The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Unity is a platform used to develop and design games and applications. It's a powerful game engine that gives developers the ability to create interactive 3D worlds and designs with easy-to-use tools. The Unity Editor is the main platform where developers create these virtual experiences, and the Unity Developer is responsible for taking these creations to life by coding the scripts, debugging, and ensuring the product follows the original vision set through the development process.
Unity Developers are usually experts in C# and JavaScript, as well as responsible for understanding the underlying mechanics, physics, and concepts behind 3D worlds, animation, and game development principles in general. They understand both technical and creative aspects surrounding video game development and possess great problem-solving skills.
Here's some projects that our expert Unity Developer made real:
An experienced Unity Developer can help make your development team more efficient by utilizing their knowledge to bring your project’s vision to life while having great attention to detail when it comes to testing performance, debugging errors, and making sure everything runs smoothly. Our Unity developers here at Freelancer.com are capable of making high quality work at a professional level that can meet your expectations as our success stories demonstrate.
We invite you to post your own project on Freelancer.com and hire a professional Unity Developer that can help develop your desired project following your exact specifications while having exceptional knowledge in game migration, portability improvements, artificial intelligence programming, and physics based scripting among others. Get your project off the ground today!
На підставі 19,109 відгуків клієнтів, рейтинг Unity Developers становить 4.82 із 5 зірочок.Unity is a platform used to develop and design games and applications. It's a powerful game engine that gives developers the ability to create interactive 3D worlds and designs with easy-to-use tools. The Unity Editor is the main platform where developers create these virtual experiences, and the Unity Developer is responsible for taking these creations to life by coding the scripts, debugging, and ensuring the product follows the original vision set through the development process.
Unity Developers are usually experts in C# and JavaScript, as well as responsible for understanding the underlying mechanics, physics, and concepts behind 3D worlds, animation, and game development principles in general. They understand both technical and creative aspects surrounding video game development and possess great problem-solving skills.
Here's some projects that our expert Unity Developer made real:
An experienced Unity Developer can help make your development team more efficient by utilizing their knowledge to bring your project’s vision to life while having great attention to detail when it comes to testing performance, debugging errors, and making sure everything runs smoothly. Our Unity developers here at Freelancer.com are capable of making high quality work at a professional level that can meet your expectations as our success stories demonstrate.
We invite you to post your own project on Freelancer.com and hire a professional Unity Developer that can help develop your desired project following your exact specifications while having exceptional knowledge in game migration, portability improvements, artificial intelligence programming, and physics based scripting among others. Get your project off the ground today!
На підставі 19,109 відгуків клієнтів, рейтинг Unity Developers становить 4.82 із 5 зірочок.JOB DESCRIPTION: I am building a real-time multiplayer 4-player card game (2v2 team-based) and I’m looking for an experienced Unity developer to develop a clean, scalable MVP with a strong foundation for future growth. This project will be developed under my company “Zentronix”, and I am looking for a serious, long-term developer who understands multiplayer systems, performance, and anti-cheat architecture. CORE FEATURES (MVP SCOPE) Multiplayer System 4-player real-time gameplay (2 vs 2 teams) Auto matchmaking (table-based entry system) Room-based system (persistent table behavior) Random player assignment Turn-based gameplay with timer (auto-play on timeout) Disconnect & reconnect handling (state restore) Card Game Logic 13 cards per player Turn order system Trick...
I’m ready to turn a fresh puzzle-game concept into a fully-playable 2D mobile title for both Google Play and the App Store, aimed squarely at an adult audience. I need a developer (or small team) who can take the idea from paper to publishable product, handling everything from core mechanics and level logic to art polish, audio hooks, QA and store submission. Cross-platform workflow is essential, so your proposal should specify the engine or framework you believe best suits the job—Unity, Godot, Cocos2d-x or any comparable toolchain that delivers smooth performance on mid-range Android and iOS devices. Tight, intuitive touch controls and a gradual difficulty curve that keeps adults engaged without feeling patronised are key design goals. I’ll be looking closely at detai...
I need a fully modelled, visually appealing human character that drops straight into a game engine with no extra cleanup. The brief is for an ordinary, relatable person—no exaggerated heroic proportions or villainous flair—rendered in a realistic style suitable for real-time use. Here’s what matters most to me: clean, optimised topology that can handle in-game animation; accurate human anatomy and believable clothing folds; high-resolution PBR textures (albedo, roughness, metalness, normal, AO); and a standard humanoid rig that works out of the box in Unity or Unreal. Facial blend-shapes for basic expressions would be a welcome plus if you already have a solid workflow for them. Deliverables • Low-poly game-ready mesh, quads preferred • UV-unwrapped and pa...
