Java game applet tutorial jobs
I need a registered patent practitioner to transform my AI-driven gaming algorithm innovations into a fully-fledged, filing-ready patent application. The core of the invention lies in novel algorithmic techniques that enhance in-game decision making and adaptability, so the claims must spotlight those computational advances rather than hardware or user-interface elements. Where I’m starting: I have a handful of legal notes and references (“Law”) but no formal write-up yet. You will therefore guide the entire process—prior-art search, claim strategy, detailed specification, flow-chart style drawings, and formatting to USPTO standards. Experience with software and artificial-intelligence patents is essential; familiarity with gaming technology terminology and ...
Note : give me your portfolio link with your bid Need VFX for unreal engine 5 game (UE 5.7) Storm, lava, lava channels, lava meteor, scent trail, desert footstep smoke, tornado, canyon sand & rock falling, waterfalls, rivers, thermal vent exhaust, wind (normal, desert, snow), beach tides, rain, snow, hologram and few more Style: realistic Be GPU-friendly and Drop straight into existing Blueprint-driven gameplay events without additional setup. way to tweak (size, colour, lifetime, etc.).
...refreshing only the in-game HUD of our Java + React title and want every health and status bar redrawn as a horizontal, arcade-era pixel strip that feels as if it were lifted straight from a 1980s cabinet. The rest of the code base and gameplay loop stay exactly as they are; your work lives purely in the React UI layer and the sprite sheet you supply. Here is what I need you to do: • Design a cohesive pixel-art skin for the health and status bars, sized for 1080p but readable down to 720p. • Deliver the pixel sprites (PNG and source Aseprite/PSD) plus the accompanying React component that swaps the current SVG/CSS bar with the new artwork while preserving all existing props and data bindings. • Hand off any small helper functions or CSS tweaks necessar...
The client is seeking a product design solution for a physical 5x5 tile slider (24-tile puzzle) with a key functional enhancement: the ability to remove and replace individual tiles. The initial focus is strictly on modifying an existing base design to allow for tile removal while maintaining the usability of a standard sliding puzzle. Additionally, the client is interested in exploring the feasibility of producing an electronic version with similar functionality once the mechanical system has been proven. Materials for the product can be either plastic or metal, depending on feasibility and cost-efficiency. A major priority is minimizing tooling and production costs, with a preference for leveraging or adapting an existing UK-based manufacturer capable of modifying current designs. ...
I have a vehicle mod that currently runs in Farming Simulator 22 and I need it brought forward so it works flawlessly in Farming Simulator 25. The original zip is stable and fully featured; my priority is to keep its drive mechanics and all existing animations behaving exactly the same in the new game. What I expect from you: • Update all XML, I3D and texture paths so the mod loads with zero errors in the FS25 log. • Re-compile or adjust any scripts so the vehicle spawns in the shop, can be purchased, and drives as it did in FS22. • Preserve every animated part—steering, PTO shafts, suspension, lights, etc.—so players see no difference in motion between versions. • Test the final build in a fresh FS25 save and supply me the cleaned log to confi...
Hello! I am currently recruiting programmers and designers to help create a Roblox game project. This project is planned to be on a fairly large scale, not just a small project. **Estimated development period: Around 30 days** Now, I will get straight to the point. ## Positions Open ### Programmers **1. General Manager Programmer (1 position)** * Overall game development management and supervision * Same duties as a programmer * Additional responsibility: development progress reports and management **Pay: $95** **2. Programmer (1 position)** * Programming overall game systems and features * Examples: NPCs, map systems, UI, etc. **Pay: $90** **3. PvP Programmer (1 position)** * PvP system development * Item-related programming **Pay: $80** --- ### Design...
We are looking for a freelance designer for our mobile game project who is experienced in Figma and game UI/UX. We already have the designs of an existing mobile football game. The work will mainly involve adapting this design structure to a basketball theme by changing colors, icons, and some visual details. So this will not be a full design process from scratch. It will be more of an adaptation of the current project into a basketball version. We already have a lead designer managing the process, so all guidance, structure, and details will be provided by our side. In total, around 20 mobile game screens will be redesigned. Some screens may also include popup / modal variations. You can assume a maximum of 1 popup per screen. Our timeline is short. So we...
