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Avi Drissman3e1a26c2022-09-15 20:26:031// Copyright 2012 The Chromium Authors
[email protected]b5e2d782013-12-18 21:01:152// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_GFX_GEOMETRY_QUAD_F_H_
6#define UI_GFX_GEOMETRY_QUAD_F_H_
7
avic89eb8d42015-12-23 08:08:188#include <stddef.h>
9
[email protected]b5e2d782013-12-18 21:01:1510#include <algorithm>
11#include <cmath>
[email protected]a109fd02014-07-10 07:41:4312#include <iosfwd>
[email protected]b5e2d782013-12-18 21:01:1513#include <string>
14
Hans Wennborg4b46b3b2020-06-23 08:29:0815#include "base/check_op.h"
Kalvin Leeba222e72024-11-21 04:18:4416#include "base/component_export.h"
[email protected]b5e2d782013-12-18 21:01:1517#include "ui/gfx/geometry/point_f.h"
18#include "ui/gfx/geometry/rect_f.h"
[email protected]b5e2d782013-12-18 21:01:1519
20namespace gfx {
21
22// A Quad is defined by four corners, allowing it to have edges that are not
23// axis-aligned, unlike a Rect.
Kalvin Leeba222e72024-11-21 04:18:4424class COMPONENT_EXPORT(GEOMETRY) QuadF {
[email protected]b5e2d782013-12-18 21:01:1525 public:
Peter Kasting275539a62016-06-15 01:41:4226 constexpr QuadF() = default;
27 constexpr QuadF(const PointF& p1,
28 const PointF& p2,
29 const PointF& p3,
30 const PointF& p4)
31 : p1_(p1), p2_(p2), p3_(p3), p4_(p4) {}
[email protected]b5e2d782013-12-18 21:01:1532
Peter Kasting275539a62016-06-15 01:41:4233 constexpr explicit QuadF(const RectF& rect)
[email protected]b5e2d782013-12-18 21:01:1534 : p1_(rect.x(), rect.y()),
35 p2_(rect.right(), rect.y()),
36 p3_(rect.right(), rect.bottom()),
37 p4_(rect.x(), rect.bottom()) {}
38
39 void operator=(const RectF& rect);
40
41 void set_p1(const PointF& p) { p1_ = p; }
42 void set_p2(const PointF& p) { p2_ = p; }
43 void set_p3(const PointF& p) { p3_ = p; }
44 void set_p4(const PointF& p) { p4_ = p; }
45
Peter Kasting275539a62016-06-15 01:41:4246 constexpr const PointF& p1() const { return p1_; }
47 constexpr const PointF& p2() const { return p2_; }
48 constexpr const PointF& p3() const { return p3_; }
49 constexpr const PointF& p4() const { return p4_; }
[email protected]b5e2d782013-12-18 21:01:1550
51 // Returns true if the quad is an axis-aligned rectangle.
52 bool IsRectilinear() const;
53
54 // Returns true if the points of the quad are in counter-clockwise order. This
55 // assumes that the quad is convex, and that no three points are collinear.
56 bool IsCounterClockwise() const;
57
58 // Returns true if the |point| is contained within the quad, or lies on on
[email protected]b63a6612014-05-16 20:13:5459 // edge of the quad. This assumes that the quad is convex.
Xianzhu Wangc69eabba2022-01-06 13:52:4060 bool Contains(const PointF& point) const;
61
62 // Returns true if the |quad| parameter is contained within |this| quad.
63 // This method assumes |this| quad is convex. The |quad| parameter has no
64 // restrictions.
65 bool ContainsQuad(const QuadF& quad) const;
[email protected]b5e2d782013-12-18 21:01:1566
Fredrik Söderquist9bdb9a82024-02-16 11:16:5667 // Returns two points (forming an axis-aligned bounding box) that bounds the
68 // four points of the quad.
69 std::pair<PointF, PointF> Extents() const {
Peter Kasting14eab5c2019-09-12 18:18:2770 float rl = std::min({p1_.x(), p2_.x(), p3_.x(), p4_.x()});
71 float rr = std::max({p1_.x(), p2_.x(), p3_.x(), p4_.x()});
72 float rt = std::min({p1_.y(), p2_.y(), p3_.y(), p4_.y()});
73 float rb = std::max({p1_.y(), p2_.y(), p3_.y(), p4_.y()});
Fredrik Söderquist9bdb9a82024-02-16 11:16:5674 return std::make_pair(PointF(rl, rt), PointF(rr, rb));
75 }
76
77 // Returns a rectangle that bounds the four points of the quad. The points of
78 // the quad may lie on the right/bottom edge of the resulting rectangle,
79 // rather than being strictly inside it.
