I moved to a new instance, here's my re- #introduction
Hello people. I'm Ari, although I'm better known by my nick APz or apzpins in the social media.
I'm an IT guy by day, dedicating my free time to keep #pinball alive. My hobby has turned from owning a single game at home to an #arcade full of them over the years. Originally a very active tournament player, but in the past years I've been leaning more and more to the restoration and maintenance of the games. I especially love early solid state pins.
I'm a very #DIY -spirited person, often having to come up with creative ways to fix something that's been long obsolete. I do a lot of #3dprinting, tabletop #cnc and #laser'ing, among other things.
In addition to pinball machines, I'm into mechanical and video arcade games, #retrocomputing, owning plenty of machines from Commodore, Atari, PCs and old servers.
I mostly post in English, but I'll reply in other languages where I can, I can do #Finnish and conversational #Spanish.
I love animals and I often post pictures of my whisker faces.
A selfie of me, a Finnish guy in 40s, wearing a black T-shirt that says "Hopeakuula". There's a large Elvira's House of Horrors pinball banner in the background.
Hmmm so printing on a raft solved one problem but the finish isn’t great.
I need to do some more work on trying to clean it up (display bezel).
The hinge is coming along but it’s taking quite a bit of work to get it just right. You can see a couple of the bits on the LHS between screen and base.
I am very pleased with the CF load/save/dir functionality :) #LT6502#retrocomputing
Amiga 1200 tower setup with CRT SVGA screen alongside a mixing desk and midi controller keyboard and synthesizers. in front of all this I have an Amiga keyboard on my lap.
I don’t suppose anyone has a complete collection of the companion disks for the Abacus books? I’ve found some of them but others I can’t find anywhere 😔 #amiga#RetroComputing
Blue book cover with red and white text. Describes Amiga C for Beginners. Includes topics, input/output, and compiler info.
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Amiga 3000T board on my workbench connected to the power supply (in the case that’s upside down to reach the power supply connector). It’s hooked up to a monitor in the background that is displaying the Kickstart 2.0 startup screen.
i'm making a #QBasic game using mode 13h, 320x200 8bpp. i'm using the line doubling feature of the VGA card to make it 320x100 then manually doubling each pixel horizontally for 160x100
i realized i could use a palette with 3 bits red/green and 2 blue, and then do "subpixel" dither to generate the in between colors. i made a converter to test if that would look good, and it does
here's a thread of images showing what that looks like
A screenshot of slorth running in a Commodore 64 emulator. It shows the commands to start it, defines a simple function that adds some numbers and prints a string, runs it, and then disassembles it.
#retrocomputing and #vintagecomputing folks: I'm trying to get a sense of the proportion of people here who are into retrocomputing today but didn't experience specific classes of machines when they first came on the market. I want everyone's input! Please boost!
This poll is about minicomputers. I've another poll for consumer home computers.
#retrocomputing folks: I'm trying to get a sense of the proportion of people here who are into retrocomputing today but didn't experience the machines when they first came on the market. I want everyone's input! Please boost!
(I'll ask the same question about minicomputers. This poll is about the early consumer home computers released between say 1977 and 1994.)
The grave-stone pic was used as game-over picture for one of our Amiga games, and the dancing elf was inspirational artwork for our 1997 Windows game Moon Child.
Four pixel art paintings in pale shades of blue, depicting atmospheric nightly scenes: a dark mansion, a grave-stone next to a tree, an empty boat in a turbulent sea, and an elf dancing around a campfire in a forest.
I'm looking for a Motorola 68(EN)302 devboard and a data sheet for the MC68195 localtalk communications IC. Does anyone know where I could find one of these?
ScummVM 2026.1.0 "Like a Version" is finally released!
Another year has gone by, therefore we are releasing a new ScummVM version. As you may notice right away, we are changing our version numbering schema, but that’s not all!
I just found concrete evidence that one of the people I most wanted to interview for my 2024 deep-dive into "Instant Graphics and Sound" did actually read the series after it was published. He added a link to it on his website!
It's kind of mind-boggling ... He never responded to a single inquiry I made over 5 years. I had wondered if he was dead, but I never found an obit.
Well, since he's seen my work (and linked to it!), maybe he might re-consider and talk with me.
An update — Steve Turnbull finally wrote back to me! And it turns out, he does still have some of the files and code for the vaporware "Wildcardz" IGS game he was working on.
Tonight I succeeded in bringing a 33-year-old vaporware BBS game back to life!
After Steve Turnbull sent me the C source code to his unfinished IGS blackjack game "Wildcardz!", I ported it to Javascript. Now I can run it on my Synchronet BBS!
It's a really impressive IGS game. I doubt any ANSI BBS card game could compare visually.