Hi everyone! We have another effect on the agenda whose code fits on a single line. This time it will be a simple edge detection, which we can also use as an original way to fade out a scene, for example, after finishing a level in our game. So let’s go ahead and program that one line.
Hi everyone! We’ve already covered several shaders that simulate fog, but they were mostly side effects of technologies that aren’t primarily designed for fog. This time, we’ll finally create a true fog shader and take a look at what options Godot 4 offers for this type of effect.
I'd like to contribute what i can to this sub, but not beeing able to post gif showcasing my things isn't really helpful, any idea why it doesn't work ? ...
Hello, everyone! This is a continuation of the previous tutorial, in which we created a simple dithering effect that can be used to simulate, for example, low-quality film or interference in a TV signal on an old screen. And as I promised, this time we’ll finish the topic by programming a shader for classic dithering with a ...
Last Wednesday saw the release of our first Release Candidate build of Godot 4.6. As a reminder, we release RC builds once we think the engine has stabilized and is ready for release. It is your last chance to report critical regressions before we release the stable version. ...
Hi everyone! Let’s continue programming shaders whose code fits on a single line. This time, we’ll create an effect called dithering, which in this case means rendering an image using a heavily limited color palette.
Hello, everyone! The effect I’ll be creating in this video falls into the category of image distortion—that is, a simulation of an imperfect display or external interference. As we can see, this interference resembles frequency modulation of a signal and is based on a similar principle. So, let’s take a look at how this ...
Hi everyone! This is the first video I’ve published in 2026, and since I wouldn’t like to start the new year with something extremely complicated, this tutorial will be easy and quick. We’ll show how we can simulate a view through something like small glass blocks using a shader whose code fits on a single line.
Hi everyone! There are only a few days left until the end of 2025, so I’ll release one more video tutorial this year. Once again, it will be a contribution to the category of scene transitions. And I would say that the rotating vertical tiles look quite impressive. So let’s go ahead and program it.
Hi everyone! We’re almost at the end of the year - at least at the time of recording this video—which means we still have time for one more broken-screen effect. This time, it will be a simulation of an LCD monitor that has suffered some sort of internal malfunction or has something inside that cracked and damaged the ...
Hi everyone! This time we’ll once again take a short break from creating shaders. Instead, I’ll describe how we can test a game developed in the Godot Engine on the Steam Deck and what needs to be ensured or verified before we release our game for this console as well.
@mikeklubnika.bsky.social , developer of Buckshot Roulette [3€/$ on Steam] major contribution for Godot Engine ( bsky.app )
cross-posted from: ...
Godot 4: One line edge shader (tutorial) ( www.youtube.com )
Hi everyone! We have another effect on the agenda whose code fits on a single line. This time it will be a simple edge detection, which we can also use as an original way to fade out a scene, for example, after finishing a level in our game. So let’s go ahead and program that one line.
Release candidate: Godot 4.6.1 RC 1 ( godotengine.org )
Godot 4: Volumetric fog shader, part 1 (tutorial) ( www.youtube.com )
Hi everyone! We’ve already covered several shaders that simulate fog, but they were mostly side effects of technologies that aren’t primarily designed for fog. This time, we’ll finally create a true fog shader and take a look at what options Godot 4 offers for this type of effect.
[Meta] can't seem to upload a gif to this sub
I'd like to contribute what i can to this sub, but not beeing able to post gif showcasing my things isn't really helpful, any idea why it doesn't work ? ...
Godot Release 4.6-stable ( github.com )
Godot 4.6 Release: It's all about your flow ( godotengine.org )
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
Godot 4: Classic dithering shader (tutorial) ( www.youtube.com )
Hello, everyone! This is a continuation of the previous tutorial, in which we created a simple dithering effect that can be used to simulate, for example, low-quality film or interference in a TV signal on an old screen. And as I promised, this time we’ll finish the topic by programming a shader for classic dithering with a ...
Release candidate: Godot 4.6 RC 2 ( godotengine.org )
Last Wednesday saw the release of our first Release Candidate build of Godot 4.6. As a reminder, we release RC builds once we think the engine has stabilized and is ready for release. It is your last chance to report critical regressions before we release the stable version. ...
Godot 4: Simple dithering shader (tutorial) ( www.youtube.com )
Hi everyone! Let’s continue programming shaders whose code fits on a single line. This time, we’ll create an effect called dithering, which in this case means rendering an image using a heavily limited color palette.
Mandelbulb (3d fractal) in Godot ( slicker.me )
[Bastiaan Olij] Dev stream 79 - Running Godot XR games on the Steam Frame ( www.youtube.com )
Release candidate: Godot 4.6 RC 1 – Godot Engine ( godotengine.org )
Hopefully we can get 4.6 by the end of the month!
GitHub - StickyCoolDev/fast-game: a three level game made in Godot ( github.com )
What's the best way of setting up a game for both vr and nonvr builds?
I'm assuming I am allowed questions here? Haven't posted much on lemmy. ...
Godot 4: Frequency distortion shader (tutorial) ( www.youtube.com )
Hello, everyone! The effect I’ll be creating in this video falls into the category of image distortion—that is, a simulation of an imperfect display or external interference. As we can see, this interference resembles frequency modulation of a signal and is based on a similar principle. So, let’s take a look at how this ...
gowot ( beehaw.org )
Godot 4: Glass block shader (tutorial) ( www.youtube.com )
Hi everyone! This is the first video I’ve published in 2026, and since I wouldn’t like to start the new year with something extremely complicated, this tutorial will be easy and quick. We’ll show how we can simulate a view through something like small glass blocks using a shader whose code fits on a single line.
Godot 4: Wave transition shader (tutorial) ( www.youtube.com )
Hi everyone! There are only a few days left until the end of 2025, so I’ll release one more video tutorial this year. Once again, it will be a contribution to the category of scene transitions. And I would say that the rotating vertical tiles look quite impressive. So let’s go ahead and program it.
[Solved] How can I make scrollable sidebar that grows with its contents?
Solution: the scrollable container was also scrollable horizontally! I had to disable that and it finally expanded to the size of its contents. ...
Godot 4: Digital glitch shader (tutorial) ( www.youtube.com )
Hi everyone! We’re almost at the end of the year - at least at the time of recording this video—which means we still have time for one more broken-screen effect. This time, it will be a simulation of an LCD monitor that has suffered some sort of internal malfunction or has something inside that cracked and damaged the ...
An update (Galactic Drift)
itch Update details
Voxel Surport ( godotengine.org )
MagicaVoxel large voxel model support, faster import speed, automatic material mapping ...
Inverse Kinematics Returns to Godot 4.6 ( godotengine.org )
Godot and Steam Deck (tutorial) ( www.youtube.com )
Hi everyone! This time we’ll once again take a short break from creating shaders. Instead, I’ll describe how we can test a game developed in the Godot Engine on the Steam Deck and what needs to be ensured or verified before we release our game for this console as well.