...Inventory system: * Save owned items per user * Backend integration (Firebase or API) Technical Options (open to recommendation): * Unity (preferred for performance and flexibility) * OR Web-based () embedded in app via WebView Important: * The system must be optimized for mobile performance * Clean architecture so I can expand later (e.g. animations, upgrades) Bonus: * Experience with game systems (inventory, cosmetics) * Experience with monetization systems Please include: * Examples of similar work (character systems or 3D apps) * Recommended tech stack * Timeline and cost estimate...
...need a complete design package for a third-person, sci-fi RPG that centres on exploration rather than heavy combat or puzzle-solving. The job covers only the design phase—no coding or asset production—so the final hand-off should let any developer or art team pick it up and start building immediately. Here’s what I expect to walk away with once the project is finished and approved: • A detailed Game Design Document (GDD) outlining story arcs, setting lore, character progression systems and exploration-driven mechanics. • Level and world maps that guide players through varied planets, space stations or derelict ships, clearly indicating key landmarks, interactive elements and traversal flow. • Core system breakdowns for inventory, dialogues, ...
My city-building board game needs a set of crisp, realistic illustrations to bring the playing cards to life. The artwork should evoke the feel of an elegant, modern metropolis—think detailed architecture, bustling streets, and subtle atmospheric lighting rather than cartoon exaggeration. Scope • 20 different size cards front and back. Each card will depict a unique building, landmark, or urban scenario that matches its in-game function. • A consistent visual language: colour palette, perspective, and level of detail must remain uniform so the deck reads as a cohesive collection. • Print-ready files in CMYK, 300 dpi, with 3 mm bleed. Layered PSD or AI originals are part of the final hand-off; flattened TIFFs/PDFs for the printer as well. Creative ...
Tap to Earn Game Development Project Available Hello Developers, I am looking for an experienced developer/team who can build a “Tap & Earn” real-money game similar to popular coin-tapping apps. Project Overview: - Simple and engaging Tap-to-Earn gameplay - Users tap coins within a limited time to achieve a target - Clean and modern mobile-friendly UI Features Required: - Wallet system (balance display) - Add Cash & Withdraw options - Refer & Earn system - Game screen with timer and target - Entry fee & winning amount logic - Free play (demo mode) - Leaderboard system - How to Play section Requirements: - Smooth animations and responsive design - Basic admin control (optional) - Secure and scalable structure Budget: Open for discus...
Pro java & springboot developer Comfortable with AI and LLMs etc
...and assorted loot; the second is brand-new and empty. I want every weapon plus the miscellaneous items moved from the original Xbox account to the new one, with nothing lost and no violation of the game’s TOS. You already know the ins and outs of Arc Raider’s Xbox trading or drop mechanics and can guide (or handle) a clean, legitimate transfer—whether that’s through coordinated lobby drops, in-game mail, or any other approved method. We’ll jump in a party chat, run through the steps together, and confirm the entire inventory shows up on the destination profile before we wrap. Deliverable • All selected weapons and miscellaneous items safely transferred and fully usable on the destination Xbox account. Let me know your approach, the ti...
I need a bank of roughly sixteen to twenty poster templates that I can drop straight onto our social channels every Monday to announce the coming week’s fixtures, and include a different club sponsor every time. The vibe is bold and colourful—graphics that leap off the screen and instantly tell our supporters who we’re playing, when, and where. I’ll provide a colour palette, all tea...story) • Editable source files—PSD, AI, or shareable Canva links • Ready-to-post PNG/JPG exports If Adobe Photoshop, Illustrator, or Canva are your playgrounds and you have a portfolio of vibrant sports or event graphics, I’d love to see it and get started right away. I have attached a bad mock up I did to kind of explain what I am after, although we would ...
I have raw footage for a short tutorial that needs to be trimmed, polished, and formatted specifically for Instagram. I’m after tight pacing, clean cuts, engaging captions, subtle motion graphics, and vertical (9:16) framing so the final piece feels native to the feed and Stories. Sound balancing, color correction, and a light soundtrack are part of the brief. I’ll supply the clips, brand colours, logo, and any reference examples the moment we begin; you handle the edit, text overlays, and export in an Instagram-ready codec. Because I want to post this right away, I’m looking for a quick turnaround—please be ready to deliver the first draft within 24–48 hours and final tweaks shortly after. Deliverables: • One finished Instagram-formatted ...
