1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtGui module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "qsound.h"
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43 |
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44 | #ifndef QT_NO_SOUND
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45 |
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46 | #include "qlist.h"
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47 | #include <private/qobject_p.h>
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48 | #include "qsound_p.h"
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49 |
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50 | QT_BEGIN_NAMESPACE
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51 |
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52 | static QList<QAuServer*> *servers=0;
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53 |
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54 | QAuServer::QAuServer(QObject* parent)
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55 | : QObject(parent)
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56 | {
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57 | if (!servers)
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58 | servers = new QList<QAuServer*>;
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59 | servers->prepend(this);
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60 | }
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61 |
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62 | QAuServer::~QAuServer()
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63 | {
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64 | servers->removeAll(this);
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65 | if (servers->count() == 0) {
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66 | delete servers;
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67 | servers = 0;
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68 | }
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69 | }
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70 |
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71 | void QAuServer::play(const QString& filename)
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72 | {
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73 | QSound s(filename);
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74 | play(&s);
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75 | }
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76 |
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77 | extern QAuServer* qt_new_audio_server();
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78 |
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79 | static QAuServer& server()
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80 | {
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81 | if (!servers) qt_new_audio_server();
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82 | return *servers->first();
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83 | }
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84 |
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85 | class QSoundPrivate : public QObjectPrivate
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86 | {
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87 | public:
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88 | QSoundPrivate(const QString& fname)
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89 | : filename(fname), server(0), bucket(0), looprem(0), looptotal(1)
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90 | {
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91 | }
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92 |
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93 | ~QSoundPrivate()
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94 | {
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95 | delete bucket;
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96 | }
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97 |
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98 | QString filename;
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99 | QAuServer* server;
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100 | QAuBucket* bucket;
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101 | int looprem;
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102 | int looptotal;
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103 | };
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104 |
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105 | /*!
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106 | \class QSound
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107 | \brief The QSound class provides access to the platform audio facilities.
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108 |
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109 | \ingroup multimedia
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110 |
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111 |
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112 | Qt provides the most commonly required audio operation in GUI
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113 | applications: asynchronously playing a sound file. This is most
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114 | easily accomplished using the static play() function:
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115 |
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116 | \snippet doc/src/snippets/code/src_gui_kernel_qsound.cpp 0
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117 |
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118 | Alternatively, create a QSound object from the sound file first
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119 | and then call the play() slot:
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120 |
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121 | \snippet doc/src/snippets/code/src_gui_kernel_qsound.cpp 1
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122 |
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123 | Once created a QSound object can be queried for its fileName() and
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124 | total number of loops() (i.e. the number of times the sound will
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125 | play). The number of repetitions can be altered using the
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126 | setLoops() function. While playing the sound, the loopsRemaining()
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127 | function returns the remaining number of repetitions. Use the
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128 | isFinished() function to determine whether the sound has finished
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129 | playing.
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130 |
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131 | Sounds played using a QSound object may use more memory than the
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132 | static play() function, but it may also play more immediately
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133 | (depending on the underlying platform audio facilities). Use the
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134 | static isAvailable() function to determine whether sound
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135 | facilities exist on the platform. Which facilities that are
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136 | actually used varies:
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137 |
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138 | \table
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139 | \header \o Platform \o Audio Facility
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140 | \row
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141 | \o Microsoft Windows
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142 | \o The underlying multimedia system is used; only WAVE format sound files
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143 | are supported.
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144 | \row
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145 | \o X11
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146 | \o The \l{ftp://ftp.x.org/contrib/audio/nas/}{Network Audio System}
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147 | is used if available, otherwise all operations work silently. NAS
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148 | supports WAVE and AU files.
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149 | \row
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150 | \o Mac OS X
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151 | \o NSSound is used. All formats that NSSound supports, including QuickTime formats,
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152 | are supported by Qt for Mac OS X.
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153 | \row
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154 | \o Qt for Embedded Linux
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155 | \o A built-in mixing sound server is used, accessing \c /dev/dsp
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156 | directly. Only the WAVE format is supported.
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157 | \row
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158 | \o Symbian
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159 | \o CMdaAudioPlayerUtility is used. All formats that Symbian OS or devices support
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160 | are supported also by Qt.
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161 | \endtable
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162 |
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163 | Note that QSound does not support \l{resources.html}{resources}.
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164 | This might be fixed in a future Qt version.
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165 | */
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166 |
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167 | /*!
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168 | Plays the sound stored in the file specified by the given \a filename.
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169 |
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170 | \sa stop(), loopsRemaining(), isFinished()
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171 | */
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172 | void QSound::play(const QString& filename)
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173 | {
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174 | server().play(filename);
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175 | }
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176 |
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177 | /*!
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178 | Constructs a QSound object from the file specified by the given \a
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179 | filename and with the given \a parent.
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180 |
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181 | This may use more memory than the static play() function, but it
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182 | may also play more immediately (depending on the underlying
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183 | platform audio facilities).
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184 |
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185 | \sa play()
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186 | */
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187 | QSound::QSound(const QString& filename, QObject* parent)
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188 | : QObject(*new QSoundPrivate(filename), parent)
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189 | {
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190 | d_func()->server = &server();
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191 | d_func()->server->init(this);
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192 | }
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193 |
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194 | #ifdef QT3_SUPPORT
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195 | /*!
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196 | \obsolete
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197 |
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198 | Constructs a QSound object from the file specified by the given \a
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199 | filename and with the given \a parent and \a name. Use the
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200 | QSound() construcor and QObject::setObjectName() instead.
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201 |
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202 | \oldcode
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203 | QSound *mySound = new QSound(filename, parent, name);
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204 | \newcode
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205 | QSounc *mySound = new QSound(filename, parent);
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206 | mySound->setObjectName(name);
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207 | \endcode
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208 | */
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209 | QSound::QSound(const QString& filename, QObject* parent, const char* name)
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210 | : QObject(*new QSoundPrivate(filename), parent)
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211 | {
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212 | setObjectName(QString::fromAscii(name));
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213 | server().init(this);
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214 | }
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215 | #endif
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216 |
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217 | /*!
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218 | Destroys this sound object. If the sound is not finished playing,
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219 | the stop() function is called before the sound object is
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220 | destructed.
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221 |
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222 | \sa stop(), isFinished()
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223 | */
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224 | QSound::~QSound()
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225 | {
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226 | if (!isFinished())
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227 | stop();
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228 | }
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229 |
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230 | /*!
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231 | Returns true if the sound has finished playing; otherwise returns false.
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232 |
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233 | \warning On Windows this function always returns true for unlooped sounds.
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234 | */
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235 | bool QSound::isFinished() const
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236 | {
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237 | Q_D(const QSound);
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238 | return d->looprem == 0;
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239 | }
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240 |
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241 | /*!
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242 | \overload
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243 |
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244 | Starts playing the sound specified by this QSound object.
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245 |
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246 | The function returns immediately. Depending on the platform audio
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247 | facilities, other sounds may stop or be mixed with the new
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248 | sound. The sound can be played again at any time, possibly mixing
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249 | or replacing previous plays of the sound.
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250 |
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