@slembcke@mastodon.gamedev.place avatar slembcke , to random

According to my profile, I've participated in 14 Global Game Jams, and 7 of those have produced playable NES games. :D Someone told me that must be a record... and I suppose it's probably true!

The rest included a game made in Obj-C/GL, one in Cocos2D, one with raw JS, one in Pico 8, and 3 in Unity.

@qlp@linh.social avatar qlp , to random

Grotesque man in a blue and yellow suit running around shooting lemons at people! More at 11.

@a_in_nes@kolektiva.social avatar a_in_nes , to random

19.01.26

STATEMENT OF GENERAL COMMAND OF SDF /ENGLISH/KURMANJI):

For our Resisting People

Since January 6, our regions and our people have been subjected to barbaric and inhumane attacks. In the face of these assaults, our fighters are fighting with great courage and sacrifice and continue their struggle with honor.

Today, the Turkish state and its ISIS-minded gangs are increasing their attacks on our people, hoping to break our will and defeat our resistance.

We say with great will and determination that just as our friends in 2014 staged a historic resistance in Kobanê and turned it into a graveyard for ISIS, which was supported by Turkey, today we declare with the same determination that we will turn our cities from Derik to Hasakah and Kobanê into a graveyard for the new ISIS-minded people, who are being led by the Turkish state.

On this basis, we call on all our youth, our men and women in Rojava, North, South and East Kurdistan, as well as in Europe, to unite together and remove the borders of the invaders and join the resistance.

Today is a day of honor.
Today is a day of historical responsibility.
And today we show once again that the will of the people is stronger than any kind of attack and occupation.


Ji bo gelê me ê Berxwedêr

ji 06 Çileyê ve, herêmên me û gelê me rasterast rastî êrîşên hov û barbaran ne tê. li hember van êrîşan de, şervanên me bi cesaret û fedakariyeke mezin şer dikin û bi awayekî bi rûmet şerê xwe dewam dikin.

Îro, dewleta Tirk û çeteyên wê yên bi zihniyeta DAIŞê, êrîşên xwe li ser gelê me zêde dikin, bi xeyala ku dikarin îradeya me bişkînin û berxwedana me têk bibin.

Em bi biryar û îradeyeke mezin dibêjin ku çawa hevalên me di sala 2014’an de li Kobanê berxwedana dîrokî kirin û Kobanê kirin goristan ji DAIŞê ya ku ji aliyê Tirkiyê ve hate piştgirîkirin re, îro jî bi heman îradeyê diyar dikin ku em ê bajarên xwe ji Dêrikê heta Hesekê û Kobanê biguherînin goristanek ji bo xwediyên zihniyeta DAIŞê yên nû, yên ku ji aliyê dewleta Tirk ve tên bi rêve birin.

Li ser vî esasî, em bang dikin li hemû ciwanên me, keç û xortên me ên Rojava, Bakur, Başûr û Rojhilatê Kurdistanê, û her weha li Ewropayê, ku bi hev re bibin yek û sînorên dagirkeran rakin û werin tevlî berxwedanê bibin.

Îro roja rûmetê ye
Îro roja berpirsyariya dîrokî ye
Û îro em careke din nîşan didin ku îradeya gelan ji her cure êrîş û dagirkeriyê bihêztir e.

Fermandariya Giştî a Hêzên Sûrya Demokratîk

19 Çile 2026


@a_in_nes@kolektiva.social avatar a_in_nes , to random

🔊Online-Call Aleppo🔊

Turkish backed islamist gangs declared war on the self-administrated Kurdish neighbourhoods of Aleppo. Once again the revolution of Rojava is under attack. Instead of surrender, the people's council of Sheikh Maqsoud and Ashrafiya decided to stay and choose the path of total resistance. People from all parts of Rojava are right now on their way to Aleppo to join the resistance. We want to inform about the current situation and discuss how we can get active. We are one in our struggle for women's liberation and a democratic society!

