I tried to make something similar to the imitation of alien robot sounds, communication. Here is the first Unreal Engine MetaSound patch, its secret is the use of Bitcrusher filter
New day, new MetaSound Patch. I made 10 yesterday. I'm starting to feel like a sound designer. When there's no electricity, Unreal Engine is still for me to create sounds on my laptop
There's been no electricity all day, so at times like these, Unreal Engine is for me in the context of MetaSound to stretch the charge of my laptop and charging station. I've made a dozen patches. I want to show how Ring Modulator works
When I don't have electricity, I have enough energy to experiment on my laptop, where I only have Unreal Engine for MetaSound right now. So, I made a Beep Patch
Sunday. Decided to diversify your game dev feed a bit with Unreal Engine, show how to create a sound wave, but also in UE5 😜 What's in the MetaSounf Patch? Everything is simple there, details on my YouTube channel. I'm not a sound designer
I started reading the book - Designing Sound by Andy Farnell (2010). It's too early to say anything, I've only read 1/6 of the book, but so far only positive things. The book's rating is really WOW. I was very surprised by some of the facts in the section - Psychoacoustics
I created another 🔊 MetaSound Patch in Unreal Engine that generates various synthetic sounds. This is really fun to do, it's experiments with a wave where you add different stimuli to see what it draws. I feel like a sound creator. I hope this isn't a false feeling
I worked with MetaSound in Unreal Engine all night. I tried to create various patches or, in other words, nodes to create effects by changing the input parameters. I won't show the code, it's a secret for now, but listen to how one node sounds in variations 🔊
A few notes and these are the sounds of wind, water, ocean waves and the howling of the wind in the tunnels... Unreal Engine 5, MetaSound: Envelope + LFO + Noise + Biquad Filter
Today I am a bit of a game sound designer. Before using one of the DAWs, I decided to record audio from the Surge XT by Audacity. I need what this incredible virtual synthesizer generates. Unfortunately, there is no record button in it, or I'm stupid and haven't found it.
I want to explore the direction of sounds. I'm a programmer and I really liked MetaSound in Unreal Engine 5. I want to explore Pure Data, it looks like something incredible for me, I regret that I haven't tried it, because I didn't think that such a thing existed
I fell in love with this program and this visual language. Everything is very simple and intuitive in Pure Data. I don't have electricity right now, so Unreal Engine and MetaSound will drain my laptop battery, but this program is perfect and similar
The night was scary, lots of explosions, evil continues to kill us... I slept a little and remembered that I wanted to try how to affect the speed of sound voice with a curve in Unreal Engine MetaSound. So, I try the WaveTable Banks, and its also funny with LFO (not UFO)
I want to recommend "The Sound FX Guy", I watched all his videos about Unreal Engine sound design and MetaSound in one day. In one of the videos he showed what the frequency is for phone tones. I wrote a simple test metasound of a random play, but I won't show you what the patch looks like, search in his YouTube, watching all videos and support the author. Although if you are in the subject, it's just a mixer of two Sine, one low frequency, the other high + delays
I'm not a pro in audio design, this is a new topic for me, I watched a hundred videos about Unreal Engine MetaSound and didn't see the next idea there... is this stupid? The sounds of footsteps, in addition to the random sound from the array and pitch, play with little volume change left and right OUTs, i.e. stereo simulation. If it's the left leg in the animation, then the right OUT will be quieter, if it's the right, then the left OUT
Pitch Shift, Delay and Speed Ratio to semitones. This is how it should be! I saw this example on YouTube on the Unreal Engine channel. And it opened my eyes again that sound design is cool, and MetaSound is incredibly cool!