i'm making a #QBasic game using mode 13h, 320x200 8bpp. i'm using the line doubling feature of the VGA card to make it 320x100 then manually doubling each pixel horizontally for 160x100
i realized i could use a palette with 3 bits red/green and 2 blue, and then do "subpixel" dither to generate the in between colors. i made a converter to test if that would look good, and it does
here's a thread of images showing what that looks like
@nixCraft when I was around 12 years and got my first own PC, a #8086#Amstrad, my cousin wrote together with me this first little program, after I asked him: "Andreas... was ist eigentlich dieses #QBASIC?" ("Andreas... what is this 'QBASIC'?")
It really made an impression on me and I thank him from the bottom of my heart! ❤️
Cool game I stumbled on today! Haven't gotten very far yet (it's hard!), but I love the Castlevania 2ish backgrounds, the great spritework, and the catchy soundtrack! Interested to take a look at the QBASIC source code, too!
Official screenshot from the game "Anzu Castle Gracula", a retro metroidvania reminscent of the Castlevania franchise, made in QBASIC, and starring furry characters. The screen shows a pixelated view of old, mossy ruins in the woods and a bird woman holding a knife standing below an angel statue. Below the main scene is a HUD showing player health and various other stats. The overall graphical style is NESlike with the exception of the HUD which is very DOSlike.