Auto Johnny is ready to hit the streets, and I need a playable prototype that shows the core loop of a 3D endless runner on Android, built in Unity. Gameplay • Endless forward motion with tap/ swipe controls for left, right and jump. • Obstacles are moving and parked cars; feel free to stub-in other hazards later but cars are the must-have for this first pass. • Coins appear in a straight line down the centre lane so the player can weave in and out to collect them. • Running score that adds one point per coin and tracks distance. Look & Feel The whole scene should read as a bright, cartoonish city: low-poly buildings, bold colours and exaggerated proportions that match the auto-rickshaw hero vehicle. Quick looped traffic ambience plus simple collisio...
I'm looking for an experienced Unity developer to create a first-person, sci-fi adventure game. Key requirements: - Build immersive sci-fi environments - Implement engaging adventure gameplay mechanics - Develop in first-person perspective Ideal skills and experience: - Proficiency in Unity and C# - Strong 3D modeling and environment design - Experience with first-person game controls and mechanics - Background in adventure game design Please include examples of similar projects in your bids.
Auto Johnny is ready to hit the streets, and I need a playable prototype that shows the core loop of a 3D endless runner on Android, built in Unity. Gameplay • Endless forward motion with tap/ swipe controls for left, right and jump. • Obstacles are moving and parked cars; feel free to stub-in other hazards later but cars are the must-have for this first pass. • Coins appear in a straight line down the centre lane so the player can weave in and out to collect them. • Running score that adds one point per coin and tracks distance. Look & Feel The whole scene should read as a bright, cartoonish city: low-poly buildings, bold colours and exaggerated proportions that match the auto-rickshaw hero vehicle. Quick looped traffic ambience plus simple collisio...
Auto Johnny is ready to hit the streets, and I need a playable prototype that shows the core loop of a 3D endless runner on Android, built in Unity. Gameplay • Endless forward motion with tap/ swipe controls for left, right and jump. • Obstacles are moving and parked cars; feel free to stub-in other hazards later but cars are the must-have for this first pass. • Coins appear in a straight line down the centre lane so the player can weave in and out to collect them. • Running score that adds one point per coin and tracks distance. Look & Feel The whole scene should read as a bright, cartoonish city: low-poly buildings, bold colours and exaggerated proportions that match the auto-rickshaw hero vehicle. Quick looped traffic ambience plus simple collisio...
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Saya sedang mengerjakan sebuah game untuk ponsel dan ingin meningkatkan pengalaman pemain secara menyeluruh. Pekerjaan utamanya meliputi: • Menambahkan efek visual yang lebih memukau sehingga gameplay terasa dinamis. • Memasukkan atau mengubah suara, musik, dan ambience agar audio selaras dengan aksi di layar. • Menyesuaikan adegan serta level—mulai dari tata letak objek sampai pacing—tanpa mengubah core mechanic yang sudah ada. Target saya adalah build baru yang stabil, siap diuji di perangkat Android/iOS, lengkap dengan catatan perubahan singkat dan file aset yang diperbarui. Jika Anda terbiasa memakai engine populer (Unity, Godot, dsb.) dan mampu menjaga performa di perangkat mid-range, saya tunggu solusi kreatif Anda.
I'm seeking an experienced Unity developer to build a 3D endless runner mobile game prototype called **Auto Johnny**. The player controls an auto rickshaw in a fun cartoon-style city environment. The game is for **Android**. ### Key Requirements: * Endless runner gameplay mechanics * Smooth auto rickshaw movement / lane switching * Touch control system * Obstacles, pickups, score system * Cartoonish visual style * Optimized mobile performance ### Ideal Skills: * Strong Unity development experience * Mobile game development experience * Experience building endless runner / driving games * Basic 3D animation integration * Good communication and clean workflow ### To Apply: Please share: 1. Relevant Unity game portfolio 2. Similar games you built 3. Estimated timeline 4. Fixed pri...
