Valve announced a Steam Machine home console/pc running SteamOS that can achieve 4k 60 fps in most games (using FSR of course). It comes in a small form factor (not upgradeable).
No info about the price yet. What do you think?
It seems #AMD, the 'champion of #FOSS', had accidentally published the source code of #FSR 4 on #GitHub under the MIT license (prolly not explicitly, but a given), and have since pulled it away saying it was a mistake and that they had not open sourced FSR 4.
People are arguing, since it was published even for a short while under the MIT license, which is irrevocable, FSR 4 is completely fair games now and 'belongs' to the public - not AMD, so AMD should just.. admit 'loss' and open source it 'officially', since it technically already is open source.. but so far they don't intend to do that.
Nyeh, wtv - hope people/companies are ballsy enough to 'hijack' FSR 4 now and implement it in their own games or products. Maybe #Valve can do something with that and upgrade their FSR 1 solution with FSR 4 on #SteamOS.
✨ Improved UI rendering quality with #DirectX12
✨ Improved generation of reactive mask for translucent elements
✨ Bug fixes inc. rare crash with fast camera motion