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thekhronosgroup

@[email protected]

An open industry consortium of leading hardware & software companies creating advanced acceleration standards for 3D graphics, AR/VR, vision & machine learning.

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@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random
@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

We are seeking short talks, demos, and presentations that showcase real world use of , , , and Splatting on the web for the 3D on the Web special event during the week of GDC.

If you are building something interesting and would like to share it with the community, we would love to hear from you. Please note that sales forward presentations are unlikely to be selected.

To submit a 10 minute talk or demo, please email your description to [email protected]

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@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

We are very excited for next week's Shading Language Symposium in San Diego!

This event will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and the role how new techniques such as neural graphics will play in shaping the future of real-time rendering.

Learn more: https://www.khronos.org/events/shading-languages-symposium-2026

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@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

The Khronos Group announces a release candidate for the KHR_gaussian_splatting baseline extension. This extension enables storing 3D Gaussian splats in glTF 2.0, the most widely adopted 3D asset delivery format.

The new extension establishes an open foundation for representing Gaussian splats, an increasingly important geometry and radiance field representation, across real-time graphics, digital twins, and large-scale geospatial visualization pipelines.

Learn more: https://khr.io/1mt

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@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

The 2026 LunarG Vulkan Ecosystem Survey is LIVE! Your feedback shapes Vulkan's future: SDK tools, validation layers, extensions, platform support & more. Quick, anonymous, and it helps every dev in the ecosystem. Take it now! https://surveymonkey.com/r/LRFD7V6

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@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

The Khronos Group has announced a liaison agreement with the UHD World Association (UWA). The liaison establishes a framework for collaboration and information exchange as emerging media types increasingly combine elements of video and 3D technologies in sophisticated new ways.

Learn more: https://khr.io/1ml

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@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

Have questions about Khronos or any of our APIs? Have you considered joining our Discord account? Give it a try today: https://khr.io/khrdiscord

@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

Khronos Group Welcomes XGRIDS as Contributor Member

XGRIDS is leading the world in 3D Intelligent Spatial Computing. We shorten the distance between jobsites and screens — capturing, reconstructing, and streaming real-world scenes into vivid, measurable 3D experiences. Our data pipeline turns complex sites into lightweight, shareable 3D visuals in hours, making the real world viewable, measurable, and collaborative.
https://xgrids.com/intl/aboutus

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@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

Call for Submissions for IWOCL 2026 has been extended until January 25th!

Now is the time to submit on of four types of submissions:

  • Technical Presentations & Case Studies (500 word abstract)
  • Short Research Papers (3-4 page paper)
  • Full Research Papers (8-12 page paper)
  • Posters (1-2 page abstract)

Get your submission in now and join us in for another inspiring workshop at IWOCL 2026!
https://iwocl.org

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@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

On the run up to next month's Shading Languages Symposium, keynote speaker Randi Rost has published this blog previewing his talk.

Blog: https://rost.org/2026/01/05/upcoming-the-road-to-glsl/
Event site: https://www.khronos.org/events/shading-languages-symposium-2026

@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event that will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and new techniques.

https://www.khronos.org/events/shading-languages-symposium-2026
-V

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@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

Tomorrow at CES, don't miss the session, AI x Spatial Computing: Powering the Intelligent Metaverse. Khronos President, Neil Trevett, will be taking part in this exciting session on the convergence of spatial computing and AI.

Thursday, January 8
10:00 AM - 10:40 AM
LVCC, West Level 2, W218

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@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

Early Bird pricing for Vulkanised 2026 ends on January 18. Register now to attend the largest event dedicated to developers using the Vulkan API. Learn from leading Vulkan experts and gain real-world insights into the latest Vulkan developments, extensions, applications, techniques, technologies, and tools.
https://vulkan.org/events/vulkanised-2026

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@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

Last month, the Khronos Group participated in SIGGRAPH Asia. The slides and recordings from those sessions are now available on our webpage: https://www.khronos.org/events/siggraph-asia-2025

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@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

Fresh from Hong Kong, check out the Khronos presentations from SIGGRAPH Asia! Check out the slides from the BOF, Khronos Fast Forward, BOF, Machine Learning BOF and BOF on our event webpage:

https://www.khronos.org/events/siggraph-asia-2025

@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

We are excited to announce the Shading Language Symposium's conference program is now available!

