Comexs , to Linux in Help with uploading images on Linux Mint & Librewolf

https://librewolf.net/docs/faq/#should-i-allow-canvas-access-how-do-i-do-it

You most likely need to enable Canvas support on that site for the upload. It's a little picture icon right to the left of the URL bar. I would recommend reading the docs above.

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Zwiebel , to Buy European in Europe just launched DNS4EU, a public DNS resolver with privacy and security options
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Comexs , to LibreWolf in Google Maps is showing a grey box instead of a highway number

Librewolf Docs

FAQ

Should I allow canvas access? How do I do it?

Please be mindful when allowing canvas access as it is a very strong fingerprinting vector; however, if you are already logged into a website you shouldn't stress too much about giving it canvas access because they already know who you are.

Canvas can be handled on a per-site basis thanks to RFP. You will be prompted for access next to the URL bar, so look for the icon there.

https://lemmy.zip/api/v3/image_proxy?url=https%3A%2F%2Fi.imgur.com%2FwKwKI79.png

https://lemmy.zip/api/v3/image_proxy?url=https%3A%2F%2Fi.imgur.com%2FFiBWEzv.png

Why am I seeing striped images?

If you see striped images in your browser, that's most likely caused by the fact that the website needs canvas access to display them properly. Check out how to allow it.

tuna , to Linux in [Solved] Convert commonmark links to Headings with spaces to GitHub flavored markdown.

This is very close

sed ':loop;/\[[^]]*\](http/! s/\(\[[^]]*\]\)\(([^)]*\)%20\([^)]*)\)/\1\2-\3/g;t loop;/\[[^]]*\](http/! s/\(\[[^]]*\]\)\(([^)]*)\)/\1\L\2/g'

example file

[Some text](#Header%20Linking%20MARKDOWN.md)
(#Should%20stay%20as%20is.md)
Text surrounding [a link](readme.md#Other%20Page). Cool
Multiple [links](#Links.md) in (%20) [a](#An%20A.md) SINGLE [line](#Lines.md)
Do [NOT](https://example.com/URL%20Should%20Be%20Untouched.html) CHANGE%20 [hyperlinks](http://example.com/No%20Touchy.html)

but it doesn't work if you have a http link and markdown link in the same line, and doesn't work with [escaped \] square brackets](#and-escaped-\)-parenthesis) in the link

but!! it was fun!

ICastFist , to Godot in [HELP] Creating a pixel art game for mobile
@ICastFist@programming.dev avatar

By the way, you can set up and use a Global script that is accessible from any node (set it up from Project Settings -> Autoload tab), it can also contain a _ready() function that will run one time once the game is loaded

On a project of mine, I use this function to change between different window modes, maybe one of these could make your think work? Possibly setting the window to fullscreen would work as you intend.

func _on_windowtype_item_selected(index):
	match index:
		0: #Windowed mode
			get_tree().root.mode = Window.MODE_WINDOWED
			get_window().size = get_viewport().size #Possibly what you were looking for all this time
## alternatively, get_window().size = DisplayServer.window_get_size() #should make the game window the same size as the whole screen
			get_tree().root.borderless = false
		1: #Fullscreen mode
			get_tree().root.mode = Window.MODE_FULLSCREEN #easiest full screen
		2: #Windowed Borderless mode
			get_tree().root.mode = Window.MODE_WINDOWED
			get_tree().root.borderless = true
		3: #Fullscreen Borderless mode
			get_tree().root.mode = Window.MODE_MAXIMIZED
			get_tree().root.borderless = true