[2] | 1 | /****************************************************************************
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| 2 | **
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[651] | 3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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[561] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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[2] | 6 | **
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| 7 | ** This file is part of the QtGui module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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[561] | 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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[2] | 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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[561] | 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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[2] | 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "qsound.h"
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| 43 |
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| 44 | #ifndef QT_NO_SOUND
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| 45 |
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| 46 | #include "qlist.h"
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| 47 | #include <private/qobject_p.h>
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| 48 | #include "qsound_p.h"
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| 49 |
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| 50 | QT_BEGIN_NAMESPACE
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| 51 |
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| 52 | static QList<QAuServer*> *servers=0;
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| 53 |
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| 54 | QAuServer::QAuServer(QObject* parent)
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| 55 | : QObject(parent)
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| 56 | {
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| 57 | if (!servers)
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| 58 | servers = new QList<QAuServer*>;
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| 59 | servers->prepend(this);
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| 60 | }
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| 61 |
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| 62 | QAuServer::~QAuServer()
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| 63 | {
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| 64 | servers->removeAll(this);
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| 65 | if (servers->count() == 0) {
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| 66 | delete servers;
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| 67 | servers = 0;
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| 68 | }
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| 69 | }
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| 70 |
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| 71 | void QAuServer::play(const QString& filename)
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| 72 | {
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| 73 | QSound s(filename);
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| 74 | play(&s);
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| 75 | }
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| 76 |
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| 77 | extern QAuServer* qt_new_audio_server();
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| 78 |
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| 79 | static QAuServer& server()
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| 80 | {
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| 81 | if (!servers) qt_new_audio_server();
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| 82 | return *servers->first();
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| 83 | }
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| 84 |
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| 85 | class QSoundPrivate : public QObjectPrivate
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| 86 | {
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| 87 | public:
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| 88 | QSoundPrivate(const QString& fname)
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[250] | 89 | : filename(fname), server(0), bucket(0), looprem(0), looptotal(1)
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[2] | 90 | {
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| 91 | }
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| 92 |
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| 93 | ~QSoundPrivate()
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| 94 | {
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| 95 | delete bucket;
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| 96 | }
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| 97 |
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| 98 | QString filename;
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[250] | 99 | QAuServer* server;
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[2] | 100 | QAuBucket* bucket;
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| 101 | int looprem;
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| 102 | int looptotal;
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| 103 | };
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| 104 |
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| 105 | /*!
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| 106 | \class QSound
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| 107 | \brief The QSound class provides access to the platform audio facilities.
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| 108 |
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| 109 | \ingroup multimedia
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| 110 |
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[561] | 111 |
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[2] | 112 | Qt provides the most commonly required audio operation in GUI
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| 113 | applications: asynchronously playing a sound file. This is most
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| 114 | easily accomplished using the static play() function:
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| 115 |
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| 116 | \snippet doc/src/snippets/code/src_gui_kernel_qsound.cpp 0
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| 117 |
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| 118 | Alternatively, create a QSound object from the sound file first
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| 119 | and then call the play() slot:
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| 120 |
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| 121 | \snippet doc/src/snippets/code/src_gui_kernel_qsound.cpp 1
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| 122 |
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| 123 | Once created a QSound object can be queried for its fileName() and
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| 124 | total number of loops() (i.e. the number of times the sound will
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| 125 | play). The number of repetitions can be altered using the
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| 126 | setLoops() function. While playing the sound, the loopsRemaining()
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| 127 | function returns the remaining number of repetitions. Use the
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| 128 | isFinished() function to determine whether the sound has finished
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| 129 | playing.
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| 130 |
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| 131 | Sounds played using a QSound object may use more memory than the
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| 132 | static play() function, but it may also play more immediately
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| 133 | (depending on the underlying platform audio facilities). Use the
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| 134 | static isAvailable() function to determine whether sound
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| 135 | facilities exist on the platform. Which facilities that are
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| 136 | actually used varies:
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| 137 |
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| 138 | \table
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| 139 | \header \o Platform \o Audio Facility
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| 140 | \row
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| 141 | \o Microsoft Windows
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| 142 | \o The underlying multimedia system is used; only WAVE format sound files
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| 143 | are supported.
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| 144 | \row
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| 145 | \o X11
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| 146 | \o The \l{ftp://ftp.x.org/contrib/audio/nas/}{Network Audio System}
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| 147 | is used if available, otherwise all operations work silently. NAS
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| 148 | supports WAVE and AU files.
