Avid physical media enjoyer šŸ’æ

  • 2 Posts
  • 25 Comments
Joined 11 days ago
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Cake day: January 31st, 2026

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  • How’d you like the first Slay the Spire? I’ve never played it but I’ve heard good things.

    I’m with you though - the list of games I want to play is so long, it’s going to be a major time investment to get to them! I’ve been actually finishing up Oblivion Remastered (trying to 100% all the achievements) and that’s already taken a good chunk of my time šŸ˜…



  • Honestly, I’ve switched up my habits on that front myself - I’ve started clearing out my backlog of things that I think are cool but I know I’m just not going to play.

    Mouse P.I though is an incredible one, I haven’t been following the progress but the rubber hose animation and the attention to detail on their art direction is top notch - I’m hoping it launches as a fun to play game.


  • Terraria 1.4.5 has been incredible! Me and my buddy just hopped into it, as it’s my first time playing through the full game and I’ve been having a blast. Excited for the tmodloader update as I want to get the chance to experience the Calamity mod next.

    I haven’t heard of either Dyson Sphere Program or Two Tired to Mountain, so I’ll have to check those out!






  • They’ve somewhat fallen into the same trap Valve did with Half Life 3, and nothing they put up will live up to the nostalgia of Skyrim for many players no matter what, as it’ll never recapture the magic many of the fanbase felt when they first played it (at least that’s my take). It’s been overhyped, and people will have some unrealistic expectations no matter what.

    I think sidelining the next installment was a misstep on BGS’ part, and now they risk alienating the player base of one of their two largest IPs; don’t get me wrong, it’ll probably sell incredibly well, but I think there’s just no way it’ll be as well-received as they would want it to be.

    On a more positive note though , I hope that whatever they deliver brings improvements rather than downgrades – I want to see a better magic system taking inspiration from competitors and previous installments, a return to NPC schedules (looking at you Starfield šŸ˜’), and hopefully prioritizing world-space content over a large open world map. Even if it’s more of the same, as long as the story is fun, the NPCs are well-written, and the systems aren’t a pain to engage with, it’ll live up to my expectations.


  • Me, personally, I have slowly started to shift towards ā€œbones-onlyā€ storytelling for my campaign settings – I build a loose plot, some NPCs tied to it, locations and a few bigger encounters. Beyond that, I want my players to not feel railroaded to encourage them to think creatively in each session, as it helps me as a GM enjoy the session more when players aren’t always looking to me to tell them what they should do next. I also usually stockpile a bunch of pre-baked generic encounters, NPCs, shops and such so that I can keep up with their story and choices.


  • Oh, for real? Thanks, I’ll check it out - appreciate it buddy!

    Edit: Just check it out, and it’s honestly got a alot (almost all) of the features I’m looking for, including a Canadian English language option. It sucks that it doesn’t seem to have custom roles/tags or custom emojis, but aside from that it being able to pin messages, have separate channels and voice rooms and being E2E encrypted are ticking the right boxes for me.