@scdollins@genart.social avatar scdollins , to random
scdollins OP ,
@scdollins@genart.social avatar
@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

We are very excited for next week's Shading Language Symposium in San Diego!

This event will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and the role how new techniques such as neural graphics will play in shaping the future of real-time rendering.

Learn more: https://www.khronos.org/events/shading-languages-symposium-2026

ALT
@scdollins@genart.social avatar scdollins , to random
@flockaroo@mastodon.art avatar flockaroo , to random

Liquid DOS prompt... remember CRT's? ....exploring concept of transparency

water on CRT

@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

On the run up to next month's Shading Languages Symposium, keynote speaker Randi Rost has published this blog previewing his talk.

Blog: https://rost.org/2026/01/05/upcoming-the-road-to-glsl/
Event site: https://www.khronos.org/events/shading-languages-symposium-2026

@AminiAllight@mastodon.gamedev.place avatar AminiAllight , to random

Do any GPGPU people happen to know why compute shaders like this freeze my desktop until they complete (Vulkan + Mesa + AMD)? The call to memoryBarrierBuffer is load bearing, without it the freeze doesn't occur

Am I doing something wrong? Is there a better way to structure operations like this?

Boosts appreciated for visibility!

ALT
@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

Early Bird pricing for the Shading Language Symposium ends on January 18th. Register now to attend this inaugural, ground-breaking event that will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and new techniques.

https://www.khronos.org/events/shading-languages-symposium-2026
-V

ALT
@scdollins@genart.social avatar scdollins , to random

Radial XOR

Boolean algebra

(x ^ y) mod n creates a fancy pattern along the x- and y-axes. https://genart.social/@scdollins/111769274655415561

If we add more axes, the irrationality breaks into chaos, but near the origin we get some rather dramatic symmetries.

Looping animation of 42 still images with 11-way radial symmetry of white, yellow, gold, and blue triangles creating elaborately detailed patterns.

@kandid@chaos.social avatar kandid , to random

Children's carousel at the Christmas market.

Intentional camera movement: Open source software is used to exaggerate the camera shaking directly during recording. This image was taken on a smartphone in a browser using GLSL.

A description of the workflow in German can be found here: https://metagrowing.org/glitch-camera/glitch-camera/

ALT
@blinry@chaos.social avatar blinry , to random

Time for ! I really love the prompts each year, see https://genuary.art/prompts for the full list.

The first prompt is "One color, one shape" – here's my li'l sketch, based on the Pythagorean tiling.

White squares move around each other, creating gaps that look like black squares! But wait! Is it really the white squares that are moving? It sometimes looks as if it's the black squares!

blinry OP ,
@blinry@chaos.social avatar

Day 8: "A City. Create a generative metropolis."

Had a lot of fun designing the "planetize" coordinate transform! :) It's so cool to think in shader logic!

A skyline of skyscrapers, reflecting in water, rendered as a simple geometric image. Sometimes, it folds together to a "tiny planet" shape.

@scdollins@genart.social avatar scdollins , to random
@bug@fosstodon.org avatar bug , to random

Long overdue, but I finally made a dedicated index page for my tiny demos: https://art.pkh.me

It's a bit bland at the moment, and there aren't a lot of , but I'm of course going to add more and more as time goes.

ALT
@h4ckernews@mastodon.social avatar h4ckernews Bot , to random
@bug@fosstodon.org avatar bug , to random
@diatribes@mastodon.social avatar diatribes , to random
@scdollins@genart.social avatar scdollins , to random

Squeeeeze

ALT
scdollins OP ,
@scdollins@genart.social avatar
scdollins OP ,
@scdollins@genart.social avatar
scdollins OP ,
@scdollins@genart.social avatar
scdollins OP ,
@scdollins@genart.social avatar
@diatribes@mastodon.social avatar diatribes , to random
@flockaroo@mastodon.art avatar flockaroo , to random
@flockaroo@mastodon.art avatar flockaroo , to random
@thekhronosgroup@fosstodon.org avatar thekhronosgroup , to random

We are excited to announce the Shading Language Symposium's conference program is now available!

Conference Program: https://www.khronos.org/events/shading-languages-symposium-2026