• Sanctus@anarchist.nexus
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    7 days ago

    Thats wild. Even if people were controlling them like Elon’s that’d still be wild. The US is so far behind we’re fucked. Finally.

      • Carl [he/him]@hexbear.net
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        7 days ago

        I figure either way it’s impressive, because the robot has to compensate live for things like not landing exactly the same way the mocap artist did, has to be able to quickly, powerfully, and precisely engage all of its motors without failure, basically all of the hard parts no matter what. It wouldn’t surprise me if there’s spinning gyros or something in there to help them keep balance and increase the “margin of error”.

        • emeralddawn45@lemmy.dbzer0.com
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          7 days ago

          What is super impressive though is that in the drunken boxing part, the robots movements were mostly completely in sync but they ‘stumbled’ a bit at different times. So it can’t be 100% preplanned movements, there must be some internal processing/ decision making that allows for slightly separate outcomes. Unless they programmed in those tiny stumbles at different times, but I’d rather assume that if each robot performed a movement 100 times it wouldnt always be EXACTLY the same, just like if a human was doing it. Of course that would also be the case if it was actual mocap but that would be crazy too.

      • decaptcha [none/use name]@hexbear.net
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        7 days ago

        When the kids jump over the poles, the kid in front doesn’t jump high enough to clear theirs. The bot reacts, either by actively dropping the far end or allowing the kid’s weight to push it down while still maintaining control. You can see another kid in the background make their jump and their partner keeps the pole more or less level. Pretty neat.

      • Abracadaniel [he/him]@hexbear.net
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        7 days ago

        Performance could be programmed in with motion capture and the robot does its best to follow the routine? Seems tough to manually animate that stuff. I also don’t know shit about robots.

        • emeralddawn45@lemmy.dbzer0.com
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          7 days ago

          From what I remember watching in a robot video I think Boston dynamics did several years back, their approach wasn’t to try to fully program movements, but rather a desired outcome, and then have the robot run through and attempt it hundreds of times making incremental adjustments and changes. So the robots probably have the routine programmed, but have internal processing and decision making on how to accomplish that movement. That might be why theres very minute differences noticable in each robots moves despite being 99.9% in sync. It’s most noticeable in the drunken boxing part.

  • microfiche [he/him]@hexbear.net
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    7 days ago

    That’s cool and all but I don’t really need robot based jeet kune do, drunken junk fu or burnt popcorn offerings so it’s just sorta wasteful either way imo.

  • came_apart_at_Kmart [he/him, comrade/them]@hexbear.net
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    7 days ago

    i played Age of Wushu for years and obviously all my Soul Chasing Claw skills are transferrable to real life.

    very excited to start my own martial school of killer robot disciples and live in a secluded mountain fortress plotting and forging an uncompromising vision of the future, carved from the brittle rock of our dying world into the eternal image of the Seven-Kill Sutra.

      • it was crazy. f2p, p2w, buggy as shit, and the localization effort was a crime. broken quests all over. it was free though and ran on my garbage laptop, and for whatever reason the pvp allowed RPK everywhere, including in town. knock out or kill too many people in a short time, and your infamy skyrockets sending the city guards after you and other players. if it’s high enough, when you are knocked out you go to jail for x hours. if it’s REALLY high you are on death row for an IRL day, to be executed at dawn the next morning. then your character is nerfed HARD for like 12-24 hours to where anybody could kick your ass under any circumstances.

        i was completely charmed by its art style, what lore i could understand, the strange titles one could earn, the “flying” techniques like learning to run up walls, run on water, double/triple jump, (e.g. crouching tiger) and the way that all the bugs created this kind of bizarre meta lore. you could learn about some ancient, hidden sect with a legendary fighting style and the game would give you a location or a quest, but would it actually go anywhere? or would look through your maps, journey deep into an empty forest, avoiding crazy hard mobs and navigating mazes to end up at a broken quest chain or a riddle suddenly requiring deep, poetic knowledge of ideograms. would you know the difference between an broken puzzle or just one you don’t understand? the wikis were bare and useless. it felt strangely realistic, like could you learn this martial art or was it a myth, dead and gone?

        i also really liked the way one “leveled”. your power “level” was in a tooltip with your name, but it wasn’t a number. it was some translated term “weak in body and mind” “martial intuition” “peerless” there were dozens of them. inscrutable until you’ve earned them yourself, and they didn’t always tell the whole story because you could slow your leveling while raising up other stats and be seen as feeble but be far more powerful than you appear by opening up meridians and training in different techniques.

        i joined the “evil” royal guard school (apparently based on the Ming-era secret police, RP’d as chaotic evil, tried make enemies everywhere i went through explosive violence and fleeing/hiding. i learned as many cheap moves as i could figure out (the chain + claw weapon for ranged DPS and stuns) and had an IRL friend with the same motives who learned poison needles. we trained by dueling against each other trying to find the most absurd combos and gank move sets and sequences to unload and get the drop on groups of 1-4 to take them out and run away. found loads of weird little structures to flee in the empty wilderness to or hide in the dark corners of the city in my grubby clothes (you could overlay decent gear to make it look like drab NPC gear), looking weak but also like an peasant or tradesman, as most players wore these brightly colored and fine silk clothes and glowing weapons, displaying their most prestigious titles. we used stuff like “Novice Chef” or " Farmer". our haunt was the north gate of Chengdu and we learned all sorts of little hiding spots on roofs, in little buildings, walls and towers to watch the comings/goings and remain unseen or at least unnoticed until we’d ambush some great, noble warrior, emote our disrespect on them, and vanish like a couple of farts in the wind.

        i was jailed probably +50 times and was executed probably 4-5 times. as i learned the infamy mechanic, i tried to skirt the line for killings as close as i could and let my infamy fade before crossing the line where infamy stopped decaying and arrest/execution became inevitable, but that was hard to do as enemies accumulated and kept coming to exact revenge. there is nothing so thrilling as fleeing from justice. i also used to get hilarious messages in game from people absolutely appalled at my tactics and disregard for honor.

        that game was so funny, deep/complex, and weird. i haven’t ever played anything like it, before or since.