tried to create various patches or, in other words, nodes to create effects by changing the input parameters. I won't show the code, it's a secret for now, but listen to how one node sounds in variations 🔊

video/mp4

@maxim@mastodon.gamedev.place avatar maxim , to random

A few notes and these are the sounds of wind, water, ocean waves and the howling of the wind in the tunnels... Unreal Engine 5, MetaSound: Envelope + LFO + Noise + Biquad Filter

video/mp4

@maxim@mastodon.gamedev.place avatar maxim , to random

Today I am a bit of a game sound designer. Before using one of the DAWs, I decided to record audio from the Surge XT by Audacity. I need what this incredible virtual synthesizer generates. Unfortunately, there is no record button in it, or I'm stupid and haven't found it.

video/mp4

@maxim@mastodon.gamedev.place avatar maxim , to random

I want to explore the direction of sounds. I'm a programmer and I really liked MetaSound in Unreal Engine 5. I want to explore Pure Data, it looks like something incredible for me, I regret that I haven't tried it, because I didn't think that such a thing existed

https://en.wikipedia.org/wiki/Pure_Data

maxim OP ,
@maxim@mastodon.gamedev.place avatar

I fell in love with this program and this visual language. Everything is very simple and intuitive in Pure Data. I don't have electricity right now, so Unreal Engine and MetaSound will drain my laptop battery, but this program is perfect and similar

video/mp4

@dekirisu@mastodon.social avatar dekirisu , to random

👂 first try of skidding SFX
🦆 ..and suspension compression SFX
🐿️ (..or however one would call it)
🐦 made the engine sound more 'futuristic'

video/mp4

c-elegans.bsky.social , to random Polish
@maxim@mastodon.gamedev.place avatar maxim , to random

The night was scary, lots of explosions, evil continues to kill us... I slept a little and remembered that I wanted to try how to affect the speed of sound voice with a curve in Unreal Engine MetaSound. So, I try the WaveTable Banks, and its also funny with LFO (not UFO)

video/mp4

@maxim@mastodon.gamedev.place avatar maxim , to random

I want to recommend "The Sound FX Guy", I watched all his videos about Unreal Engine sound design and MetaSound in one day. In one of the videos he showed what the frequency is for phone tones. I wrote a simple test metasound of a random play, but I won't show you what the patch looks like, search in his YouTube, watching all videos and support the author. Although if you are in the subject, it's just a mixer of two Sine, one low frequency, the other high + delays

video/mp4

@maxim@mastodon.gamedev.place avatar maxim , to random

I'm not a pro in audio design, this is a new topic for me, I watched a hundred videos about Unreal Engine MetaSound and didn't see the next idea there... is this stupid? The sounds of footsteps, in addition to the random sound from the array and pitch, play with little volume change left and right OUTs, i.e. stereo simulation. If it's the left leg in the animation, then the right OUT will be quieter, if it's the right, then the left OUT

@maxim@mastodon.gamedev.place avatar maxim , to random

Pitch Shift, Delay and Speed Ratio to semitones. This is how it should be! I saw this example on YouTube on the Unreal Engine channel. And it opened my eyes again that sound design is cool, and MetaSound is incredibly cool!

video/mp4

@maxim@mastodon.gamedev.place avatar maxim , to random

Hey random, play me a tune! Unreal Engine and MetaSound is incredible and simple

video/mp4