Conference Program: https://www.khronos.org/events/shading-languages-symposium-2026

@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

Project Dogwalk is a Blender Studio R&D project with its goal to build a small, polished game in just four months using an open source pipeline, with Blender as the Digital Content Creation hub, Godot as the game engine, and glTF as the exchange format at the center. The end result was a deep validation of how far glTF has come as a reliable bridge between authoring and runtime environments.

Project Dogwalk Case Study: https://www.khronos.org/blog/project-dogwalk-stress-testing-blender-to-godot-interoperability-with-gltf
Godot Engine

video/mp4

@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

Khronos announced the inaugural Shading Languages Symposium, that will take place on February 12-13, 2026, in San Diego, California. The symposium will bring together developers, implementors, researchers, and technical artists to explore the current state and future development of languages and real-time technologies. The open call for submissions for the symposium closes on October 12, 2025.

https://khr.io/1le

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@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

Join WebGL and WebGPU at SIGGRAPH for an exciting session with the latest news straight from the working groups driving the future of high-performance graphics and compute on the web.

We’ll also feature Toucan an exciting new language that lets developers write GPU-powered apps in a single source file using WebGPU.

Learn more: khr.io/1lc

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@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

In this case study, explore how Google leverages glTF to improve product education, cut costs, and streamline workflows while advancing the state of the art of 3D content creation.

Learn more: https://khr.io/1im

@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

Next week in San Francisco, come join us for 3D on the Web, a special event gathering the brightest minds in , , and !

See agenda and register: https://www.khronos.org/events/3d-on-the-web-2025

@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

Starting with Mesa 25.1, Nouveau users will no longer get the old Nouveau OpenGL driver by default and will instead get Zink+NVK. Unlike most OpenGL drivers which are written to target the underlying hardware directly, Zink is an OpenGL implementation written on top of Vulkan. Collabora has been talking about this for a while, but the MR has landed today.

https://www.collabora.com/news-and-blog/news-and-events/goodbye-nouveau-gl-hello-zink.html

@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

In this new blog, we take a look at the progress of the glTF External Reference Format that will enable creators to efficiently combine multiple glTF assets into sophisticated scenes.

Learn more: https://www.khronos.org/blog/exploring-the-gltf-external-reference-format

video/mp4

@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

The Khronos Group is delighted to welcome Google’s adoption of the OpenXR open standard. This significant milestone marks a win-win, empowering AndroidXR to harness a robust content ecosystem while offering OpenXR developers access to a significantly broader audience.

https://blog.google/products/android/android-xr/

@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

Today at Asia, we will be conducting a BOF with @w3c , @threejs , and OpenPBR. Come and learn more about the immersive web!

https://www.khronos.org/events/siggraph-asia-2024

@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

A new version of the glTF Validator is out adding support for the and extensions in addition to other changes.

Test your models at: https://github.khronos.org/glTF-Validator/

(change log: https://github.com/KhronosGroup/glTF-Validator/pull/240)

@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

Integrating OpenXR with the @godotengine and Advancing XR Development through Open Source - https://khr.io/16x

In this blog post, we'll delve into how feature enhancements to Godot's open source engine are being made possible through the support of the Khronos OpenXR Working Group and the collaborative efforts of the open-source community.

@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

At tomorrow, be sure to attend the Khronos Fast Forward to hear the very latest updates from the Khronos working groups that are creating the standards to enable your next application or project!

All Khronos sessions can be found at: https://www.khronos.org/events/siggraph-2024