source: trunk/src/gui/kernel/qsound.cpp@ 798

Last change on this file since 798 was 769, checked in by Dmitry A. Kuminov, 15 years ago

trunk: Merged in qt 4.6.3 sources from branches/vendor/nokia/qt.

File size: 10.0 KB
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1/****************************************************************************
2**
3** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the QtGui module of the Qt Toolkit.
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9** $QT_BEGIN_LICENSE:LGPL$
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12** accordance with the Qt Commercial License Agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in
14** a written agreement between you and Nokia.
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16** GNU Lesser General Public License Usage
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18** General Public License version 2.1 as published by the Free Software
19** Foundation and appearing in the file LICENSE.LGPL included in the
20** packaging of this file. Please review the following information to
21** ensure the GNU Lesser General Public License version 2.1 requirements
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25** rights. These rights are described in the Nokia Qt LGPL Exception
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28** GNU General Public License Usage
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40****************************************************************************/
41
42#include "qsound.h"
43
44#ifndef QT_NO_SOUND
45
46#include "qlist.h"
47#include <private/qobject_p.h>
48#include "qsound_p.h"
49
50QT_BEGIN_NAMESPACE
51
52static QList<QAuServer*> *servers=0;
53
54QAuServer::QAuServer(QObject* parent)
55 : QObject(parent)
56{
57 if (!servers)
58 servers = new QList<QAuServer*>;
59 servers->prepend(this);
60}
61
62QAuServer::~QAuServer()
63{
64 servers->removeAll(this);
65 if (servers->count() == 0) {
66 delete servers;
67 servers = 0;
68 }
69}
70
71void QAuServer::play(const QString& filename)
72{
73 QSound s(filename);
74 play(&s);
75}
76
77extern QAuServer* qt_new_audio_server();
78
79static QAuServer& server()
80{
81 if (!servers) qt_new_audio_server();
82 return *servers->first();
83}
84
85class QSoundPrivate : public QObjectPrivate
86{
87public:
88 QSoundPrivate(const QString& fname)
89 : filename(fname), server(0), bucket(0), looprem(0), looptotal(1)
90 {
91 }
92
93 ~QSoundPrivate()
94 {
95 delete bucket;
96 }
97
98 QString filename;
99 QAuServer* server;
100 QAuBucket* bucket;
101 int looprem;
102 int looptotal;
103};
104
105/*!
106 \class QSound
107 \brief The QSound class provides access to the platform audio facilities.
108
109 \ingroup multimedia
110
111
112 Qt provides the most commonly required audio operation in GUI
113 applications: asynchronously playing a sound file. This is most
114 easily accomplished using the static play() function:
115
116 \snippet doc/src/snippets/code/src_gui_kernel_qsound.cpp 0
117
118 Alternatively, create a QSound object from the sound file first
119 and then call the play() slot:
120
121 \snippet doc/src/snippets/code/src_gui_kernel_qsound.cpp 1
122
123 Once created a QSound object can be queried for its fileName() and
124 total number of loops() (i.e. the number of times the sound will
125 play). The number of repetitions can be altered using the
126 setLoops() function. While playing the sound, the loopsRemaining()
127 function returns the remaining number of repetitions. Use the
128 isFinished() function to determine whether the sound has finished
129 playing.
130
131 Sounds played using a QSound object may use more memory than the
132 static play() function, but it may also play more immediately
133 (depending on the underlying platform audio facilities). Use the
134 static isAvailable() function to determine whether sound
135 facilities exist on the platform. Which facilities that are
136 actually used varies:
137
138 \table
139 \header \o Platform \o Audio Facility
140 \row
141 \o Microsoft Windows
142 \o The underlying multimedia system is used; only WAVE format sound files
143 are supported.
144 \row
145 \o X11
146 \o The \l{ftp://ftp.x.org/contrib/audio/nas/}{Network Audio System}
147 is used if available, otherwise all operations work silently. NAS
148 supports WAVE and AU files.
149 \row
150 \o Mac OS X
151 \o NSSound is used. All formats that NSSound supports, including QuickTime formats,
152 are supported by Qt for Mac OS X.
153 \row
154 \o Qt for Embedded Linux
155 \o A built-in mixing sound server is used, accessing \c /dev/dsp
156 directly. Only the WAVE format is supported.
157 \row
158 \o Symbian
159 \o CMdaAudioPlayerUtility is used. All formats that Symbian OS or devices support
160 are supported also by Qt.
161 \endtable
162
163 Note that QSound does not support \l{resources.html}{resources}.
164 This might be fixed in a future Qt version.
165*/
166
167/*!
168 Plays the sound stored in the file specified by the given \a filename.
169
170 \sa stop(), loopsRemaining(), isFinished()
171*/
172void QSound::play(const QString& filename)
173{
174 server().play(filename);
175}
176
177/*!
178 Constructs a QSound object from the file specified by the given \a
179 filename and with the given \a parent.
180
181 This may use more memory than the static play() function, but it
182 may also play more immediately (depending on the underlying
183 platform audio facilities).
184
185 \sa play()
186*/
187QSound::QSound(const QString& filename, QObject* parent)
188 : QObject(*new QSoundPrivate(filename), parent)
189{
190 d_func()->server = &server();
191 d_func()->server->init(this);
192}
193
194#ifdef QT3_SUPPORT
195/*!
196 \obsolete
197
198 Constructs a QSound object from the file specified by the given \a
199 filename and with the given \a parent and \a name. Use the
200 QSound() construcor and QObject::setObjectName() instead.
201
202 \oldcode
203 QSound *mySound = new QSound(filename, parent, name);
204 \newcode
205 QSounc *mySound = new QSound(filename, parent);
206 mySound->setObjectName(name);
207 \endcode
208*/
209QSound::QSound(const QString& filename, QObject* parent, const char* name)
210 : QObject(*new QSoundPrivate(filename), parent)
211{
212 setObjectName(QString::fromAscii(name));
213 server().init(this);
214}
215#endif
216
217/*!
218 Destroys this sound object. If the sound is not finished playing,
219 the stop() function is called before the sound object is
220 destructed.
221
222 \sa stop(), isFinished()
223*/
224QSound::~QSound()
225{
226 if (!isFinished())
227 stop();
228}
229
230/*!
231 Returns true if the sound has finished playing; otherwise returns false.
232
233 \warning On Windows this function always returns true for unlooped sounds.
234*/
235bool QSound::isFinished() const
236{
237 Q_D(const QSound);
238 return d->looprem == 0;
239}
240
241/*!
242 \overload
243
244 Starts playing the sound specified by this QSound object.
245
246 The function returns immediately. Depending on the platform audio
247 facilities, other sounds may stop or be mixed with the new
248 sound. The sound can be played again at any time, possibly mixing
249 or replacing previous plays of the sound.
250