@defold@mastodon.gamedev.place avatar defold , to random

Are you a Unity user that want to try Defold?

We’ve created a dedicated starting point for you: a “Defold for Unity users” manual.

It helps you get productive fast by covering the essentials and mapping familiar Unity concepts to their Defold equivalents:

https://defold.com/manuals/unity/

@defold@mastodon.gamedev.place avatar defold , to random

Defold Showreel 2025 is now published! 📺

We’ve gathered some of the best games released over the past year in our traditional annual video, check it out:

https://www.youtube.com/watch?v=XCgJ3T-_1oE

@yora@mastodon.gamedev.place avatar yora , to random

I am studying the visual style of 3D games from the late 90s, and one thing that I am noticing as a big jump from "PS1 era graphics" to "PS2 era graphics" is that the edges between polygons mostly disappear. It's most visible in character heads and clothing. A pants leg appears like a single continuous surface.

What's the new technology that became common around 2000 that enables this?

@jugandoenlinux@mastodon.social avatar jugandoenlinux , (edited ) to random Spanish

Blender es un referente del software libre. Con cada versión ha ido modernizándose, pero por desgracia hubo algunas partes que se eliminaron y una de ellas era el Blender Game Engine que permitía crear videojuegos en Blender.

Por fortuna un grupo no oficial de programadores se ha dedicado a añadir versiones mejoradas del BGE a Blender en un fork llamado UPBGE.

La última versión se basa en Blender 5 y es la 0.50

https://github.com/UPBGE/upbge/wiki/Release-notes-version-0.50

@h4ckernews@mastodon.social avatar h4ckernews Bot , to random

I'm making a game engine based on dynamic signed distance fields (SDFs) [video]

https://www.youtube.com/watch?v=il-TXbn5iMA

@cameleonth@mastodon.gamedev.place avatar cameleonth , to random French

A brief summary of the evolution of my game engine in 2025

video/mp4

@cameleonth@mastodon.gamedev.place avatar cameleonth , to random French

I finally managed to launch my engine and my latest level (and my engine) on my Steam Deck with a stable 40 FPS. 🎉

@jugandoenlinux@mastodon.social avatar jugandoenlinux , to random Spanish

En estas navidades... Panda3D.

Puede que Python no sea el lenguaje más utilizado para programar videojuegos, pero tiene varios motores muy interesantes, entre ellos el veterano Panda3D que justo acaba de recibir una nueva versión.

Es una release orientada a la corrección de bugs, pero te recomendamos que si no lo conoces eches un vistazo a este magnífico framework 3d.

https://www.panda3d.org/blog/sdk-1-10-16-release/

@cameleonth@mastodon.gamedev.place avatar cameleonth , to random French

After replaying a famous FPS, I wondered if my engine could deliver rendering quality similar to other commercial game engine.
So I tried recreating a level, and after two days, here's the result.
What do you think ?

image/png
image/png
image/png

@cameleonth@mastodon.gamedev.place avatar cameleonth , to random French

On my engine, SSAO was a post-process on the entire screen.
Now it's an separate pass performed right after the Z-Prepass, allowing me to use AO directly in lighting.
Bye-bye AO on selfillum surfaces.
I've also replaced my SSAO shader with XeGTAO.

image/png

@h4ckernews@mastodon.social avatar h4ckernews Bot , to random

VCMI: An open-source engine for Heroes III

https://vcmi.eu/

-source

@cameleonth@mastodon.gamedev.place avatar cameleonth , to random French

Playing with face tracking via my webcam to animate a simple 3D model in my game engine.

video/mp4

@ruby0x1@mastodon.gamedev.place avatar ruby0x1 , to random

luxe game engine dev log - 2D Ready RC!

There's a new site, new documentation, new UI stuff, new VFX stuff, new Debugger and a whole lot more. Read about it here, and come help us test!

https://luxeengine.com/dev-log-16/?ref=luxe-mastodon

ALT
@cameleonth@mastodon.gamedev.place avatar cameleonth , to random French

A month has passed since my last post, but I was on vacation (full disconnection) and then I worked on game systems, and more specifically on NPC (Non Player Characters).
Now they can follow a target with their eyes in a more natural way.

video/mp4

@SystemsDevel@mastodon.gamedev.place avatar SystemsDevel , to random
@h4ckernews@mastodon.social avatar h4ckernews Bot , to random
@cameleonth@mastodon.gamedev.place avatar cameleonth , to random French

I realized that my cubemap filtering and my IBL (the specular with roughness part) were incorrect, so I recreated the famous PBR spheres with Pisa HDRI to check if everything was OK.
It's seems Ok now.

@heisec@social.heise.de avatar heisec , to random German

Spiele-Engine Unity: Lücke bedroht Android, Linux, macOS und Windows

Unity steckt in zahlreichen populären Spielen für Mobilgeräte und Desktop. Eine gravierende Lücke ermöglicht Angreifern, Schadcode auszuführen.

https://www.heise.de/news/Spiele-Engine-Unity-Luecke-bedroht-Android-Linux-macOS-und-Windows-10713427.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&utm_source=mastodon

@jugandoenlinux@mastodon.social avatar jugandoenlinux , to random Spanish

Nos encanta poner noticias sobre los avances de Godot, pero lo cierto es que hay todo un mundo de bibliotecas y motores de videojuegos de código abierto por descubrir.

Si programas en Rust y quieres iniciarte en el desarrollo de videojuegos te interesará conocer Bevy.

Hace tan solo unos días que han publicado la versión 0.17 que incluye raytracing y DLSS entre otras mejoras:

https://bevy.org/news/bevy-0-17/

@cameleonth@mastodon.gamedev.place avatar cameleonth , to random French

First step to developing on : launch a simple demo of my render layer.
Next step : the custom engine.

@h4ckernews@mastodon.social avatar h4ckernews Bot , to random
@cameleonth@mastodon.gamedev.place avatar cameleonth , to random French

Running the "Digital Emily" model from the HumanShaders Godot plugin in my engine.
It looks pretty good to me.

video/mp4

@heisedeveloper@social.heise.de avatar heisedeveloper , to random German

Spiele-Engine Godot 4.5 bringt Screenreader-Support und Stencil Buffer

Das neue Release verbessert unter anderem die Barrierefreiheit sowie die Internationalisierung und überarbeitet Spiele-Effekte.

https://www.heise.de/news/Spiele-Engine-Godot-4-5-bringt-Screenreader-Support-und-Stencil-Buffer-10650913.html?wt_mc=sm.red.ho.mastodon.mastodon.md_beitraege.md_beitraege&utm_source=mastodon

@teskooano@mastodon.gamedev.place avatar teskooano , to random

We're definitely entering Kraken territory here when flying at nearly a 1/3rd of the speed of light

A video of a gas giant being flung out a solar system at 0.29c

@mamoniem@mastodon.gamedev.place avatar mamoniem , to random