I have a Unity-based Android game published on Google Play Store. Google Play Console has flagged the app for a Device and Network Abuse / Network Abuse policy violation due to a security vulnerability in the Unity version/runtime used to build the app. I need an experienced Unity Android developer who can fix this issue urgently and help me upload a compliant build before the Google Play deadline. Work Required The developer needs to: Review the current Unity project/build and identify the vulnerable Unity version/runtime issue. Upgrade or rebuild the project using a patched/safe Unity Editor version. Fix any build errors caused by Unity version upgrade. Generate a new signed Android AAB file for Google Play. Increase the app versionCode and version name if required. Make sure the bui...
Project Description I want a high-quality Roblox ocean survival game inspired by SharkBite 2, but expanded into a deeper and more polished experience with objectives, progression, and multiple game modes. This is a round-based asymmetrical game where survivors are on boats and one or more players become sharks. Survivors must complete objectives and escape, while the shark hunts and eliminates all players. ⸻ Core Settings * Server size: 20 players * Players per round: 16–20 * Sharks per round: 1 (standard), 2 (special modes) * Round length: 8 minutes (standard), 6 minutes (short modes), 10 minutes (boss mode) * No respawns (except infection mode) ⸻ Gameplay Survivors should: * Drive and repair boats * Collect resources like fuel * Complete objectives * Revive teammates * Div...
Description: I want to develop a 2-player Ludo game (mobile app or web app) that looks and feels like a real Ludo game to the players, but the results can be controlled from an Admin Panel. Key Requirements: Standard Ludo gameplay with dice roll animation and pawn movement. Players should feel that the game is running normally and fairly. Admin Panel Features: Control dice results (decide what number appears). Control pawn movement (decide which pawn moves and when). Ability to declare the winner manually. Smooth UI/UX so players don’t realize results are pre-decided. Game should run automatically but allow admin to override outcomes. Multiplayer support (2 players minimum). Cross-platform compatibility (Android/iOS/Web preferred). Deliverables: Fully functional Ludo g...
I’m building a simulation-style game designed to run on a large screen with a projector rather than the usual mobile, PC, or console targets. Because it will be enjoyed by a roomful of players at once, smooth performance at high resolutions is critical. Core features I need you to implement: • Multiplayer mode so several people can join the same session in real time • A richly detailed environment simulation that feels believable and reacts dynamically to player input The first milestone should deliver a playable vertical slice showcasing those two pillars running on the target display setup; subsequent work can expand mechanics, polish visuals, and tighten network code. If you’re comfortable optimising for projector output, synchronising multiple controllers, ...
I need a talented developer to turn my card and dice football management game into a mobile app for both iOS and Android platforms. Key requirements: - Single-player gameplay experience - Engaging and visually appealing 2D art style (all cards have already been designed) Ideal skills and experience: - Proficiency in mobile app development for both iOS and Android - Strong background in 2D game design and animation - Experience with card game mechanics and user interfaces - Ability to create a smooth and enjoyable single-player experience Please provide a portfolio showcasing similar projects.
I’m building a cross-platform game—mobile, PC, and console—where every character’s power comes from what’s on their head. Beanies shoot frost, fedoras bend shadows, headbands unleash sonic waves; I already have a long catalogue of hat types and abilities sketched out. What I need now is a playable prototype that shows off the core loop: pick a hat, jump into a vibrant cartoon-style arena, and trade blows using each hat’s unique move set. That means tight, responsive fighting mechanics, exaggerated VFX, and arenas that feel alive yet run smoothly on all three target platforms. I’m looking for collaborators who can: • Script real-time combat logic in a way that keeps animations, hit-boxes, and cooldowns perfectly in sync. • Model, rig...
We are seeking a skilled 3D animator to rig and animate a stylized cartoon snake character for real-time game development (Unity/Unreal). The character features a large expressive head, simple stylized body patterns, and a long flexible form designed for smooth, appealing motion. The main objective is to achieve clean and visually appealing snake locomotion using stylized S-curve movement, while maintaining consistent volume and avoiding deformation issues. The animation style should be expressive and slightly exaggerated, inspired by modern animated films (Pixar/DreamWorks), rather than realistic. All animations must be optimized for real-time performance, loop seamlessly where required, and remain consistent with the provided design sheet. Rigging - Spline or IK-based snake rig - Cont...
I’m ready to bring a first-person role-playing adventure to Android and need an experienced mobile game developer to turn the concept into a fully playable title. The core idea is a story-driven RPG where players explore immersive 3D environments, engage in real-time combat, and level up through a classic skill-tree system. Here is what I’m looking for: • A complete Android build (Unity or Unreal Engine preferred) that runs smoothly on current mid-range devices. • Modular, well-documented source code so new quests, items, and locations can be plugged in without major refactoring. • Basic art assets and UI that showcase the gameplay loop—high-end visuals can follow in later phases, but the first milestone must feel polished and fun. • A small...
