I earlier called attention to a premium “wish I had one” product, the ultimate gamer’s table. It should surprise no one that I haven’t yet plunked down my $8K for…
This old (2010?) article was placed under the “Rules Bit” umbrella of minor rules tweaks for GURPS. But mucking with ST-based damage scores involves a number of considerations; it’s not…
Maybe some allusion to “dead” superheroes always coming back to life is in order here, but I’ll just jump to the point: Slashdot reports: Jeff Dee and Jack Herman, the…
The setup for Luke Skywalker’s Death Star run isn’t complicated. Luke and his rebel pals need to shoot a wee little exhaust port to end the menace of the Death…
A very particular set of (sub-) skills This article offers a rather unnecessary thing: a number of skill techniques bought to their maximum level and given new names, for use…
COSH is a fun, easy, GURPS-like way to build most any fighting skill, or modify existing fighting skills, in GURPS 3e. Any GM can drop COSH into a GURPS game…
You’d never point a gun at your own face, right? Well, with some guns, you have to. I was perusing some of the fun stuff over at MyArmoury, and found…
The dungeon is an eat-or-be-eaten world. Eat your rations, or you’ll get all woozy and a fuscous slime will eat your lunch. And your legs. Delvers far from the nearest…
Following up on my post about The Riddle of Steel RPG, here’s a broad question for readers at large, touching on many games: What, exactly, is the appeal of the…
Intro: “Can I have some real hit points, please?” As we all know, D&D has that “hit point thing” going on. I’m not here to put it down or even…