...an incoming-call screen. Once connected, both parties can mute audio, switch cameras, or end the session. The call must automatically adapt to changing network conditions and recover gracefully from brief drops. WebRTC is my preferred technology stack, but if you can justify another approach with equal or better quality and device support, I’m open to it. Please leverage native Android (Kotlin/Java) rather than a cross-platform wrapper; I want full access to platform APIs, proper permission handling, and Material-compliant UI components. For signaling, feel free to propose Firebase, , or your own lightweight server—clarity and reliability matter more than the name on the box. Deliverables • Full Android Studio project with clean, well-commented code &bu...
...execution 1- I need help in fetching Put and Call open interest for Nifty for weekly expiry automatically in a time period of say 30 sec or 1 minute. 2- These open interest values will be stored in some table. Along with the value of Nifty spot for that time. 3- This Open interest should then be used to calculate Put Call Ratio, PCR. 4- We need to plan a strategy in some coding language like Python / java or anything which can be used to generate buy and sell signal as per my logic. 5- This strategy should be mapped to my tradetron account so that the signals can be sent to my broker account for actual trade. 6- On generation of Buy / Sell signal the code will identify strike price (based on delta) and send signal to sell / buy that instrument along with lot size. This can be d...
I have raw footage for a short tutorial that needs to be trimmed, polished, and formatted specifically for Instagram. I’m after tight pacing, clean cuts, engaging captions, subtle motion graphics, and vertical (9:16) framing so the final piece feels native to the feed and Stories. Sound balancing, color correction, and a light soundtrack are part of the brief. I’ll supply the clips, brand colours, logo, and any reference examples the moment we begin; you handle the edit, text overlays, and export in an Instagram-ready codec. Because I want to post this right away, I’m looking for a quick turnaround—please be ready to deliver the first draft within 24–48 hours and final tweaks shortly after. Deliverables: • One finished Instagram-formatted ...
Hello, we need a Hindi/Hinglish voice over artist for a DudhVyapar App tutorial video. The video explains step by step how to use the app, including milk rate setting, adding customers, milk entry, billing, and payment tracking. Please share your voice sample, price, delivery time, and similar work.
Role Purpose Build, enhance, and scale production-grade web applications and platform modules that support enterprise AI wor...minimal rework • Applications are intuitive, responsive, and stable • Codebases remain understandable and extensible as the platform evolves • Engineering velocity increases without sacrificing quality Ideal Background & Skills • 3+ years of experience as a full-stack engineer • Strong proficiency in modern front-end frameworks (React, Angular, or similar) • Solid back-end experience (Node.js, Java, Python, or equivalent) • Experience building RESTful or event-driven APIs • Comfortable working with cloud-based architectures • Experience integrating complex systems or platforms • Ability to work independ...
I’m looking for a front-end developer to create a casino-style glowing Live Game Display that works across multiple stores/locations on my backend and also need a separate login/admin system where I can manage and operate multiple stores independently. I only need a single HTML/JS front-end page that accepts a store_id and displays the correct live game data for that specific store. The display must include a countdown, a VS screen, live score updates, and a winner reveal, all with smooth casino-style animations using neon glow, gold accents, and a dark background. The page should receive real-time updates from my system via WebSocket or basic polling and run smoothly in full-screen mode on Chrome (TV display). You may use PixiJS, Canvas, GSAP, or clean CSS animation...
I’m launching a new game app and need a compelling mixed-media advertising video that shows off both the gameplay and the key features in one seamless, high-energy piece. The idea is to blend brief live-action moments that set the story or mood with eye-catching animated captures of actual gameplay so viewers immediately understand what makes the game fun and unique. Here’s what I have in mind: • A clear narrative arc that hooks the viewer in the first few seconds, then moves quickly into real gameplay footage. • Motion graphics or subtle on-screen text to call out standout features without interrupting the flow. • A final edit that feels native on social platforms (wide and vertical versions) as well as app-store preview requirements. &b...
I'm looking for an experienced game developer to help bring my mobile gambling game idea to life. The game should include: - Multiplayer functionality - In-game purchases - Live chat support Ideal Skills and Experience: - Mobile game development expertise - Experience with gambling game mechanics - Strong knowledge of integrating multiplayer functionality - In-game purchase systems design - Live chat support integration Please provide a portfolio showcasing similar projects and be ready for a detailed discussion.
...lag. -The bot must be capable of trading on any time frame, such as 1 Day, 1 Hour, or 1 Minute. -The bot must be capable of also applying to forex and futures. Ideal Skills and Experience: - Proven experience in developing trading bots, especially for stock markets. - In-depth knowledge of stock trading strategies and market dynamics. - Strong programming skills, preferably in Python, Pinescript, Java, or C++. - Familiarity with APIs of major stock exchanges and custodians such as Schwab for automated entries. - Experience in backtesting and optimizing trading strategies. - Experience with ICT and SMC concepts like Liquidity Sweeps, Market Structure Shifts, Fair Value Gaps, Order Blocks, etc. - Experience in breakout trading, as well as Volatility Contraction Pattern concepts. ...
I need a Roblox R6 basketball game. Players can play 1v1, 2v2, or 3v3 matches, similar to MyPark from 2K. Key Features: -Each player will start off with the same starter NBA star and will be able to earn more through codes/currency, currency can be earned through winning codes and daily rewards. - NBA Star Selection: Players choose from a menu before each match. - Unique Player Stats: Each NBA star has individual stats (Handles, Layup, Dunking, Shooting, Passing, Blocking). -id like a system where its easy to edit the NBA players models and stats easily -Different dunking/layup animations, for example reverse layups and tomahawk dunks/two hand dunks, -a green meter for shooting 3s, midrange shots, layups, and dunks -An emote wheel/shop and cosmetic shop, for things like hats or gla...
...recommendations focused squarely on improving team performance. The club’s board expects a document that translates analysis into clear action, so your job is to help me craft a strategic plan that they can adopt immediately. Scope of the plan • Player training and development – refine periodisation, individual development plans and use objective workload monitoring. • Coaching strategies – align game model, session design and feedback loops with the squad’s technical profile. • Medical and injury prevention – integrate screening data, injury-trend dashboards and return-to-play protocols. Data you will lean on includes current player statistics, broader team stats drawn from the audit, and a five-season injury history already c...
...deployment on Quest 2. Acceptance criteria 1. Each scene loads in under 3 seconds and maintains 72 FPS. 2. Coping modules can be invoked, skipped, or repeated without breaking immersion. 3. Event logs contain accurate timestamps and unique user/session IDs. 4. A build APK and full source project are delivered, ready for side-loading. If your team has shipped similar therapeutic or serious-game experiences and can meet these targets within six weeks, I’m ready to get started....
...js stack, and I need a developer who can jump in quickly to tighten a few loose ends and add some new features. First priority is installing a Facebook pixel that reliably tracks page views, sign-ups and completed check-outs. I will supply the pixel ID; you wire it in, fire the right events and confirm data is coming through Business Manager. At the same time, I want a small browser-based mini game added to the site. I’m flexible on where it sits, so propose the placement that gives us the best engagement without slowing initial load. If you have suggestions for lightweight frameworks (Phaser, , pure Canvas, etc.) let’s discuss. Once those two items are solid, we can move to the backlog: • Membership packages: after a user pays, their tier is not updating in t...
...episodic YouTube series. Each stream runs a few hours, yet the goal is to preserve the play-through almost in full—light trims for dead air, donations alerts, or technical pauses—so viewers can follow the story and commentary with minimal interruption. Every week I’ll hand over the raw Twitch recording plus any time-stamp notes I’ve made. You’ll craft a clean episode (YouTube-ready 1080p, balanced game/voice audio, simple chapter markers) and return both the finished file and a short list of cut points for my records. Consistent pacing, clear subtitles for key reactions, and smooth transitions matter more to me than heavy meme edits. Because this is an ongoing partnership, I’m open to discussing custom graphics, light motion intros, or templa...
Title: Unity or Unreal Developer – Heavy Equipment Simulation (Crane Focus) Description: I’m looking for a developer to build a small, realistic prototype focused on crane operation. This is not a full game—this is a first-phase playable build that focuses on controls and physics. The goal is to create something that feels real, not arcade. --- Project Scope (Phase 1 – MVP): - 1 mobile crane (using pre-made asset is fine) - Basic crane controls: - Boom up/down - Extend/retract - Swing - Hoist up/down - Load system: - Attach/detach load - Weight affects crane behavior - Basic physics: - Load sway - Stability changes based on reach/weight - Simple tip-over or failure condition - Small environment: - Simple job site (c...
...players I’ll supply. Please weave in crisp in-game sound—crowd roars, the crack of the bat, and select commentary—then layer an energetic rock soundtrack underneath so the momentum never dips. The edit has to feel modern and sharp: quick cuts, seamless transitions, and zero filler. Because the channel is fully faceless, there’s no on-camera host; instead, use minimal text overlays only when they truly add context, such as a brief player name or record-breaking stat. Every element must respect YouTube’s monetization guidelines, from music licensing to fair-use treatment of broadcast clips. Deliverables •5 min 1080p (or higher) video ready for upload • Project file with all layered assets Acceptance Criteria • Audio mix balances na...
...Category: Game Development, LuaU Programming, QA & Test Engineering About the Project We are looking for skilled taskers to help build reinforcement learning evaluation scenarios for Roblox's LLM Assistant. The LLM Assistant is an AI tool built into RobloxStudio that helps developers write and modify game code. Our goal is to evaluate and improve this assistant's performance using a framework called OpenGameEval, which runs the LLM against sample scenarios and assesses how well it completes prompted tasks. Your role is to take skeleton evaluation scripts — each containing a base game state and a prompt describing a development task — and complete them into fully functional evaluation scenarios. What You'll Be Doing For each assigned ...
I will share a finished, 15-page Word manuscript—an original, ISBN-registered golf tale—and I need it reshaped into a short-film screenplay. The narrative must stay true to its light, whimsical tone in the spirit of P. G. Wodehouse while weaving together three pillars: character-driven vignettes, bite-sized moments of golf history, and clear yet entertaining e...work smoother and the jokes land exactly where they should. Deliverables • Polished short-film screenplay (≈ 15 pages, standard format) • One-paragraph logline and brief scene rundown for quick reference • Final file in PDF and editable format I retain all rights; a simple NDA may be requested before files are sent. If this blend of humor, history, and fair-way etiquette sounds like your ...
I host a DayZ server on Nitrado and I’m ready to shake up the loot economy right away. I need fresh, fully-tested XML files that rebalance both weapon spawns and the entire range of general items—food, drinks, medical supplies, and building materials. I also have certain items that I would like to be completely removed from the game ( I have files already if needed that can be adjusted. What I’m after The goal is a balanced yet rewarding experience that keeps players hunting without flooding the map. I’d like tighter control over high-tier firearms, more meaningful low-tier weapon variety, and a sensible spread of survival essentials across the map. All edits must respect vanilla item class names so future updates remain painless. Turnaround ASAP. If y...
I'm looking for a skilled web developer to create a Wheel of Fortune style spin game. Requirements: - The game will be hosted on the web platform. - The preferred technology stack is HTML, CSS, and JavaScript. - The game design should be engaging and user-friendly, mimicking the classic Wheel of Fortune style. Ideal Skills and Experience: - Proficiency in HTML, CSS, and JavaScript. - Experience in developing interactive web games. - Strong design skills to create an appealing game interface. - Familiarity with game mechanics and user experience optimization. Please provide examples of similar work done.
The project is an **isometric “living city”** that visually represents a real artificial intelligence system. This city is not just an illustration. It is a **modular visual system** where each building represents a real subsystem of my platform, such as AI processing, chat, email, files, voice, automation, memory, billing, security, and other connected components. The goal is to create a city that feels like a **living AI brain / operating system**: * functional * visually readable * modular * high quality * suitable for interaction inside a PixiJS-based interface ### Core idea Each building should act as a visual metaphor for a real system component. The city must therefore look attractive, but also communicate structure and meaning. This is closer to a **simulation / t...
...racing car model) with smooth, responsive handling and believable physics • One simple “Circuit de course” map sized for short laps, including start/finish triggers, basic scenery and checkpoints • Lightweight in-game UI: car dashboard (speed, gear, health/fuel if relevant), track mini-map, and a live leaderboard that updates each lap The goal is a plug-and-play template: press Play, drive, complete laps, see your position, and feel that the car hugs the road. Frame rate must stay stable on mid-range devices and scripts should be modular so additional vehicles, tracks or game modes can slot in later. My current budget for this first pass is about €200, with additional funding earmarked once the core feels solid. If this collaboration cl...