Share the invitation with all your friends and comrades and join the call!📆

Sunday, 11.01. - 18:30 CET
https://meet.livingutopia.org/rooms/jzq-jhy-xka-fyr/join


ALT
@h4ckernews@mastodon.social avatar h4ckernews Bot , to random

Claude wrote a functional NES emulator using my engine's API

https://carimbo.games/games/nintendo/

@gamesthatwerent@mastodon.world avatar gamesthatwerent , to random

GTW Highlight No.41: In November, we uncovered a surprise unknown 1991 Super Kick Off conversion. Built off the original Kick Off code, it features updated titles + beginnings of an overhaul never finished. Check out the prototype for yourself here:

https://www.gamesthatwerent.com/2025/11/super-kick-off/

video/mp4

@gamesthatwerent@mastodon.world avatar gamesthatwerent , to random

GTW Highlight No.30: In July, we had the surprise recovery of a lost and previously unknown unreleased NTSC build of Aladdin on the . Not the greatest of games, but an important version saved which you can now check out:

https://www.gamesthatwerent.com/2025/07/aladdin-nes-prototype/

video/mp4

@gamesthatwerent@mastodon.world avatar gamesthatwerent , to random

GTW Highlight No.16: In May, we uncovered 7 prototype builds of The Addams Family: Pugsley's Scavenger Hunt (1993 Ocean)- including an early version with cut content and different room layouts. A fascinating glimpse at the game in development.

https://www.gamesthatwerent.com/2025/05/the-addams-family-pugsleys-scavenger-hunt-nes-prototypes/

video/mp4

@gamesthatwerent@mastodon.world avatar gamesthatwerent , to random

GTW Highlight No.12: By April/May, we had recovery and release of Anco's Tip-Off for + . You can now experience early developments of the game, and also hear the long-lost David Whittaker NES music, compiled from source.

https://gamesthatwerent.com/2025/04/tip-off/
https://gamesthatwerent.com/2025/05/tip-off-2/

video/mp4

@gamesthatwerent@mastodon.world avatar gamesthatwerent , to random

GTW Highlight No.09: In March, we also had a massive discovery with the release of the long-lost god sim Populous for the . A full conversion lost for 33 years - which now you can finally play.
https://www.gamesthatwerent.com/2025/03/populous/

video/mp4

@gamesthatwerent@mastodon.world avatar gamesthatwerent , to random

GTW Highlight No.08: A huge surprise in March, when we recovered a previously unknown conversion of Sensible Soccer. A complete conversion that had been missing for 32 years, and which you can now finally play. Go be a goal-scoring superstar hero! ⚽

https://www.gamesthatwerent.com/2025/03/sensible-soccer/

video/mp4

panda_abyss , to Don't Dead - Open Inside in El Hopaness Rom Tic

According to my phone it says:

HOP RoM EI L. #NEs|ธ T I

@ishambard@cupoftea.social avatar ishambard , to random

If you asked me a month ago if I had ever played the original for . I would have said I played it but never beat it.

I am quite proud of myself. Having now played through it several times, I have done about 8 completions of the game in the last couple of weeks.

In the picture is the list of save files on the GameCube collector's edition.

Lonk was my Swordless run file.
Lenk was a run I did that capped at 8 hearts, blue ring, and white sword.
And Lank was a full deathless/Warpless run
All three files cleared both Quests

Now, will I be able to beat Zelda 2?

ALT
@ajsadauskas@pixelfed.social avatar ajsadauskas , to random

The most popular games machine that Mattel distributed in Australia: The Nintendo NES.

(Folks outside Australia: Note it says Mattel version on the cartridge cover.)

ALT
aj ,
@aj@gts.sadauskas.id.au avatar

@acb @ajsadauskas Mattel apparently also distributed the NES in the UK.

So I'm guessing it's probably the same as the British version?