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| 149 | \row
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| 150 | \o Mac OS X
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[250] | 151 | \o NSSound is used. All formats that NSSound supports, including QuickTime formats,
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[2] | 152 | are supported by Qt for Mac OS X.
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| 153 | \row
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| 154 | \o Qt for Embedded Linux
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| 155 | \o A built-in mixing sound server is used, accessing \c /dev/dsp
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| 156 | directly. Only the WAVE format is supported.
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[769] | 157 | \row
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[561] | 158 | \o Symbian
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| 159 | \o CMdaAudioPlayerUtility is used. All formats that Symbian OS or devices support
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| 160 | are supported also by Qt.
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[2] | 161 | \endtable
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| 162 |
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| 163 | Note that QSound does not support \l{resources.html}{resources}.
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| 164 | This might be fixed in a future Qt version.
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| 165 | */
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| 166 |
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| 167 | /*!
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| 168 | Plays the sound stored in the file specified by the given \a filename.
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| 169 |
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| 170 | \sa stop(), loopsRemaining(), isFinished()
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| 171 | */
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| 172 | void QSound::play(const QString& filename)
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| 173 | {
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| 174 | server().play(filename);
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| 175 | }
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| 176 |
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| 177 | /*!
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| 178 | Constructs a QSound object from the file specified by the given \a
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| 179 | filename and with the given \a parent.
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| 180 |
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| 181 | This may use more memory than the static play() function, but it
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| 182 | may also play more immediately (depending on the underlying
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| 183 | platform audio facilities).
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| 184 |
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| 185 | \sa play()
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| 186 | */
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| 187 | QSound::QSound(const QString& filename, QObject* parent)
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| 188 | : QObject(*new QSoundPrivate(filename), parent)
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| 189 | {
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[250] | 190 | d_func()->server = &server();
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| 191 | d_func()->server->init(this);
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[2] | 192 | }
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| 193 |
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| 194 | #ifdef QT3_SUPPORT
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| 195 | /*!
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| 196 | \obsolete
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| 197 |
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| 198 | Constructs a QSound object from the file specified by the given \a
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| 199 | filename and with the given \a parent and \a name. Use the
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| 200 | QSound() construcor and QObject::setObjectName() instead.
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| 201 |
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| 202 | \oldcode
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| 203 | QSound *mySound = new QSound(filename, parent, name);
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| 204 | \newcode
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| 205 | QSounc *mySound = new QSound(filename, parent);
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| 206 | mySound->setObjectName(name);
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| 207 | \endcode
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| 208 | */
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| 209 | QSound::QSound(const QString& filename, QObject* parent, const char* name)
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| 210 | : QObject(*new QSoundPrivate(filename), parent)
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| 211 | {
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| 212 | setObjectName(QString::fromAscii(name));
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| 213 | server().init(this);
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| 214 | }
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| 215 | #endif
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| 216 |
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| 217 | /*!
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| 218 | Destroys this sound object. If the sound is not finished playing,
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| 219 | the stop() function is called before the sound object is
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| 220 | destructed.
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| 221 |
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| 222 | \sa stop(), isFinished()
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| 223 | */
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| 224 | QSound::~QSound()
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| 225 | {
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| 226 | if (!isFinished())
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| 227 | stop();
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| 228 | }
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| 229 |
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| 230 | /*!
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| 231 | Returns true if the sound has finished playing; otherwise returns false.
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| 232 |
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| 233 | \warning On Windows this function always returns true for unlooped sounds.
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| 234 | */
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| 235 | bool QSound::isFinished() const
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| 236 | {
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| 237 | Q_D(const QSound);
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| 238 | return d->looprem == 0;
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| 239 | }
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| 240 |
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| 241 | /*!
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| 242 | \overload
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| 243 |
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| 244 | Starts playing the sound specified by this QSound object.
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| 245 |
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| 246 | The function returns immediately. Depending on the platform audio
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| 247 | facilities, other sounds may stop or be mixed with the new
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| 248 | sound. The sound can be played again at any time, possibly mixing
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| 249 | or replacing previous plays of the sound.
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| 250 |
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| 251 | \sa fileName()
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| 252 | */
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| 253 | void QSound::play()
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| 254 | {
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| 255 | Q_D(QSound);
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| 256 | d->looprem = d->looptotal;
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| 257 | server().play(this);
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| 258 | }
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| 259 |
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| 260 | /*!
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| 261 | Returns the number of times the sound will play.
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| 262 |
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| 263 | \sa loopsRemaining(), setLoops()
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| 264 | */
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| 265 | int QSound::loops() const
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| 266 | {
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| 267 | Q_D(const QSound);
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| 268 | return d->looptotal;
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| 269 | }
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| 270 |
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| 271 | /*!
