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[email protected]b5e2d782013-12-18 21:01:151// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_GFX_GEOMETRY_QUAD_F_H_
6#define UI_GFX_GEOMETRY_QUAD_F_H_
7
avic89eb8d42015-12-23 08:08:188#include <stddef.h>
9
[email protected]b5e2d782013-12-18 21:01:1510#include <algorithm>
11#include <cmath>
[email protected]a109fd02014-07-10 07:41:4312#include <iosfwd>
[email protected]b5e2d782013-12-18 21:01:1513#include <string>
14
Hans Wennborg4b46b3b2020-06-23 08:29:0815#include "base/check_op.h"
danakjf3e1d7f2018-10-04 18:00:2516#include "ui/gfx/geometry/geometry_export.h"
[email protected]b5e2d782013-12-18 21:01:1517#include "ui/gfx/geometry/point_f.h"
18#include "ui/gfx/geometry/rect_f.h"
[email protected]b5e2d782013-12-18 21:01:1519
20namespace gfx {
21
22// A Quad is defined by four corners, allowing it to have edges that are not
23// axis-aligned, unlike a Rect.
danakjf3e1d7f2018-10-04 18:00:2524class GEOMETRY_EXPORT QuadF {
[email protected]b5e2d782013-12-18 21:01:1525 public:
Peter Kasting275539a62016-06-15 01:41:4226 constexpr QuadF() = default;
27 constexpr QuadF(const PointF& p1,
28 const PointF& p2,
29 const PointF& p3,
30 const PointF& p4)
31 : p1_(p1), p2_(p2), p3_(p3), p4_(p4) {}
[email protected]b5e2d782013-12-18 21:01:1532
Peter Kasting275539a62016-06-15 01:41:4233 constexpr explicit QuadF(const RectF& rect)
[email protected]b5e2d782013-12-18 21:01:1534 : p1_(rect.x(), rect.y()),
35 p2_(rect.right(), rect.y()),
36 p3_(rect.right(), rect.bottom()),
37 p4_(rect.x(), rect.bottom()) {}
38
39 void operator=(const RectF& rect);
40
41 void set_p1(const PointF& p) { p1_ = p; }
42 void set_p2(const PointF& p) { p2_ = p; }
43 void set_p3(const PointF& p) { p3_ = p; }
44 void set_p4(const PointF& p) { p4_ = p; }
45
Peter Kasting275539a62016-06-15 01:41:4246 constexpr const PointF& p1() const { return p1_; }
47 constexpr const PointF& p2() const { return p2_; }
48 constexpr const PointF& p3() const { return p3_; }
49 constexpr const PointF& p4() const { return p4_; }
[email protected]b5e2d782013-12-18 21:01:1550
51 // Returns true if the quad is an axis-aligned rectangle.
52 bool IsRectilinear() const;
53
54 // Returns true if the points of the quad are in counter-clockwise order. This
55 // assumes that the quad is convex, and that no three points are collinear.
56 bool IsCounterClockwise() const;
57
58 // Returns true if the |point| is contained within the quad, or lies on on
[email protected]b63a6612014-05-16 20:13:5459 // edge of the quad. This assumes that the quad is convex.
[email protected]b5e2d782013-12-18 21:01:1560 bool Contains(const gfx::PointF& point) const;
61
62 // Returns a rectangle that bounds the four points of the quad. The points of
63 // the quad may lie on the right/bottom edge of the resulting rectangle,
64 // rather than being strictly inside it.
65 RectF BoundingBox() const {
Peter Kasting14eab5c2019-09-12 18:18:2766 float rl = std::min({p1_.x(), p2_.x(), p3_.x(), p4_.x()});
67 float rr = std::max({p1_.x(), p2_.x(), p3_.x(), p4_.x()});
68 float rt = std::min({p1_.y(), p2_.y(), p3_.y(), p4_.y()});
69 float rb = std::max({p1_.y(), p2_.y(), p3_.y(), p4_.y()});
[email protected]b5e2d782013-12-18 21:01:1570 return RectF(rl, rt, rr - rl, rb - rt);
71 }
72
awoloszyn3d8eb1d2015-03-12 14:38:3273 // Realigns the corners in the quad by rotating them n corners to the right.
74 void Realign(size_t times) {
75 DCHECK_LE(times, 4u);
76 for (size_t i = 0; i < times; ++i) {
77 PointF temp = p1_;
78 p1_ = p2_;
79 p2_ = p3_;
80 p3_ = p4_;
81 p4_ = temp;
82 }
83 }
84
[email protected]b5e2d782013-12-18 21:01:1585 // Add a vector to the quad, offseting each point in the quad by the vector.
86 void operator+=(const Vector2dF& rhs);
87 // Subtract a vector from the quad, offseting each point in the quad by the
88 // inverse of the vector.
89 void operator-=(const Vector2dF& rhs);
90
91 // Scale each point in the quad by the |scale| factor.
92 void Scale(float scale) { Scale(scale, scale); }
93
94 // Scale each point in the quad by the scale factors along each axis.
95 void Scale(float x_scale, float y_scale);
96
97 // Returns a string representation of quad.
98 std::string ToString() const;
99
100 private:
101 PointF p1_;
102 PointF p2_;
103 PointF p3_;
104 PointF p4_;
105};
106
107inline bool operator==(const QuadF& lhs, const QuadF& rhs) {
108 return
109 lhs.p1() == rhs.p1() && lhs.p2() == rhs.p2() &&
110 lhs.p3() == rhs.p3() && lhs.p4() == rhs.p4();
111}
112
113inline bool operator!=(const QuadF& lhs, const QuadF& rhs) {
114 return !(lhs == rhs);
115}
116
117// Add a vector to a quad, offseting each point in the quad by the vector.
danakjf3e1d7f2018-10-04 18:00:25118GEOMETRY_EXPORT QuadF operator+(const QuadF& lhs, const Vector2dF& rhs);
[email protected]b5e2d782013-12-18 21:01:15119// Subtract a vector from a quad, offseting each point in the quad by the
120// inverse of the vector.
danakjf3e1d7f2018-10-04 18:00:25121GEOMETRY_EXPORT QuadF operator-(const QuadF& lhs, const Vector2dF& rhs);
[email protected]b5e2d782013-12-18 21:01:15122
[email protected]a109fd02014-07-10 07:41:43123// This is declared here for use in gtest-based unit tests but is defined in
mlliua8e9f712016-08-20 02:17:52124// the //ui/gfx:test_support target. Depend on that to use this in your unit
125// test. This should not be used in production code - call ToString() instead.
[email protected]a109fd02014-07-10 07:41:43126void PrintTo(const QuadF& quad, ::std::ostream* os);
127
[email protected]b5e2d782013-12-18 21:01:15128} // namespace gfx
129
130#endif // UI_GFX_GEOMETRY_QUAD_F_H_