...channels active and my video content sharp. The immediate focus is on Facebook, Instagram, Twitter, and a growing YouTube presence. Here’s what I need handled day-to-day: • Crafting platform-appropriate posts and short captions • Scheduling content to hit optimal times in each time zone • Monitoring comments and messages, then flagging or responding as agreed • Editing video assets—reels, tutorial walk-throughs, and product demos—so they are branded, paced for high watch-time, and ready for upload • Optimising and managing the YouTube channel: titles, thumbnails, tags, playlists, and basic analytics tracking I work best on an hourly arrangement and plan to assign tasks continually as new campaigns roll out. Let me know the time...
I have a fresh puzzle-game concept sketched out and I’m ready to turn it into a fully playable mobile title that runs smoothly on both iOS and Android. The core mechanic is defined; what’s missing is the technical and creative execution that will make the idea shine on actual devices. Scope – Design and build the complete game loop, levels, menus, and UI/UX – Implement light, engaging visuals and catchy sound effects that fit the puzzle style – Ensure responsive performance on mid-range phones and tablets Tech Unity, Godot, or another cross-platform engine is fine as long as the final binaries are native to each store and the source code remains well-structured and easy to maintain. Deliverables 1. Source code and project assets 2. Release-rea...
I need a complete mod-menu APK for the Android version of Pixel Worlds. The menu must load in-game, overlay cleanly on every screen, and give me a framework where I can switch individual hacks on or off without recompiling. Interface & usability I want the UI to be fully customizable: colours, button order, and even the option to swap in my own theme files on the fly. A collapsible floating icon that can be dragged anywhere would be ideal, but I’m open to alternative overlay behaviours as long as the user can restyle every element. Stealth & safety Anti-ban protection is essential. Obfuscate critical hooks, randomise signatures, and include bypasses for the game’s integrity checks so the account can survive online play. If additional encryption layers or si...
I’m building a real-time animation pipeline for an upcoming videogame and now need several production-ready rigs created directly in Blender. Scope of work – Mammals: 4 Horses, 4 Cattle, 4 Sheep – Chicken, Pigeon, Duck, Raven Each armature must be cleanly organised, game-efficient and fully compatible with the latest stable release of Blender. I’ll be importing the animations into Unity, so predictable bone naming and non-destructive constraints are important. Key expectations • Body controls: IK / FK switching for limbs, stretch-free spines, anatomically correct neck and tail chains where relevant. • Deformation: tidy weight painting with no collapsing joints; edge-loop friendly for my low-poly meshes (already modelled). • Animati...
Based on the old game show "the price is right" We would have around 30 'playing cards' stored as game artefacts, each one with a BuyMaterials logo on the back of the card and a picture of a product on the face. Each product would have a £ value associated that is hidden at start of play, 5 Cards would be randomly loaded up from the 30 someone is shown the face of the starting card with the value of the product appearing at the bottom of the card with the other 4 now shown with their backs. On a click They are then shown the next card face (displaying a product), and have to guess whether the price is HIGHER or LOWER than the previous product. One we click the Price of that item then appears at the bottom of the card. They continue until they...
Looking for an experienced Android Java developer to build a complete app for an AR glasses device. The device connects to an Android phone via USB-C. The app must: — Open a live USB UVC camera feed fullscreen on the glasses display — Apply real-time zoom from 1x to 10x with sharpness maintained — Apply real-time contrast enhancement — Apply real-time brightness adjustment — Apply edge detection outline mode — Apply colour filter modes — Read visible text aloud using OCR and text to speech — Simple on-screen menu to switch between features — Maintain minimum 30 FPS at all times SDKs provided: — — USB camera, zoom, image effects (Java API over C/C++ native libraries) — — glasses communication an...
Roblox Developer Needed – Full Instrument System (Low Budget) ────────────────────────────── PROJECT OVERVIEW ────────────────────────────── I'm building a Roblox game that features a fully interactive instrument system. This includes: • A complete playable instrument mechanic (keys/notes triggering sounds) • Smooth, high-quality playing animations per instrument type • Marketing/display machines — interactive objects that showcase instruments in-world (e.g. rotating displays, info pop-ups, buy/interact prompts) • Clean, modular Lua scripting so the system can be expanded later • UI elements tied to the instrument interaction (e.g. note indicators, play prompts) This is a moderately complex system requiring solid knowledge of Roblox Stud...