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| 272 | Returns the remaining number of times the sound will loop (this
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| 273 | value decreases each time the sound is played).
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| 274 |
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| 275 | \sa loops(), isFinished()
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| 276 | */
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| 277 | int QSound::loopsRemaining() const
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| 278 | {
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| 279 | Q_D(const QSound);
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| 280 | return d->looprem;
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| 281 | }
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| 282 |
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| 283 | /*!
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| 284 | \fn void QSound::setLoops(int number)
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| 285 |
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| 286 | Sets the sound to repeat the given \a number of times when it is
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| 287 | played.
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| 288 |
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| 289 | Note that passing the value -1 will cause the sound to loop
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| 290 | indefinitely.
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| 291 |
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| 292 | \sa loops()
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| 293 | */
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| 294 | void QSound::setLoops(int n)
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| 295 | {
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| 296 | Q_D(QSound);
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| 297 | d->looptotal = n;
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| 298 | }
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| 299 |
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| 300 | /*!
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| 301 | Returns the filename associated with this QSound object.
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| 302 |
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| 303 | \sa QSound()
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| 304 | */
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| 305 | QString QSound::fileName() const
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| 306 | {
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| 307 | Q_D(const QSound);
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| 308 | return d->filename;
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| 309 | }
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| 310 |
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| 311 | /*!
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| 312 | Stops the sound playing.
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| 313 |
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| 314 | Note that on Windows the current loop will finish if a sound is
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| 315 | played in a loop.
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| 316 |
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| 317 | \sa play()
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| 318 | */
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| 319 | void QSound::stop()
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| 320 | {
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| 321 | Q_D(QSound);
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| 322 | server().stop(this);
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| 323 | d->looprem = 0;
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| 324 | }
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| 325 |
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| 326 |
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| 327 | /*!
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| 328 | Returns true if sound facilities exist on the platform; otherwise
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| 329 | returns false.
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| 330 |
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| 331 | If no sound is available, all QSound operations work silently and
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| 332 | quickly. An application may choose either to notify the user if
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| 333 | sound is crucial to the application or to operate silently without
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| 334 | bothering the user.
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| 335 |
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| 336 | Note: On Windows this always returns true because some sound card
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| 337 | drivers do not implement a way to find out whether it is available
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| 338 | or not.
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| 339 | */
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| 340 | bool QSound::isAvailable()
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| 341 | {
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| 342 | return server().okay();
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| 343 | }
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| 344 |
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| 345 | /*!
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[250] | 346 | Returns true if sound \a s was initialized using this server instance
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| 347 | and false otherwise.
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| 348 | */
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| 349 | bool QAuServer::isRelevant(QSound* s)
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| 350 | {
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| 351 | return s->d_func()->server == this;
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| 352 | }
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| 353 |
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| 354 | /*!
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[2] | 355 | Sets the internal bucket record of sound \a s to \a b, deleting
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| 356 | any previous setting.
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| 357 | */
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| 358 | void QAuServer::setBucket(QSound* s, QAuBucket* b)
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| 359 | {
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| 360 | delete s->d_func()->bucket;
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| 361 | s->d_func()->bucket = b;
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| 362 | }
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| 363 |
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| 364 | /*!
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| 365 | Returns the internal bucket record of sound \a s.
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| 366 | */
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| 367 | QAuBucket* QAuServer::bucket(QSound* s)
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| 368 | {
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| 369 | return s->d_func()->bucket;
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| 370 | }
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| 371 |
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| 372 | /*!
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| 373 | Decrements the QSound::loopRemaining() value for sound \a s,
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| 374 | returning the result.
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| 375 | */
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| 376 | int QAuServer::decLoop(QSound* s)
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| 377 | {
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| 378 | if (s->d_func()->looprem > 0)
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| 379 | --s->d_func()->looprem;
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| 380 | return s->d_func()->looprem;
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| 381 | }
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| 382 |
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| 383 | /*!
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| 384 | Initializes the sound. The default implementation does nothing.
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| 385 | */
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| 386 | void QAuServer::init(QSound*)
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| 387 | {
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| 388 | }
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| 389 |
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| 390 | QAuBucket::~QAuBucket()
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| 391 | {
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| 392 | }
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| 393 | /*!
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| 394 | \fn bool QSound::available()
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| 395 |
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| 396 | Use the isAvailable() function instead.
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| 397 | */
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| 398 |
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| 399 | QT_END_NAMESPACE
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| 400 |
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| 401 | #endif // QT_NO_SOUND
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