Another talky session. We continued our (peaceful) exploration of the Troll Halls, talking to various inhabitants trying to suss out the different local factions and find a way to involve ourselves and gain some influence. Got some leads, but need to poke around more.
We also visited the Troll Market, which seems like a massive upgrade over the goblin equivalent.
We recovered the bodies of two dead party members and bought another teleport back to town from mage Kerbal Khan. We left the henchman to recuperate, but once our half-orc fighter was up it was back into the dungeon.
Trolls had bullied and extorted our goblin kingdom allies in our absence. We knew of a friendly half-troll, so we went to speak with him to get some inside info before our “diplomatic mission” to see the trolls.
It’s kind of fun playing a fresh replacement character in an established adventuring party.
The jaded level 6 guys think nothing of stuffing their mangled dead comrades in a magical sack, accepting a teleport back to town from a metal dragonfly, raising said friends from the dead at the temple, and then going back underground to chat with goblins and trolls.
Meanwhile my level 1 former legionary (who hasn’t seen anything weirder than a goblin) is like “What have I signed up for?!”
It's only a mockup sketch of the cover and is no way set in stone but I give you the first peak at Knights in White Satin. A 16 Room Dungeon inspired by Moody Blues and compatible with Shadowdark RPG. #ttrpg#shadowdarkrpg#wip#osr#darkfantasy
Cover mockup for a OSR styled table top role playing game. The text reads: A Meldar16 Games' 16 Room Dungeon. Knights in White Satin. A Moody Blues inspired adventure compatible with Shadowdark RPG. written and Illustrated by Melanie C Green. The image is a knight on a war horse in the edge of a cliff. A long flowing piece of satin twists and curls across the landscape appearing to come out of the image at the bottom.
I just ordered Shadowdark and am looking forward to reading it.
From what I've read, what I like about it so far is that it seems to blend a lot of "best of" aspects of both OSR and modern versions of D&D and gets rid of "biggest misses" from both.
An absurdly long post (it should be 3-4 posts, but hey, it's their blog) that is still a fascinating read. Most useful to me is the city thoughts toward the top. (It's a very detailed city he has there)
A man standing between two walls three times his height that stretch off into the distance. The walls are brown and covered in root/twigs in a chaotic pattern.