@Ashigaru@dice.camp avatar Ashigaru , to random

The Halls of Arden Vul (OSRIC) Session 30:

Another talky session. We continued our (peaceful) exploration of the Troll Halls, talking to various inhabitants trying to suss out the different local factions and find a way to involve ourselves and gain some influence. Got some leads, but need to poke around more.

We also visited the Troll Market, which seems like a massive upgrade over the goblin equivalent.

@lemos@dice.camp avatar lemos , to random

Dance for the gods

ALT
@doomedzone@dice.camp avatar doomedzone , to random

I made a short modular adventure for the Shadowdark 8 bit Game Jam. It's about being eaten by a giant space jellyfish.

If you 're interested its free and public domain (cc0)

https://doomedzone.itch.io/a-pale-lantern

@Ashigaru@dice.camp avatar Ashigaru , to random

The Halls of Arden Vul (OSRIC) Session 28:

We recovered the bodies of two dead party members and bought another teleport back to town from mage Kerbal Khan. We left the henchman to recuperate, but once our half-orc fighter was up it was back into the dungeon.

Trolls had bullied and extorted our goblin kingdom allies in our absence. We knew of a friendly half-troll, so we went to speak with him to get some inside info before our “diplomatic mission” to see the trolls.

@Xenograg@dice.camp avatar Xenograg , to random
@lemos@dice.camp avatar lemos , to random
@meldar16@dice.camp avatar meldar16 , to random

It's only a mockup sketch of the cover and is no way set in stone but I give you the first peak at Knights in White Satin. A 16 Room Dungeon inspired by Moody Blues and compatible with Shadowdark RPG.

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@lemos@dice.camp avatar lemos , to random

Deception is what you find in the innermost ring of the forest.

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@toddlyons@dice.camp avatar toddlyons , to random

Basic Fantasy Role-Playing Game turns 20 on January 20th. Here was Chris Gonnerman's announcement in 2006.

https://www.dragonsfoot.org/forums/viewtopic.php?t=15740

@kyonshi@dice.camp avatar kyonshi , to rpg
@ruckerworks@dice.camp avatar ruckerworks , to random

I just ordered Shadowdark and am looking forward to reading it.

From what I've read, what I like about it so far is that it seems to blend a lot of "best of" aspects of both OSR and modern versions of D&D and gets rid of "biggest misses" from both.

@Da_Gut@dice.camp avatar Da_Gut , to random

An absurdly long post (it should be 3-4 posts, but hey, it's their blog) that is still a fascinating read. Most useful to me is the city thoughts toward the top. (It's a very detailed city he has there)

https://bearded-devil.com/2019/04/09/how-i-run-a-citycrawl-campaign/

@Xenograg@dice.camp avatar Xenograg , to random
@Xenograg@dice.camp avatar Xenograg , to random
@martin@dice.camp avatar martin , to random

This upcoming sculpture at the Barbican in London looks to be good inspiration for dungeon exploration!

https://www.ianvisits.co.uk/articles/barbican-to-unveil-giant-plant-covered-clay-pavilion-next-spring-85660/

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@martin@dice.camp avatar martin , to random

Currently bubbling away in the mind cauldron:

OSR campaign frame based on Crystal Chronicles (2003). Heading out from the home village into the miasma to get drops of myrrh to protect the village... the cycle of the yearly celebration and the relationships back home... hexcrawling between mini dungeons and deciding which opportunities to go for and which to try again next year...

The vibe is a kind of bucolic post-apocalypse, which seems like a paradox.

martin OP ,
@martin@dice.camp avatar

Want to have plenty of interaction with caravans from other settlements, both friendly and rival. I also want a "blank map" that the players fill in as they explore.

Perhaps: a disaster struck the previous caravan and also destroyed the nearest village. So the party have only stories the previous generation told.

They can travel to the lands beyond the disaster to get advice and help, but they won't encounter anyone who has adventured in their own patch.

martin OP ,
@martin@dice.camp avatar

More Crystals Chronicles TTRPG thoughts:

Would it be crazy to have hexes (or pointcrawl paths) that take a week to cross, and a month to thoroughly search for dungeons / points of interest?

I really want to get the CC vibe of being on the road all year and coming back home rarely, and to get the annual cycle of events without playing more than 2 or 3 sessions.

@lemos@dice.camp avatar lemos , to random

Salamandor, a pyromaniac sorcerer from the calcareous caves, was out of control. The villagers resorted to the great Little Axe to resolve the matter.

Discover more stories like this. Tales from Behind the Ferns, in Backerkit now: https://www.backerkit.com/c/projects/francisco-lemos/tales-from-behind-the-ferns-bundle-of-mausritter-adventures

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@Xenograg@dice.camp avatar Xenograg , to random

Just saw a typo on RPG blog: detect tarps

@Xenograg@dice.camp avatar Xenograg , to random
@3d6DTL@dice.camp avatar 3d6DTL , to random

3d6 DTL Ep 10 of Gradient Descent! Curiosity laced with dread gets the better of the crew, as they make an unwelcome discovery inside the shipping crates stacked on the loading dock. Now the one entity they didn't want to disturb is officially... disturbed.

Video: https://youtu.be/USyzmeULR14
Audio Podcast: https://bit.ly/49n34jV

@martin@dice.camp avatar martin , to random

Has anyone used the Brambly Hedge books as a source of maps for Mausritter?!

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@Ashigaru@dice.camp avatar Ashigaru , to random

The Halls of Arden Vul (OSRIC) Session 16:

After evicting the surviving handful of halfling gangsters from their pyramid hideout, we explored our new territory. Apart from some loot, the rooms were mostly trashed, but we managed to befriend our new neighbors: a goblin kingdom opposed to the halflings.

We’re debating how entangled we want to get with these new allies. It’s good to have friends, but they’re hostile to a different group we don’t have any beef with.

@pookie@dice.camp avatar pookie , to random

The Other OSR: The Chapel of the Hanged God

A review of the pointcrawl and dungeon adventure published by Loot the Room for Mörk Borg, the pre-apocalypse Old School Renaissance-style roleplaying game designed by Stockholm Kartell and published by Free League Publishing.

https://rlyehreviews.blogspot.com/2025/03/the-other-osr-chapel-of-hanged-god.html