Dark Forest Village
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completed
49 ratings
rated 3.4 stars, 49 ratings.
Posted July 19, 2024. Updated July 23, 2024. Played 1640 times for a total of 1127 hours.
description
A resource-management incremental in which you are tasked with maintaining and growing your village. The Universe is dark and full of dangers, however, and many external forces will want to force your submission or destruction. Evade the attacks, develop and prosper, and perhaps eventually leave your home and go for the other stars!
Made for Summer Incremental Game Jam 2024.













newest comments
developer response: Oil as a resource does not exist - to obtain stuff that requires oil, you need to produce it in the same turn.
developer response: Yes, partially inspired - I liked the book series.
top comments
But ultimately, to play at a level that the game seems to demand for reasonable progression, you need to individually inspect every die to see what's on every face--there's no way to read or intuit this at-a-glance--decide what ratios you need for the portion of the game you're in, flip to the research tab to see what's available(hopefully the next step in your build), and manually assign every die, every single turn for hundreds of turns. Skipping through a few turns to just accumulate resources is almost always going to end your run, or worse, foreclose the possibility of passing a challenge that won't come for many turns. This level of micromanagement stopped me, despite wanting badly to keep exploring.
There are possibly some exploitable mechanics, like using a single die in the growth job (or in the academy) to dodge attention without needing to exile. It did seem like avoiding being noticed at all costs was a centralizing strategy in the early game--a little anti-fun, since you should want to be happy when you roll high on your resources--getting some resources up front will rarely be more valuable than the full turn of production you lose when being attacked one turn sooner.
I wonder if there could be periods without a threat on the horizon, where we weren't punished for rolling certain faces. That way the tension could rise and fall and we could go in and out of intense focus.
developer response: Yes, partially inspired - I liked the book series.