The interesting thing is the NES got squashed in the Australian market by the C64 and the Sega Master System:

"Many online articles are unattributed, or reflexively attributed to each other, but Joshua Rogers — a historian and student researching the launch for a book about the Japanese gaming giant's arrival in Australia — says the information exists primarily offline, in printed books, old newspapers and the minds of some of Australia's earliest game developers.

"Aside from the date of the system's launch — most people just say 1987 but Rogers, 20, says interviews and books have left him confident it was some time in July — the main thing missing from most accounts is that Australians initially "weren't really interested in the NES".
...
"'It was a release that had been looming for months', Rogers says.

"'Basically Mattel, who also distributed in the UK, couldn't release it because nobody wanted it. Same thing happened in Australia. They tried releasing it in early 1987, but no retailers wanted it'.

"Of course today Nintendo is a household name in Australia, with the company's new machines often selling out (including last year's miniature replica of the NES), but in 1987 the local market was enjoying the games provided on microcomputers like the Commodore 64.

"Nintendo's real big splash was in the US, where microcomputers never took off and where Atari had previously led the games console industry into a massive crash.

"'One of the things people always get wrong is that Nintendo 'saved' the games console, or games in general, but it's really only in the US that they did' Rogers says.
...
"In Australia and the UK, where the NES was in the US style but modified to run on our TVs, the delayed release put Nintendo in direct competition with Sega, whose Master System console was also out in 1987 and which was more effective at pulling Aussies away from their microcomputers."
...
"'If you go through archives of newspapers it always talks about Ozisoft Sega making huge profits, and Nintendo falling behind and looking to up their advertising campaigns', Rogers says, noting that Mattel's NES advertising strategy in Australia was profoundly weird.

"'Any place that wasn't Japan or the US ... they just could not get it right'."

https://www.smh.com.au/technology/nintendos-nes-launched-30-years-ago-in-australia-this-month-or-did-it-20170707-gx6ex0.html

@h4ckernews@mastodon.social avatar h4ckernews Bot , to random
@gamesthatwerent@mastodon.world avatar gamesthatwerent , to random

We've uncovered the start of a previously unknown 1991 Super Kick Off conversion. Built on the original Kick Off code, it features updated titles and the beginnings of an overhaul that was never finished. Check out the prototype for yourself here!
https://www.gamesthatwerent.com/2025/11/super-kick-off/

video/mp4

@Seven@pixelfed.art avatar Seven , to random

Continuing the posts of my Mario works, here's a 3D print design of Mario having been devoured by a Piranha Plant (2011).

ALT
@SoundSync5000@vivaldi.net avatar SoundSync5000 , to random

Well the loop's done, from here I gotta polish before I can upload

Tracker window for a song called "Sunny Summer Decade"

@Seven@pixelfed.art avatar Seven , to random

On Halloween, I figured this work would be appropriate among my Mario posts…

Mario's Grave, a 3D print design (2014).

ALT
@Seven@pixelfed.art avatar Seven , to random

Continuing the Mario posts…

Mario is a guest star in this voxel-style tribute to retro-gaming (2015). 👾

ALT
@Seven@pixelfed.art avatar Seven , to random

Continuing my posts featuring Mario works, here's a voxel piece I called Boulevard of Broken Games (2013).

ALT
@Seven@pixelfed.art avatar Seven , to random
@Seven@pixelfed.art avatar Seven , to random

Continuing my posts featuring Mario, here's a fake book cover design I made in 2013, experimenting with voxels in graphic design.

ALT
@GamesMissed@mastodon.social avatar GamesMissed , to random

I was cleaning up today and sent my NES crashing to the floor. I know they're sturdy and all, but it's 40 years old, and I was worried. I quickly set up the TV in the office and played through "The Great Gatsby" (it only takes 10 minutes, sadly) to make sure everything was still working properly.

Usually the Nintendo is set up outside; this may be the first time the cat has ever seen it running. He was perplexed.

ALT