80 RectF BoundingBox() const {
81 const auto [min, max] = Extents();
82 return RectF(min.x(), min.y(), max.x() - min.x(), max.y() - min.y());
[email protected]b5e2d782013-12-18 21:01:1583 }
84
awoloszyn3d8eb1d2015-03-12 14:38:3285 // Realigns the corners in the quad by rotating them n corners to the right.
86 void Realign(size_t times) {
87 DCHECK_LE(times, 4u);
88 for (size_t i = 0; i < times; ++i) {
89 PointF temp = p1_;
90 p1_ = p2_;
91 p2_ = p3_;
92 p3_ = p4_;
93 p4_ = temp;
94 }
95 }
96
[email protected]b5e2d782013-12-18 21:01:1597 // Add a vector to the quad, offseting each point in the quad by the vector.
98 void operator+=(const Vector2dF& rhs);
99 // Subtract a vector from the quad, offseting each point in the quad by the
100 // inverse of the vector.
101 void operator-=(const Vector2dF& rhs);
102
103 // Scale each point in the quad by the |scale| factor.
104 void Scale(float scale) { Scale(scale, scale); }
105
106 // Scale each point in the quad by the scale factors along each axis.
107 void Scale(float x_scale, float y_scale);
108
Xianzhu Wangc69eabba2022-01-06 13:52:40109 // Tests whether any part of the rectangle intersects with this quad.
110 // This only works for convex quads.
111 // This intersection is edge-inclusive and will return true even if the
112 // intersecting area is empty (i.e., the intersection is a line or a point).
113 bool IntersectsRect(const RectF&) const;
114
Fredrik Söderquist9bdb9a82024-02-16 11:16:56115 // Like the above, but only checks `rect` against the sides of quad ("does
116 // half of the job"). Can be used if it is known beforehand that the bounding
117 // box of the quad intersects `rect`.
118 bool IntersectsRectPartial(const RectF& rect) const;
119
Fredrik Söderquistc82682c2024-02-21 11:21:27120 // Tests whether any part of the quad intersects with this quad.
121 // This intersection is edge-inclusive.
122 bool IntersectsQuad(const QuadF& quad) const;
123
Xianzhu Wangc69eabba2022-01-06 13:52:40124 // Test whether any part of the circle/ellipse intersects with this quad.
125 // Note that these two functions only work for convex quads.
126 // These intersections are edge-inclusive and will return true even if the
127 // intersecting area is empty (i.e., the intersection is a line or a point).
128 bool IntersectsCircle(const PointF& center, float radius) const;
129 bool IntersectsEllipse(const PointF& center, const SizeF& radii) const;
130
131 // The center of the quad. If the quad is the result of a affine-transformed
132 // rectangle this is the same as the original center transformed.
133 PointF CenterPoint() const {
134 return PointF((p1_.x() + p2_.x() + p3_.x() + p4_.x()) / 4.0,
135 (p1_.y() + p2_.y() + p3_.y() + p4_.y()) / 4.0);
136 }
137
[email protected]b5e2d782013-12-18 21:01:15138 // Returns a string representation of quad.
139 std::string ToString() const;
140
Jan Keitel69d65182025-05-12 14:24:51141 friend bool operator==(const QuadF&, const QuadF&) = default;
142
[email protected]b5e2d782013-12-18 21:01:15143 private:
Fredrik Söderquistc82682c2024-02-21 11:21:27144 bool IsToTheLeftOfOrTouchingLine(const PointF& base,
145 const Vector2dF& vector) const;
146 bool FullyOutsideOneEdge(const QuadF& quad) const;
147
[email protected]b5e2d782013-12-18 21:01:15148 PointF p1_;
149 PointF p2_;
150 PointF p3_;
151 PointF p4_;
152};
153
[email protected]b5e2d782013-12-18 21:01:15154// Add a vector to a quad, offseting each point in the quad by the vector.
Kalvin Leeba222e72024-11-21 04:18:44155COMPONENT_EXPORT(GEOMETRY)
156QuadF operator+(const QuadF& lhs, const Vector2dF& rhs);
[email protected]b5e2d782013-12-18 21:01:15157// Subtract a vector from a quad, offseting each point in the quad by the
158// inverse of the vector.
Kalvin Leeba222e72024-11-21 04:18:44159COMPONENT_EXPORT(GEOMETRY)
160QuadF operator-(const QuadF& lhs, const Vector2dF& rhs);
[email protected]b5e2d782013-12-18 21:01:15161
[email protected]a109fd02014-07-10 07:41:43162// This is declared here for use in gtest-based unit tests but is defined in
mlliua8e9f712016-08-20 02:17:52163// the //ui/gfx:test_support target. Depend on that to use this in your unit
164// test. This should not be used in production code - call ToString() instead.
[email protected]a109fd02014-07-10 07:41:43165void PrintTo(const QuadF& quad, ::std::ostream* os);
166
[email protected]b5e2d782013-12-18 21:01:15167} // namespace gfx
168
169#endif // UI_GFX_GEOMETRY_QUAD_F_H_