I am studying the visual style of 3D games from the late 90s, and one thing that I am noticing as a big jump from "PS1 era graphics" to "PS2 era graphics" is that the edges between polygons mostly disappear. It's most visible in character heads and clothing. A pants leg appears like a single continuous surface.
What's the new technology that became common around 2000 that enables this?
Blender es un referente del software libre. Con cada versión ha ido modernizándose, pero por desgracia hubo algunas partes que se eliminaron y una de ellas era el Blender Game Engine que permitía crear videojuegos en Blender.
Por fortuna un grupo no oficial de programadores se ha dedicado a añadir versiones mejoradas del BGE a Blender en un fork llamado UPBGE.
La última versión se basa en Blender 5 y es la 0.50
Puede que Python no sea el lenguaje más utilizado para programar videojuegos, pero tiene varios motores muy interesantes, entre ellos el veterano Panda3D que justo acaba de recibir una nueva versión.
Es una release orientada a la corrección de bugs, pero te recomendamos que si no lo conoces eches un vistazo a este magnífico framework 3d.
After replaying a famous FPS, I wondered if my engine could deliver rendering quality similar to other commercial game engine.
So I tried recreating a level, and after two days, here's the result.
What do you think ? #indiedev#gamedev#gameengine
On my engine, SSAO was a post-process on the entire screen.
Now it's an separate pass performed right after the Z-Prepass, allowing me to use AO directly in lighting.
Bye-bye AO on selfillum surfaces.
I've also replaced my SSAO shader with XeGTAO. #indiedev#gamedev#gameengine
A month has passed since my last post, but I was on vacation (full disconnection) and then I worked on game systems, and more specifically on NPC (Non Player Characters).
Now they can follow a target with their eyes in a more natural way. #indiedev#gamedev#gameengine#npc
I realized that my cubemap filtering and my IBL (the specular with roughness part) were incorrect, so I recreated the famous PBR spheres with Pisa HDRI to check if everything was OK.
It's seems Ok now. #indiedev#gamedev#gameengine#pbr
Nos encanta poner noticias sobre los avances de Godot, pero lo cierto es que hay todo un mundo de bibliotecas y motores de videojuegos de código abierto por descubrir.
Si programas en Rust y quieres iniciarte en el desarrollo de videojuegos te interesará conocer Bevy.
Hace tan solo unos días que han publicado la versión 0.17 que incluye raytracing y DLSS entre otras mejoras: