source: trunk/src/gui/kernel/qsound.cpp@ 651

Last change on this file since 651 was 651, checked in by Dmitry A. Kuminov, 15 years ago

trunk: Merged in qt 4.6.2 sources.

File size: 10.0 KB
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1/****************************************************************************
2**
3** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the QtGui module of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
10** Commercial Usage
11** Licensees holding valid Qt Commercial licenses may use this file in
12** accordance with the Qt Commercial License Agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in
14** a written agreement between you and Nokia.
15**
16** GNU Lesser General Public License Usage
17** Alternatively, this file may be used under the terms of the GNU Lesser
18** General Public License version 2.1 as published by the Free Software
19** Foundation and appearing in the file LICENSE.LGPL included in the
20** packaging of this file. Please review the following information to
21** ensure the GNU Lesser General Public License version 2.1 requirements
22** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
23**
24** In addition, as a special exception, Nokia gives you certain additional
25** rights. These rights are described in the Nokia Qt LGPL Exception
26** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
27**
28** GNU General Public License Usage
29** Alternatively, this file may be used under the terms of the GNU
30** General Public License version 3.0 as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL included in the
32** packaging of this file. Please review the following information to
33** ensure the GNU General Public License version 3.0 requirements will be
34** met: http://www.gnu.org/copyleft/gpl.html.
35**
36** If you have questions regarding the use of this file, please contact
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38** $QT_END_LICENSE$
39**
40****************************************************************************/
41
42#include "qsound.h"
43
44#ifndef QT_NO_SOUND
45
46#include "qlist.h"
47#include <private/qobject_p.h>
48#include "qsound_p.h"
49
50QT_BEGIN_NAMESPACE
51
52static QList<QAuServer*> *servers=0;
53
54QAuServer::QAuServer(QObject* parent)
55 : QObject(parent)
56{
57 if (!servers)
58 servers = new QList<QAuServer*>;
59 servers->prepend(this);
60}
61
62QAuServer::~QAuServer()
63{
64 servers->removeAll(this);
65 if (servers->count() == 0) {
66 delete servers;
67 servers = 0;
68 }
69}
70
71void QAuServer::play(const QString& filename)
72{
73 QSound s(filename);
74 play(&s);
75}
76
77extern QAuServer* qt_new_audio_server();
78
79static QAuServer& server()
80{
81 if (!servers) qt_new_audio_server();
82 return *servers->first();
83}
84
85class QSoundPrivate : public QObjectPrivate
86{
87public:
88 QSoundPrivate(const QString& fname)
89 : filename(fname), server(0), bucket(0), looprem(0), looptotal(1)
90 {
91 }
92
93 ~QSoundPrivate()
94 {
95 delete bucket;
96 }
97
98 QString filename;
99 QAuServer* server;
100 QAuBucket* bucket;
101 int looprem;
102 int looptotal;
103};
104
105/*!
106 \class QSound
107 \brief The QSound class provides access to the platform audio facilities.
108
109 \ingroup multimedia
110
111
112 Qt provides the most commonly required audio operation in GUI
113 applications: asynchronously playing a sound file. This is most
114 easily accomplished using the static play() function:
115
116 \snippet doc/src/snippets/code/src_gui_kernel_qsound.cpp 0
117
118 Alternatively, create a QSound object from the sound file first
119 and then call the play() slot:
120
121 \snippet doc/src/snippets/code/src_gui_kernel_qsound.cpp 1
122
123 Once created a QSound object can be queried for its fileName() and
124 total number of loops() (i.e. the number of times the sound will
125 play). The number of repetitions can be altered using the
126 setLoops() function. While playing the sound, the loopsRemaining()
127 function returns the remaining number of repetitions. Use the
128 isFinished() function to determine whether the sound has finished
129 playing.
130
131 Sounds played using a QSound object may use more memory than the
132 static play() function, but it may also play more immediately
133 (depending on the underlying platform audio facilities). Use the
134 static isAvailable() function to determine whether sound
135 facilities exist on the platform. Which facilities that are
136 actually used varies:
137
138 \table
139 \header \o Platform \o Audio Facility
140 \row
141 \o Microsoft Windows
142 \o The underlying multimedia system is used; only WAVE format sound files
143 are supported.
144 \row
145 \o X11
146 \o The \l{ftp://ftp.x.org/contrib/audio/nas/}{Network Audio System}
147 is used if available, otherwise all operations work silently. NAS
148 supports WAVE and AU files.
149 \row
150 \o Mac OS X
151 \o NSSound is used. All formats that NSSound supports, including QuickTime formats,
152 are supported by Qt for Mac OS X.
153 \row
154 \o Qt for Embedded Linux
155 \o A built-in mixing sound server is used, accessing \c /dev/dsp
156 directly. Only the WAVE format is supported.
157 \o Symbian
158 \o CMdaAudioPlayerUtility is used. All formats that Symbian OS or devices support
159 are supported also by Qt.
160 \endtable
161
162 Note that QSound does not support \l{resources.html}{resources}.
163 This might be fixed in a future Qt version.
164*/
165
166/*!
167 Plays the sound stored in the file specified by the given \a filename.
168
169 \sa stop(), loopsRemaining(), isFinished()
170*/
171void QSound::play(const QString& filename)
172{
173 server().play(filename);
174}
175
176/*!
177 Constructs a QSound object from the file specified by the given \a
178 filename and with the given \a parent.
179
180 This may use more memory than the static play() function, but it
181 may also play more immediately (depending on the underlying
182 platform audio facilities).
183
184 \sa play()
185*/
186QSound::QSound(const QString& filename, QObject* parent)
187 : QObject(*new QSoundPrivate(filename), parent)
188{
189 d_func()->server = &server();
190 d_func()->server->init(this);
191}
192
193#ifdef QT3_SUPPORT
194/*!
195 \obsolete
196
197 Constructs a QSound object from the file specified by the given \a
198 filename and with the given \a parent and \a name. Use the
199 QSound() construcor and QObject::setObjectName() instead.
200
201 \oldcode
202 QSound *mySound = new QSound(filename, parent, name);
203 \newcode
204 QSounc *mySound = new QSound(filename, parent);
205 mySound->setObjectName(name);
206 \endcode
207*/
208QSound::QSound(const QString& filename, QObject* parent, const char* name)
209 : QObject(*new QSoundPrivate(filename), parent)
210{
211 setObjectName(QString::fromAscii(name));
212 server().init(this);
213}
214#endif
215
216/*!
217 Destroys this sound object. If the sound is not finished playing,
218 the stop() function is called before the sound object is
219 destructed.
220
221 \sa stop(), isFinished()
222*/
223QSound::~QSound()
224{
225 if (!isFinished())
226 stop();
227}
228
229/*!
230 Returns true if the sound has finished playing; otherwise returns false.
231
232 \warning On Windows this function always returns true for unlooped sounds.
233*/
234bool QSound::isFinished() const
235{
236 Q_D(const QSound);
237 return d->looprem == 0;
238}
239
240/*!
241 \overload
242
243 Starts playing the sound specified by this QSound object.
244
245 The function returns immediately. Depending on the platform audio
246 facilities, other sounds may stop or be mixed with the new
247 sound. The sound can be played again at any time, possibly mixing
248 or replacing previous plays of the sound.
249
250 \sa fileName()
251*/
252void QSound::play()
253{
254 Q_D(QSound);
255 d->looprem = d->looptotal;
256 server().play(this);
257}
258
259/*!
260 Returns the number of times the sound will play.
261
262 \sa loopsRemaining(), setLoops()
263*/
264int QSound::loops() const
265{
266 Q_D(const QSound);
267 return d->looptotal;
268}
269
270/*!
271 Returns the remaining number of times the sound will loop (this
272 value decreases each time the sound is played).
273
274 \sa loops(), isFinished()
275*/
276int QSound::loopsRemaining() const
277{
278 Q_D(const QSound);
279 return d->looprem;
280}
281
282/*!
283 \fn void QSound::setLoops(int number)
284
285 Sets the sound to repeat the given \a number of times when it is
286 played.
287
288 Note that passing the value -1 will cause the sound to loop
289 indefinitely.
290
291 \sa loops()
292*/
293void QSound::setLoops(int n)
294{
295 Q_D(QSound);
296 d->looptotal = n;
297}
298
299/*!
300 Returns the filename associated with this QSound object.
301
302 \sa QSound()
303*/
304QString QSound::fileName() const
305{
306 Q_D(const QSound);
307 return d->filename;
308}
309
310/*!
311 Stops the sound playing.
312
313 Note that on Windows the current loop will finish if a sound is
314 played in a loop.
315
316 \sa play()
317*/
318void QSound::stop()
319{
320 Q_D(QSound);
321 server().stop(this);
322 d->looprem = 0;
323}
324
325
326/*!
327 Returns true if sound facilities exist on the platform; otherwise
328 returns false.
329
330 If no sound is available, all QSound operations work silently and
331 quickly. An application may choose either to notify the user if
332 sound is crucial to the application or to operate silently without
333 bothering the user.
334
335 Note: On Windows this always returns true because some sound card
336 drivers do not implement a way to find out whether it is available
337 or not.
338*/
339bool QSound::isAvailable()
340{
341 return server().okay();
342}
343
344/*!
345 Returns true if sound \a s was initialized using this server instance
346 and false otherwise.
347*/
348bool QAuServer::isRelevant(QSound* s)
349{
350 return s->d_func()->server == this;
351}
352
353/*!
354 Sets the internal bucket record of sound \a s to \a b, deleting
355 any previous setting.
356*/
357void QAuServer::setBucket(QSound* s, QAuBucket* b)
358{
359 delete s->d_func()->bucket;
360 s->d_func()->bucket = b;
361}
362
363/*!
364 Returns the internal bucket record of sound \a s.
365*/
366QAuBucket* QAuServer::bucket(QSound* s)
367{
368 return s->d_func()->bucket;
369}
370
371/*!
372 Decrements the QSound::loopRemaining() value for sound \a s,
373 returning the result.
374*/
375int QAuServer::decLoop(QSound* s)
376{
377 if (s->d_func()->looprem > 0)
378 --s->d_func()->looprem;
379 return s->d_func()->looprem;
380}
381
382/*!
383 Initializes the sound. The default implementation does nothing.
384*/
385void QAuServer::init(QSound*)
386{
387}
388
389QAuBucket::~QAuBucket()
390{
391}
392/*!
393 \fn bool QSound::available()
394
395 Use the isAvailable() function instead.
396*/
397
398QT_END_NAMESPACE
399
400#endif // QT_NO_SOUND
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