• MOCVD@mander.xyz
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    14 hours ago

    I’ve had LCARS as my phone interface for years and people are horrified when they see all the buttons.

  • ravelin@slrpnk.net
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    2 days ago

    There was this while concept at the time that digital interfaces should mirror familiar physical interfaces in order to be easily understood by users, and it’s fascinating and honestly not without value.

  • oyo@lemmy.zip
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    2 days ago

    Is there a Linux distro or program that would allow me to do this to my desktop?

        • qjkxbmwvz@startrek.website
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          14 hours ago

          Having trouble finding it but I swear my PNY Nvidia GeForce FX 5200 (I think?) circa 2003 came with a Linux 3D desktop/launcher software that sounds like this. (X11 based I guess.)

          Not sure if it was bundled with the card, came with the Nvidia drivers, or what…but it worked just fine with Linux at the time (probably Slackware, not positive what I was running then).

  • sonofearth@lemmy.world
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    2 days ago

    TBH I prefer the modern minimal UIs. It is easy to understand. Although I don’t mind having an option.

  • snowsuit2654@piefed.blahaj.zone
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    3 days ago

    I feel like some of the old cluttered WoW UIs might be an example of maximalism, by trying to show as much information as possible. altr

    • alsimoneau@lemmy.ca
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      20 hours ago

      That’s not so bad. I have more than this, but with a larger screen you have more space.

      So this is a healer. They barely need to see anything anyways.

    • 9point6@lemmy.world
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      3 days ago

      Eve players: noooo… It’s not just a spreadsheet

      Veteran WoW players: hmm… I can still see the actual gameplay, lemme add another stat display

    • zikzak025@lemmy.world
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      3 days ago

      The 15 FPS indicator is the icing on the cake.

      The standards we used to put up with…

      • bleistift2@sopuli.xyz
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        3 days ago

        The standards we used to put up with…

        Back when games were measured by how enjoyable they were rather than a little number in the corner.

        • I Cast Fist
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          2 days ago

          Or, in this case, but the amount of numbers in every corner 🙃

          • zikzak025@lemmy.world
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            2 days ago

            It was a different time, the novelty of the experience made up for the lower frame rate. A stable 30fps used to be considered good, and 15fps was fine for a game like WoW which didn’t really need to rely on buttery smooth gameplay.

            The internet was also just a lot slower back then, too, so in one sense the framerate only needed to be as good as your ping, essentially.

    • TheObviousSolution@lemmy.ca
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      2 days ago

      This is what I would actually consider maximalist UI. OP’s is neither minimal or maximal, it’s just overstylized UI.

        • Sterile_Technique@lemmy.world
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          6 hours ago

          Not sure. I used Healbot, which looks similar to what’s on screen, but it’s been so long I have no idea if it can be configured to look like that.

      • Silicon@lemmy.world
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        2 days ago

        I’m curious to know what it is like these days but not enough to give blizzard more money anymore.

        • Sterile_Technique@lemmy.world
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          2 days ago

          Oh WarCraft stopped being a passion project a long time ago - Blizzard’s enshittification is pretty rampant.

          If you get the itch to play WoW, 100% do so on a private server set to one of the earlier expansions.

    • Buddahriffic@lemmy.world
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      3 days ago

      Lol I had all of those and then some but I also had enough resolution/UI scale that it was all tucked to the sides (other than the nice looking hp/mana bars that framed the middle of the screen).

      Did the people who stood in fire do so because they couldn’t even see what they were or weren’t standing in? Should guilds have done fund raising to buy better GPUs and monitors to best help progression? Thinking back to when I had a hand in guild leadership, it didn’t even occur to me to base any recruitment or raiding roster on PC specs, but it seems so obvious now in hindsight. Too bad I can’t go back.

  • eyes@lemmy.world
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    2 days ago

    Man the eyewitness learning games were fantastic - I loved the dinosaur one where you’d find bones in the museum and reassemble them and then have them wander round the otherwise empty liminal space of the museum.

  • Michal
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    2 days ago

    Peak skeuomorphism.

    Smartphones and mobile phones used to be inventive too.

    • stray@pawb.social
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      22 hours ago

      Seeing this helps me understand older sci-fi better, the ones where people access the computer as a virtual reality office which leads to other things. It makes sense that the authors would assume VR as the natural progression of a UI like this.

      It seems like when personal computers were new they tried to replicate the familiar to ease new users in, but now that we’re all very used to them we’ve abandoned the concept almost entirely. I feel like we might be in the beginning of a trend back to it though, now that our internet connections and graphical abilities are more up to the task.

  • cannedtuna@lemmy.world
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    3 days ago

    And you just know the globe rotates when you hover over Habitats, and the drawers pull out when you hover over those

    • ggtdbz@lemmy.dbzer0.com
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      3 days ago

      I had this as a kid. It absolutely did all of those things, and the intro cutscene showed this menu as just one nook in a giant museum with other things to see. I had a few of their other games as well.

      I can all but guarantee that a lot of the curiosity and enthusiasm for learning that I had as a kid was directly thanks to these edutainment games. Compared to my overwhelming adult apathy it really stands out.

    • ChaoticNeutralCzech@feddit.org
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      2 days ago

      And a little lizard runs across the bottom every once in a while! I had a Czech version, very painstakingly localized (but nothing beat The Way Things Work).