TexturePacker supports about 30 game engines.
We unfortunately can't create tutorials for all of them...

This tutorial explains how you can create your own sprite sheet from your sprites in seconds.

Optimize your PNG files with TexturePacker. Reduce file size and improve performance. Learn how to adjust settings for lossless and lossy optimization.

Tutorial: Create sprite sheets for your normal mapped sprites.
Use TexturePacker’s Sprite Sheet Splitter to cut a sprite sheet into separate sprite images: grid-based, transparency-based, or by using a data file.
Learn how to automatically update your sprites sheets with TexturePacker in your Xcode builds.