I’m developing a mobile FPS in Unity and need a dedicated environment artist to build a complete death-match level. The setting is an urban cityscape in broad daylight, but with an “Italy type” character that distinguishes the space from generic city blocks. Scope of work • Design and assemble a fully navigable map sized for 4-vs-4 play. • Model, texture, and light the scene so it runs smoothly on mid-range mobile devices (think efficient atlases, LODs, baked lighting, occlusion culling). • Optimise for URP so draw-calls, shaders, and memory footprint stay mobile-friendly. • Deliver the scene as a clean Unity package ready to drop into my project, including all materials, prefabs, and lighting settings. Acceptance criteria • Average fr...
Saya membutuhkan bantuan untuk membuat sebuah game mobile yang dapat dikerjakan sepenuhnya dari rumah. Konsep gamenya masih terbuka—saya siap menerima ide puzzle, RPG ringan, maupun jenis lain selama mekaniknya sederhana dan cocok dikembangkan oleh satu orang (bahkan pelajar) dalam waktu terbatas. Ruang lingkup yang saya bayangkan: • Merancang konsep inti, loop permainan, dan level dasar. • Membuat prototipe yang bisa dijalankan di Android (APK) dengan aset grafis sederhana. • Menyusun kode bersih beserta dokumentasi singkat agar mudah dipelajari atau dikembangkan lebih lanjut. • Menggunakan engine populer seperti Unity atau Godot; pilih yang paling Anda kuasai. Kriteria keberhasilan: • Game dapat di-install tanpa crash di perangkat Android standar....
I am seeking an experienced VRChat World Developer to assist in the recovery and reconstruction of a horror-based game titled Slash.Co. in unity 2022.3.22f1 The scripts are finished but unattached to game Objects. You must read the existing code to understand the logic and correctly attach them to the GameObjects (Generators, Gas Cans, Batteries, and the Slasher AI). Your goal is to restore the functional game loop so it is ready for upload. Gameplay: Players must locate fuel and batteries to power generators while being hunted by an AI "Slasher." Technical Requirements: Platform: Full Windows & Android (Quest) compatibility. Optimization: Android build must remain under 100MB. Scope: Audit scripts, assign variables in Inspector, and verify everything works in-sim. The...
I’m building a 3D role-playing game demo in Unity and need an experienced developer to jump in where I’ve left off. The immediate focus is the opening of the game: a short, fully scripted introduction that explains the world, introduces the protagonist, and then blends seamlessly into interactive play. Once the cinematic is in place, I want to tighten the core gameplay loop. That means coding clean, reusable systems for time-skips (day/night cycles and story-driven leaps forward), wardrobe changes that reflect story progress, and a light character-customisation menu. Everything should be set up so I can tweak dialogue, animation clips, and item lists without touching the underlying code. To keep us both clear on what “done” looks like, here are the concrete delive...
I'm seeking an experienced Unity developer to create an immersive, game-like virtual world for the metaverse, focused on exploration and discovery. Key Requirements: - Experienced in Unity and 3D world-building - Ability to design engaging landscapes and environments - Implement exploration and discovery gameplay elements - Knowledge of optimizing for VR/AR is a plus - Strong problem-solving skills and creativity Ideal Candidates Should: - Provide a portfolio of similar projects - Have a background in game design - Be able to work within budget and timeline Looking for someone who can bring a unique and captivating virtual world to life.
I’m ready to turn my idea, “Yono,” into a polished mobile title that runs flawlessly on both iOS and Android. The core requirement is a game that offers a satisfying single-player journey but can also switch seamlessly into multiplayer sessions. I’m open on genre—puzzle, adventure, or even action—so long as the concept feels fresh and the mechanics stay intuitive for touch controls. You would handle the full development cycle: refining the concept with me, producing art and audio that match an upbeat, modern aesthetic, building the core mechanics, and implementing reliable real-time or turn-based multiplayer. A lightweight back-end for player accounts, matchmaking, and basic stats is essential, whether you prefer Firebase, PlayFab, or a similar service....
My project is to build a 2-D, cartoon-styled adventure game in Unity that runs smoothly on PC. The setting, characters, and high-level story arc are sketched out, but everything still needs to be brought to life inside the engine—from player movement and interaction logic to scene transitions, basic AI, and UI. Unity’s 2-D toolset (Tilemap, Animator, URP if helpful) should be used throughout so the project stays clean and extendable. Because the visual direction is deliberately cartoonish, I’m fine with either original illustrations or well-curated asset-store packs as long as the final look feels cohesive. The game needs mouse-and-keyboard controls first, with game-pad input mapped for future proofing. Key deliverables • Unity project folder with tidy hierarchy, c...
Saya akan merilis sebuah game aksi berbasis AI yang dapat dimainkan oleh pengguna Android dan iOS di seluruh dunia. Fokus utamanya adalah menghadirkan pengalaman real-time yang seru lewat: • Mode multiplayer dengan sistem matchmaking agar pemain dapat bertarung atau bekerja sama secara online. • In-game purchases untuk item kosmetik maupun power-ups. • Leaderboards global yang diperbarui otomatis sehingga pemain bisa memantau peringkatnya. Tugas proyek mencakup: 1. Membangun gameplay aksi yang memanfaatkan AI—misalnya perilaku musuh cerdas, penyesuaian tingkat kesulitan dinamis, atau prosedural level generation. 2. Menghasilkan APK Android dan build iOS siap unggah ke Google Play dan App Store. 3. Menyediakan antarmuka pengguna dasar, efek suara, serta inte...
I want to bring a full-scale “CRMP” experience to mobile, so the game has to feel as lively and flexible as titles such as RP Grand Mobile—but run smoothly on both Android and iOS. Multiplayer functionality, an open-world environment, and deep role-play systems are the three pillars of the project. You will take the idea from first prototype all the way to App Store and Google Play release, including the server back-end that keeps sessions persistent and handles everything from chat to economy. I’m open to your preferred stack—Unity, Unreal, or a custom engine—as long as the end result delivers a stable, cheat-resistant experience and can be updated over time. Key deliverables • Detailed game design document that captures mechanics and progres...
Project Title: Monupuzzle – Gamified Heritage Puzzle Mobile App Development Project Overview We are building Monupuzzle, a gamified heritage-based jigsaw puzzle mobile application. This is not just a puzzle game. It is a heritage storytelling experience where each completed puzzle unlocks the story, facts, and cultural significance of Indian monuments. We are looking for an experienced mobile app developer or development team who can build a highly engaging, smooth, and animated interface with the level of polish seen in leading casual games such as Candy Crush. The app must feel immersive, rewarding, and visually appealing while maintaining cultural elegance. UI and UX Expectations Highly engaging, game-like interface Smooth drag-and-drop puzzle mechanics Piece rotation option...
I'm seeking a developer to create an interactive app/game focused on 'Krishna Leela' for religious devotion. Key Requirements: - Animated content depicting Krishna's stories - Interactive elements to engage users - User-friendly interface Ideal Skills: - Experience in app/game development - Animation skills - Background in religious or devotional content
Defend Your Civilisation – Game Plan (Simple List) Core Idea - Build your country - Defend your base - Attack other players - Capture land - Take over the world --- Server & Map - 20 players per server - 12–16 countries - Medium/large world map - Round-based (20–45 mins) --- Main Systems - Spawn system with starter protection - Country system (flags, colours, ownership) - Resource system (money, food, metal, wood, population) - Building system (capital, barracks, walls, towers, farms, mines) - Troop system (basic → stronger → heavy → ranged) - Defence system (walls, towers, NPC guards) - Attack system (send troops, destroy/capture bases) - Land capture system (take territories, gain resources) - Win system (most land / full ...
I have designed a custom, strategy-driven multiplayer card game and I’m ready to move from paper concepts to a live product that plays smoothly on both iOS/Android devices and in any modern web browser. The core mechanics, card interactions, and win conditions are already defined; what’s missing is the full digital implementation—including matchmaking so players can compete in real time, a clean and intuitive UI that adapts to small and large screens, and a lightweight backend to store accounts, decks, and leaderboards. Unity, Phaser, React Native, or another cross-platform stack can be used as long as performance is solid and code is well-structured. Feel free to recommend the toolset you’re most efficient in; I value stability and maintainability over any part...
