Showing posts with label Genre: Explosion. Show all posts
Showing posts with label Genre: Explosion. Show all posts

Wednesday, July 11, 2018

Kickstarters Coming and Going

With the advent of Kickstarter and other crowdfunding platforms, it seems there's always a neat gaming-related project running. To illustrate this point, I'm going to highlight a couple that I'm currently backing, one that's just started and one that's almost out of time.

First off, Secrets of the Nethercity by Autarch is ending in just a couple of days. This project is actually two books, a city guide and a "kilodungeon"* filled with the remnants of a necromancy-fueled elf culture, both obviously intended for use with Autarch's Adventurer, Conquerer, King System** but easily adapted to the OSR system of your choice. While it's reached its funding goal, there are several stretch goals to go that will add details to the city setting, many of which will be unlocked in just a few thousand more dollars.

While I'm a bit behind in reading it all, I've been a big fan of Autarch's output thus far. I can also vouch for their customer service, having had a small problem during the fulfillment of their last Kickstarter, which was remedied within a day. So if you want to uncover the Secrets of the Nethercity, I certainly encourage backing it.

As for the new one, what it lacks in direct RPG content it more than makes up for in style and good ideas. I'm speaking of Cirsova Heroic Fantasy and Science Fiction Magazine, which is currently in the process of funding its 9th and 10th issues.

 Or rather, it's funding Volume II, since the editor of Cirsova, P. Alexander, has said that even if the Kickstarter fails to fund, these two issues will be released on Amazon. Still, the Kickstarter price for these two magazines starts at just $1 for digital copies of both, so there's incentive to back now instead of later.

So what do you get for your $1? For the past few years, Cirsova has been publishing some of the best short fiction available in a pulpy/Appendix N/Weird Tales mode. While it tends towards Burroughsesque Planetary Romance, strict genre lines take a backseat to action and plot - the latest released issue includes cyberpunk, urban fantasy, and space pirates, while the first three issues available for free on the website include swashbucklers, Lovecraftian sword-and-sorcery, and weird Colonial-era yarns. No matter your taste in fiction, there's probably something here for you.

And as for gaming utility, there are a few stat blocks and one-page dungeons scattered throughout the magazine's run, but the real utility is giving a GM a wide variety of incidents, characters, and details to work into their own games - much as the original Appendix N did, and continues to do.

Like with Autarch, I'm a happy previous backer of Cirsova magazine. Neither of these fine publishers have any idea I'm writing this, my only benefit is that more backers means more and better content for everyone. So if either of these interests you, by all means help them out!

*Because it's big, but smaller than a megadungeon, you see.

**DriveThru affiliate link - generates a small percentage paid to me at no additional cost to you. Thanks in advance!

Wednesday, January 13, 2016

Fate Core 2: Electric Boogaloo

Following up on their amazingly successful Fate Core Kickstarter from a couple years back, on Monday the folks at Evil Hat debuted Fate More Part One: From Bits to Books. But don't let the title scare you - while the focus is indeed on printing paper editions of material already available digitally, like last time there's a $10 all-digital buy-in - and it's already worth it, as in less than two days not only has the original goal funded, but the first stretch goal as well:

Yep, a Majestic-12 sourcebook for the Atomic Robo RPG, based on the now-webcomic of the same name. Now, while MJ-12 are, in the comic, presented as the enemies of our favorite wise-cracking robot, this book sounds like it will present them from their own perspective, which should be pretty interesting, and useful. For example, I bet you could easily match it with the fluff from the Monster Hunter International game to do Fate of the Monster Control Bureau.

This revelation also goes to show that there'll be new material available through this Kickstarter in addition to the new printings, and indications are that, like the previous outing, the final results of this are going to be incredible. And of course, if you're new to the system the Fate Core book, as well as a bunch of others (including Spirit of the Century now, I see), are all PWYW on DriveThru.

BREAKING: As I typed this up, the next stretch goal for the Kickstarter was announced - a hardback version of Young Centurions, the nearly-released YA prequel to Spirit of the Century.


What did I tell you? Incredible.

Monday, October 29, 2012

Monstrous Monday: Piranhamoose!

As the name suggests, these awesome creatures are hybrids, combining the might of the majestic moose with the ferocity of the freshwater piranha. How, precisely, this combination came about is a great mystery, though the influence of wizards and/or mad scientists seems probable.

Although in the wild the piranhamoose is a fierce ambush predator, if tamed it makes for a very distinctive mount.



Inspired - OK, stolen outright - from the webcomic Wondermark, the piranhamoose can be used in a variety of settings - for an OSR or other Dungeon Fantasy-type game, for example, it fits right along with other weird hybrid-animals. Now that I think of it, in fact, it seems like it'd be a natural enemy for the infamous owlbear. The stats for such a beast might look something like this (I'm using Labyrinth Lord as a guide):

Number Encountered: 1 (2d6)
Alignment: Neutral
Movement: 240' (80')
Armor Class: 7
Hit Dice: 4
Attacks: 2 (butt, bite)
Damage: 1d8/1d12
Save: F2
Morale: 9
Hoard Class: None
XP: 80

If ridden, carries as Draft Horse.

For a more Earth-like setting, it seems like the piranhamoose is most likely to be found in the weirder settings - could it be a post-apocalyptic mutation? A creature of Faerie realms? The creation of a deranged mad scientist? The possibilities are endless.


This post brought to you by:

MONSTROUS MONDAY!

Thursday, November 25, 2010

Ripped From the Headlines

Perhaps it's just my inner bibliophile rising to the top, but I recently ran across an article in the online Times of India that I thought had great gaming potential:


Secret chamber in National Library

The chamber has lain untouched for over two centuries. Wonder what secrets it holds. The archaeologists who discovered it have no clue either, their theories range from a torture chamber, or a sealed tomb for an unfortunate soul or the most favoured of all a treasure room. Some say they wouldn't be surprised if both skeletons and jewels tumble out of the secret room.

(Read more: Secret chamber in National Library - The Times of India http://timesofindia.indiatimes.com/city/kolkata-/Secret-chamber-in-National-Library/articleshow/6957358.cms#ixzz16Gjvyxqp)

The story as-is would make a great drop in for a Pulp Action or Horror campaign, depending on whether the GM wanted to emphasize the skeletons or the jewels. Actually, a secret room with no obvious way to get in seems like it would fit perfectly in a Lovecraftian game, as the innermost sanctum of some unfortunate wizard. It's probably filled with Hounds of Tindalos or something. And hey, new idea - dial back the horror elements and you get a great set piece for a DFRPG session!

On a less specific note, the article mentions that the building the room was found in, now the national library, was originally a royal palace and then, for a while, a governor's residence. This suggests some interesting possibilities for designing, for example, dungeons for a D&D-fantasy game - that door into a corridor with no floor might have a perfectly reasonable explanation, such as a now-nonexistant staircase. And hey, what's this walled-off section in this room full of books . . . ?