Showing posts with label Crime. Show all posts
Showing posts with label Crime. Show all posts

Tuesday, August 3, 2021

Wiki Highlight: Hackers and Bloodsiders


It's been a rough month for my health, and Undercity Noir has dominated my attention, but my blog discipline has been slipping.  My apologies for that.  Even so, I do have more material on the wiki. In case you missed it, or wanted some "Creator commentary" here we go.

Hacker

Fulfilling my last "Release the Balloon People" poll, I've released the Hacker cross-training power-up. This represents a sea-change in how I'm handling cross-training: instead of treating it like the Specialist Skill-Sets from Action, I'm treating them more like the Cross-Class Templates from DF, though not in the sense of literal cross-class training.  Instead, I generally find I prefer creating a list of things you can further invest in.  Rather than construct a character by picking a base template and 5 or so highly determined micro-templates, I'd rather you picked One Big Template and then One Big Power-Up, because this is conceptually simpler.  You might be a Cyborg + Space Knight or Psychic + Con-Artist. Similarly, I'd rather see Hacker + Assassin.  This also works very well for the "side-kick" templates I've built: you can take a 125 point "mini-template" and grab a 50-point power-up template, and then fill out the other 75-125 points with additional skills and advantages from your template.

In my experience, when I make characters with templates, at some point I already know what I want.  Following the details is nice, but eventually I get it and I'm tearing off on my own.  I suspect less experienced players eventually do the same, and they'll want more things from their advantage list than fits into the default value, more skills than they can afford, etc.  So, I feel like hitting fewer "high concept" templates like this works a lot better for this sort of character creation.

So you can see the Hacker template and the new, updated cross-training templates here.

Bloodsiders

So quite some time ago, I released a list of criminal organizations in Psi-Wars, and offered up a poll for who you wanted detailed first, and the House of Bastards won handily, so naturally I did the Bloodsiders first.  Why? Because they were pertinent to Undercity Noir and half the characters took some sort of relationship with them so they needed to be expanded.  The result took more time than I expected, mostly because of their Mythos.  They have street magic that's steeped in their superstitions and urban folklore, so I needed to create the set of stories and oaths they would acquire from this.  This makes it a "minor philosophy," and largely a subset of the Divine Masks.

The Undercity Bloodsiders are descendants of refugees from the Umbral Rim who gathered together to form new bonds in the crowded undercity of Kronos.  They recreated their own vision of the culture of the Umbral Rim in those mean streets, and the resulting criminal gang is a savage group of bloodthirsty punks with a fixation on the occult and their own strange tales of the Undercity.

You can check out their organization here and you can check out their mythology here.

Wednesday, March 24, 2021

Wiki Highlight: the Criminal Organizations of Psi-Wars


 Man, this has been a thing I've been thinking about for literally years now, so it's nice to finally get it down on paper, so to speak.  At last, I have a sketch of the Criminal Organizations of Psi-Wars up and available. Not all of them, of course: rebellions and pirate fleets will (probably) have their own discussion, as will occult conspiracies.

This is one of those posts that leaves me feeling like it's simultaneously "too much" with too many "example" organizations with too much detail included, but at the same time, not enough, as people will doubtlessly want to know more about particular organizations, and want more organizations.  That'll come though.  As an extra treat, Subscribers and Patrons can vote on what organizations I give greater detail to, and later, if the stars align, I'd like to do a poll wherein we create our own criminal organization.

Enjoy!

Tuesday, March 23, 2021

Crime in Psi-Wars

I’ve been quietly working at criminal elements in Psi-Wars, including the release of the Security Agent Template and the Outcast background.  But what sorts of crimes are we actually committing that the cops need to stop us? While not a strictly necessary thing (crime isn’t so different in Psi-Wars from the ordinary world), thinking about it helped me sort out my thoughts.

This is not meant to be an exhaustive exploration, just a meandering musing on the sorts of crime we might see in the Psi-Wars universe, especially those organized criminals might focus on.  I’m not exactly a law enforcement expert, but if we approach this with a little thought and a focus on the cinematic, I think we’ll make some headway.

Most crimes in Psi-Wars will be familiar to anyone familiar with the 20th century, as that’s the core inspiration for pulp works which, in turn, inspire Psi-Wars. Nonetheless, the “space” part of “space opera” implies some sci-fi considerations, and thus some sci-fi crimes!

I will also note that crime, especially in action films like the Fast and the Furious and various heist films tend to be depicted in a glamorous light.  That glamour quickly fades when you look very close at criminality.  Psi-Wars is, while decidedly salacious, family friendly, so I’ve tried to elide certain realities and not discuss some of the more squeamish aspects of crime, but the implications of certain criminal elements are inescapable.

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