...they are offline. * **The Calculation:** Earnings are based on their "All-Time Highest Jump" record and the number of Brainrots currently in their collection. * **The Catch:** Upon re-logging, the player must go to their Collection Room to "Claim" their accumulated offline gold, reinforcing the daily login habit. ### 3. The 16-Day "Loyalty" Progression (100 Levels) * **The 100-Level Grind:** The game features 100 unique levels. Each level corresponds to a unique "Brainrot" asset (3D mesh or high-end VFX). * **The Math:** Calibrate progression so a "faithful" player (1 hour/day) reaches Level 100 and their first Rebirth in exactly 16 days. This requires non-linear cost scaling: `Cost = 1000 * (1.15^Level)`. * **The Rebirth:** Leve...
**Job Title:** Senior Mobile Game Developer (C++ / cocos2d-x) – Full Project Update & Optimization **Project Name:** Anger of Stick 5: Zombie **Description:** I am looking for an experienced and highly skilled mobile game developer to take over a large, existing C++ game project built with cocos2d-x. The project is a complete and production-level 2D action game with a large codebase (~36,000 lines) and full monetization systems (ads, in-app purchases, analytics). The main goal is to **analyze, fix, update, and optimize the entire project** to make it ready for modern app store release. --- **Scope of Work:** * Analyze and understand the full existing codebase * Fix build issues and ensure the project runs correctly * Update Android SDK to latest...
...MongoDB + internal pipeline Frontend: map-based live vehicle tracking Important: This is NOT a beginner task Core TCP, packet flow, and ACK issues are already handled Issue is related to: Real-time stream handling Packet timing / smoothing Frontend movement logic Reconnect behavior handling What I Need: An experienced developer who has worked on: GPS tracking systems TCP socket servers (Node.js or Java/Traccar-like systems) Real-time vehicle tracking Map movement smoothing (no jumps) Expected Fix: Continuous smooth vehicle movement (no jump / no freeze) Proper handling of delayed packets Stable live tracking even with reconnects Production-grade solution (scalable) Bonus if you have: Experience with Traccar or similar GPS platforms Handling 1000+ live GPS devices Note: Plea...
**Seeking a Technical Partner – Anger of Stick 5: Zombie** I am the official owner of the mobile game **Anger of Stick 5: Zombie**, which has achieved over **500 million downloads** worldwide. The game is currently generating around **$10,000/month**, but it has much higher untapped potential. With the right updates, improvements, and professional development, the goal is to scale it to **$100,000/month or more**. **What the Game Needs:** * Major updates and modernization * Improved gameplay systems (combat, progression, UI/UX) * Performance optimization and new content * Long-term technical ownership **Who I’m Looking For:** * Expert game developer * Strong experience in **Cocos2d-x** (preferred) or **Unity** * Proven track record in 2D mobi...
I’m building a side-scrolling action game in the spirit of Anger of Stick and need an experienced Cocos2d-x developer to take charge of the core gameplay. The goal is a smooth, punchy 2D experience that runs natively on both iOS and Android. Everything will be written in C++, and the code must remain clean and modular so additional stages and characters can be added later without a full refactor. Key gameplay systems you’ll own: • Character movement that feels tight and responsive on touch controls. • A fluid combat system (melee combos, hit-stun, knock-back, basic VFX hooks). • Enemy AI with simple state machines (patrol, chase, attack, retreat). I already have rough sprites and level mock-ups; you will wire them up, build the underlying mechanics, ...
...whether the focus leans toward PvP clashes, quest-driven progression, or a crafting economy. What I need right now is a clear plan and a small, working slice of the game that proves the multiplayer tech, basic combat or interaction, and account persistence. Key goals • Solid client-server architecture capable of real-time play (Unity Netcode, Photon, Mirror, or a comparable solution—your recommendation is welcome). • Clean, scalable codebase with clear documentation. • Visuals can be placeholder; gameplay feel and network stability take priority. • Runs smoothly on both iOS and Android devices. Deliverables 1. Concise game design document outlining your proposed setting, main mechanics, progression, and monetization approach. 2. Playable...