Something for anyone working on multiplayer networking for their game: while trying to fix my own game's netcode I did an update for my tool Rollback Diagnostic
The tool lets you create dumps from your game of multi-timeline world state and use a graphical viewer to explore them
A chain of blocks filled with numbers representing world states, colored green or red depending on whether or not they represent a correction of the client state due to rollback.
I've updated the documentation to make it easier to understand, updated the CMake & Qt versions to modern standards, fixed some crashes in edge cases and added a second header-only plugin so you can now emit dumps from C projects!
Reworked the First Person controller with Jolt Physics. ⚡
To test it out, I upgraded the spline system and built a train. 🚂
Now, let's see if the train can carry objects! 📦
Spoiler: Yes! ✅ #gamedev#indiedev#fps#joltphysics#gameengine
This week, one of the themes I created for the game is ice. It all started with the fact that there was no heating at home due to the shelling of evil on our infrastructure and it was very cold. So I decided to create ice in the game
@stephann great new for you! 14 is going to be quite important in the story! 28 and 39 are from secondary quests, but pretty cool ones so thats cool too :D
@thomastc
@lisyarus oh and also Nikita, your town game looks cool too! I watched a couple of your YouTube vids talking about the development of your game, I need to get back to watching it haha but it was looking really good, would love to try it out whenever you release it!
@thomastc That's a missing feature in water rendering - a parent chunk overlapping a child chunk. In reality it should only render the quadrants that correspond to children that haven't been loaded yet, working on that right now!
Finished refactoring water rendering to use the same chunk-based LOD system as the terrain, with frustum culling and async loading and stuff. No more missing chunks & holes & flickering, everything works smoothly! 🥰
heya! I'm making this scene where the girl on the left plays the song you hear, would you try to adapt it to the song itself, or is it fine the way it is? thanks (:
My dynamic water system is currently somewhat independent of the large-scale water created at world generation, which leads to some fun stuff like creating a layer of water...underneath existing water 😅