@AminiAllight@mastodon.gamedev.place avatar AminiAllight , to random

Something for anyone working on multiplayer networking for their game: while trying to fix my own game's netcode I did an update for my tool Rollback Diagnostic

The tool lets you create dumps from your game of multi-timeline world state and use a graphical viewer to explore them

https://gitlab.com/amini-allight/rollback-diagnostic

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AminiAllight OP ,
@AminiAllight@mastodon.gamedev.place avatar

I've updated the documentation to make it easier to understand, updated the CMake & Qt versions to modern standards, fixed some crashes in edge cases and added a second header-only plugin so you can now emit dumps from C projects!

@lisyarus@mastodon.gamedev.place avatar lisyarus , to random

Sooo initially the idea was that stone paths and similar floorings make movement faster. Now I've noticed that moving on them is actually slower.

The thing is, I haven't even started implementing this mechanic yet... 🤣

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lisyarus OP ,
@lisyarus@mastodon.gamedev.place avatar

@artificialmind Ohhh wow good catch, I missed that somehow. It worked fine before, guess I broke it at some point. Will investigate, thanks!

ric ,
@ric@mastodon.qweb.co.uk avatar

@lisyarus stone paths are slippery in wet weather, they're just being careful is all.

@cameleonth@mastodon.gamedev.place avatar cameleonth , to random French

Reworked the First Person controller with Jolt Physics. ⚡
To test it out, I upgraded the spline system and built a train. 🚂
Now, let's see if the train can carry objects! 📦
Spoiler: Yes! ✅

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cameleonth OP ,
@cameleonth@mastodon.gamedev.place avatar

It's better with rails.🛤️

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@maxim@mastodon.gamedev.place avatar maxim , to random

This week, one of the themes I created for the game is ice. It all started with the fact that there was no heating at home due to the shelling of evil on our infrastructure and it was very cold. So I decided to create ice in the game

https://www.youtube.com/watch?v=ynEpSEey9WM

@AminiAllight@mastodon.gamedev.place avatar AminiAllight , to random
@memoriesin8bit@mastodon.gamedev.place avatar memoriesin8bit , to random
@Peli117@mastodon.gamedev.place avatar Peli117 , to random

As the story progresses there's more and more characters in "Donna the Firebreather"

which one is your favorite?

stephann ,
@stephann@mastodon.gamedev.place avatar

@Peli117
my: 1, 14 and 38
my wife: 38, 39

I like number 1 because he reminds me of Izumi's husband (Fullmetal Alchemist).

Peli117 OP ,
@Peli117@mastodon.gamedev.place avatar

@stephann great new for you! 14 is going to be quite important in the story! 28 and 39 are from secondary quests, but pretty cool ones so thats cool too :D

@AminiAllight@mastodon.gamedev.place avatar AminiAllight , to random

Well, how did that get past me when I made this feature

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@thomastc@mastodon.gamedev.place avatar thomastc , to random

I started this iteration of Around The World one year ago today. Time for a retrospective blog post!
https://frozenfractal.com/blog/2026/2/14/around-the-world-29-one-year-in/

f03n1x ,
@f03n1x@peoplemaking.games avatar

@thomastc @lisyarus oh and also Nikita, your town game looks cool too! I watched a couple of your YouTube vids talking about the development of your game, I need to get back to watching it haha but it was looking really good, would love to try it out whenever you release it!

lisyarus ,
@lisyarus@mastodon.gamedev.place avatar

@f03n1x @thomastc Thank you so much!

@lisyarus@mastodon.gamedev.place avatar lisyarus , to random

Btw I don't think I've shown my game's terrain LODs earlier, so here they are!

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lisyarus OP ,
@lisyarus@mastodon.gamedev.place avatar

@thomastc That's a missing feature in water rendering - a parent chunk overlapping a child chunk. In reality it should only render the quadrants that correspond to children that haven't been loaded yet, working on that right now!

sol_hsa ,
@sol_hsa@mastodon.gamedev.place avatar

@lisyarus How long is the coastline of britain? Depends on the LOD

@chipwits@mastodon.social avatar chipwits , to random

Happy ! ⛷️🤖

I added a "Giant Slalom" puzzle to ChipWits. Coding logic to navigate these icy gates without wiping out is harder than it looks!

Can you optimize your bot to take the gold?

🔗 https://store.steampowered.com/app/2330720/ChipWits/

A ChipWit robot navigates the Giant Slalom puzzle course

@schottidev@mastodon.gamedev.place avatar schottidev , to random

Hi ! Other regions in will get their own stamp stations for fast traveling, too! Love to work on the stamp designs! 🗺️

Protagonist enters Ravenheim, Santria's medieval town and uses the stamp station to showcase traveling.

@lisyarus@mastodon.gamedev.place avatar lisyarus , to random

Finished refactoring water rendering to use the same chunk-based LOD system as the terrain, with frustum culling and async loading and stuff. No more missing chunks & holes & flickering, everything works smoothly! 🥰

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themipper ,
@themipper@mastodon.social avatar

@lisyarus this looks absolutely fantastic!

suvu ,
@suvu@mastodon.gamedev.place avatar

@lisyarus This is beautiful! Great job ❤️

@Peli117@mastodon.gamedev.place avatar Peli117 , to random

heya! I'm making this scene where the girl on the left plays the song you hear, would you try to adapt it to the song itself, or is it fine the way it is? thanks (:

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aeva ,
@aeva@mastodon.gamedev.place avatar

@Peli117 it would be so cool if the animation did sync to the music, and i think it is worth pursuing if you have a simple method in mind

Peli117 OP ,
@Peli117@mastodon.gamedev.place avatar

@aeva the hard part is coming up with the method xDD but I'll give it a go (:

@lisyarus@mastodon.gamedev.place avatar lisyarus , to random

My dynamic water system is currently somewhat independent of the large-scale water created at world generation, which leads to some fun stuff like creating a layer of water...underneath existing water 😅

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press_rouch ,
@press_rouch@mastodon.green avatar

@lisyarus clearly you're adding underwater brine pools there

tacitus ,
@tacitus@mastodon.gamedev.place avatar

@lisyarus

Yo dawg, I heard you liked water so I put water in your water