@slang@fosstodon.org avatar slang , to random

MaterialX adds support for Slang Shader generation!

The Slang team at The Khronos Group is excited to announce a collaborative milestone: the MaterialX project now includes a dedicated Slang shader generator. MaterialX describes complex, hardware-agnostic look-development data. This integration positions Slang as a critical bridge for open-standard material interoperability

Learn more: https://www.aswf.io/blog/materialx-adds-support-for-slang-shader-generation/
@AcademySwf @openusd

@kdenlive@floss.social avatar kdenlive , (edited ) to KDE

Darby Johnston will be showcasing Kdenlive's OpenTimelineIO support at the Academy Software Foundation's Open Source Days. Check it out live tomorrow, 5th of August at 9PM UTC.

https://osd2025vth.sched.com/event/27ctc

kde@lemmy.kde.social icon KDE

ALT
@aras@mastodon.gamedev.place avatar aras , to random

Blog post about various Video Sequence Editor things I did for 4.2: https://aras-p.info/blog/2024/07/22/More-Blender-VSE-stuff-for-4.2/

omenos ,
@omenos@fosstodon.org avatar

@aras Great work, Aras! If you need some help with the color science side of things, you should join the Slack! It has a bunch of people that could point you in the right direction, like Thomas Mansencal (KelSolaar). The and folks are also in there 😁

Some resources:

https://slack.aswf.io
https://github.com/KelSolaar
https://colour-science.org
https://awesome-colour.org
https://colour-science.github.io/colour-science-precis/