@h4ckernews@mastodon.social avatar h4ckernews Bot , to random
@h4ckernews@mastodon.social avatar h4ckernews Bot , to random
_hovi_ , to Linux Gaming in What software tools do you use that are gaming related?

If that's the vkBasalt.conf file, sure, here it is, though I probably stole this from somewhere else online and most of it seems to be commented out:

vkBasalt.conf
#effects is a colon separated list of effect to use
#e.g.: effects = fxaa:cas
#effects will be run in order from left to right
#one effect can be run multiple times e.g. smaa:smaa:cas
#cas    - Contrast Adaptive Sharpening
#dls    - Denoised Luma Sharpening
#fxaa   - Fast Approximate Anti-Aliasing
#smaa   - Enhanced Subpixel Morphological Antialiasing
#lut    - Color LookUp Table
effects = cas:clarity:curves:multilut:dls:smaa:fxaa

clarity = "/opt/reshade/shaders/Clarity.fx"
curves = "/opt/reshade/shaders/Curves.fx"
multilut = "/opt/reshade/shaders/MultiLUT.fx"
bloom = "/opt/reshade/shaders/Bloom.fx"
 
reshadeTexturePath = "/opt/reshade/textures"
reshadeIncludePath = "/opt/reshade/shaders/"
depthCapture = off
 
#toggleKey toggles the effects on/off
toggleKey = Home
 
#Clarity.fx
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityBlendMode=2
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.000000
ClarityOffset=2.000000
ClarityRadius=3
ClarityStrength=0.600000
ClarityViewBlendIfMask=0
ClarityViewMask=0
 
#Curves.fx
Contrast=0.100000
Formula=4
Mode=0
 
#MultiLUT
fLUT_AmountChroma=0.750000
fLUT_AmountLuma=0.750000
fLUT_LutSelector=1
 
#casSharpness specifies the amount of sharpning in the CAS shader.
#0.0 less sharp, less artefacts, but not off
#1.0 maximum sharp more artefacts
#Everything in between is possible
#negative values sharpen even less, up to -1.0 make a visible difference
casSharpness = 0.8
 
#dlsSharpness specifies the amount of sharpening in the Denoised Luma Sharpening shader.
#Increase to sharpen details within the image.
#0.0 less sharp, less artefacts, but not off
#1.0 maximum sharp more artefacts
dlsSharpness = 1.0
 
#dlsDenoise specifies the amount of denoising in the Denoised Luma Sharpening shader.
#Increase to limit how intensely film grain within the image gets sharpened.
#0.0 min
#1.0 max
dlsDenoise = 0.17
 
#fxaaQualitySubpix can effect sharpness.
#1.00 - upper limit (softer)
#0.75 - default amount of filtering
#0.50 - lower limit (sharper, less sub-pixel aliasing removal)
#0.25 - almost off
#0.00 - completely off
fxaaQualitySubpix = 0.75
 
#fxaaQualityEdgeThreshold is the minimum amount of local contrast required to apply algorithm.
#0.333 - too little (faster)
#0.250 - low quality
#0.166 - default
#0.125 - high quality 
#0.063 - overkill (slower)
#fxaaQualityEdgeThreshold = 0.125
 
#fxaaQualityEdgeThresholdMin trims the algorithm from processing darks.
#0.0833 - upper limit (default, the start of visible unfiltered edges)
#0.0625 - high quality (faster)
#0.0312 - visible limit (slower)
#Special notes: due to the current implementation you
#Likely want to set this to zero.
#As colors that are mostly not-green
#will appear very dark in the green channel!
#Tune by looking at mostly non-green content,
#then start at zero and increase until aliasing is a problem.
#fxaaQualityEdgeThresholdMin = 0.0312
 
#smaaEdgeDetection changes the edge detection shader
#luma  - default
#color - might catch more edges, but is more expensive
#smaaEdgeDetection = luma
 
#smaaThreshold specifies the threshold or sensitivity to edges
#Lowering this value you will be able to detect more edges at the expense of performance.
#Range: [0, 0.5]
#0.1 is a reasonable value, and allows to catch most visible edges.
#0.05 is a rather overkill value, that allows to catch 'em all.
#smaaThreshold = 0.1
 
#smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches
#Range: [0, 112]
#4  - low
#8  - medium
#16 - high
#32 - ultra
#smaaMaxSearchSteps = 32
 
#smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches
#Range: [0, 20]
#0  - low, medium
#8  - high
#16 - ultra
#smaaMaxSearchStepsDiag = 16
 
#smaaCornerRounding specifies how much sharp corners will be rounded
#Range: [0, 100]
#25 is a reasonable value
#smaaCornerRounding = 25
@h4ckernews@mastodon.social avatar h4ckernews Bot , to random
@miramarmike@cloudisland.nz avatar miramarmike , to random

"I Am Made Of Star Stuff"
and so are you

ALT
@_mu@kolektiva.social avatar _mu , to random

Podcast – Cory Doctorow's craphound.com: Enshittification (episode 500!)

Webseite der Episode: https://craphound.com/podcast/2025/08/28/enshittification-episode-500/

Mediendatei: https://archive.org/download/Cory_Doctorow_Podcast_500/Cory_Doctorow_Podcast_500_Enshittification.mp3

its a good, clear and insightful listening piece for us, who once thought the internet were a great thing and somehow still wonder how it could turn into merde so quickly, but you could also give it to your aunt that always says, she does not care about being spied on, as she has nothing to hide.

posting this on mastodon is admittedly preachin to the choir, but if @pluralistic is right, y'all still have twitter accounts?! so maybe listen to it and boost it and then copy paste it on to the muskian shit pile, or on to your favorite zuckerbergian extraction scheme, or.. you'll know where to go.. :)

!

well, actually we first have to buy the book to learn how it's done, but hey, at least we dont have to rent it ;)

just kidding. please go, support Corys work and buy the book or audiobook here: https://www.kickstarter.com/projects/doctorow/enshittification-the-drm-free-audiobook/

i just did so myself, so if you cant afford it, write me and i'll fax it to you :D

@h4ckernews@mastodon.social avatar h4ckernews Bot , to random
@dnc@vive.im avatar dnc , to News
@mbfrezon@mstdn.social avatar mbfrezon , to random

I think this is number 38 of a target of 100 square format paintings of everything.

ALT