Descripción: Se busca un desarrollador de videojuegos talentoso para crear una experiencia interactiva única: un juego 2D estilo pixel art diseñado para una propuesta de matrimonio. El proyecto requiere la creación de un juego narrativo con múltiples etapas que guíen a mi pareja a través de nuestra historia de amor hasta el momento de la propuesta. Las etapas del juego incluyen: 1. Inicio en 2020: Una simulación de aplicación de citas (estilo Tinder) donde el jugador debe 'deslizar' para hacer match. Seguido de cinemáticas que representen mensajes por Instagram, una primera cita y un momento en el que el personaje es 'plantado' en un parque. 2. Reencuentro en 2024: El jugador tomará el rol del ...
I need a talented developer to turn my card and dice football management game into a mobile app for both iOS and Android platforms. Key requirements: - Single-player gameplay experience - Engaging and visually appealing 2D art style (all cards have already been designed) Ideal skills and experience: - Proficiency in mobile app development for both iOS and Android - Strong background in 2D game design and animation - Experience with card game mechanics and user interfaces - Ability to create a smooth and enjoyable single-player experience Please provide a portfolio showcasing similar projects.
I’m building a mobile puzzle title that blends 2D and 3D segments and I’d like a Unity specialist to take it from concept to a polished Android / iOS release. I already have the core theme and rough level ideas; what I need now is someone who can translate those ideas into engaging mechanics, craft responsive controls, and ensure every scene runs smoothly on current mid-range devices. You’ll handle scene setup, asset integration, simple yet appealing UI, and the subtle animations and audio cues that make each puzzle feel rewarding. Because the project switches between flat boards and fully-rotatable 3D rooms, optimisation and clever camera work are crucial. Unity’s URP is probably the right fit, though I’m open to your suggestions if you can justify a differe...
Saya ingin sebuah aplikasi Android yang memungkinkan pengguna merancang sendiri interior rumah bergaya klasik yang tetap terasa megah. Intinya, pengguna dapat: • Membuat dan mengatur denah ruang dalam lingkungan 3D interaktif. • Memilih furnitur, ornamen, dan finishing dari perpustakaan material bergaya klasik—kayu ukir, marmer, detail emas, dan sejenisnya. • Menyalakan simulasi pencahayaan real-time untuk melihat efek lampu gantung kristal, sorot dinding, hingga pencahayaan alami siang–malam. Ruang kerja harus intuitif: drag-and-drop objek, ubah ukuran, rotasi, lalu pratinjau berjalan di mode 3D. Hasil rancangan dapat disimpan lokal, diekspor sebagai gambar resolusi tinggi, dan dibuka kembali untuk diedit. Teknis yang saya harapkan: • Dikembangka...
Saya ingin membangun sebuah game puzzle untuk platform mobile (iOS dan Android). Fokus utama game ini adalah gameplay puzzle yang seru dan menantang dengan mode multiplayer — pemain dapat memecahkan teka-teki sendiri lalu menantang teman secara real-time ataupun bergiliran (asynchronous turn-based). Lingkup kerja yang saya butuhkan: • Rancang konsep inti permainan, mekanika puzzle, dan loop progresi pemain. • Buat prototype fungsional di Unity atau engine serupa yang mendukung rilis lintas-platform. • Implementasikan in-app matchmaking sederhana serta leaderboard daring. • Sediakan antarmuka pengguna intuitif dan aset visual placeholder; desain akhir dapat menyusul di fase berikutnya. • Siapkan build iOS TestFlight dan APK Android untuk pengujian int...
I'm looking for a skilled game developer to create a 3D casual infinite runner game featuring a rubber duck navigating water paths. The game starts in a bathtub and expands into larger, cartoonish environments. Key Features: - Third-person perspective - Simple swipe controls - Branching routes - Coin collection - Various obstacles: - Floating objects - Water currents - Fixed barriers - Moving obstacles - Drain hazards Ideal Skills and Experience: - Experience in 3D game development - Proficiency in creating cartoonish art styles - Strong understanding of obstacle design and player navigation - Ability to implement smooth swipe controls and engaging gameplay mechanics Please provide a portfolio showcasing similar projects. The game is a casual 3D infinite...
I'm looking for an experienced mobile game developer to create an engaging coin-based game for iOS and Android. Key requirements: - Coin-based gameplay mechanics - Engaging mobile user interface - Exciting visual style (2D, 3D, or pixel art) Ideal skills and experience: - Proven mobile game development experience - Strong design skills - Familiarity with coin-based gaming mechanics Please provide samples of previous work and a detailed approach to this project.
Buscamos desarrollador de simuladores interactivos (eLearning + 3D) para laboratorio virtual de ingeniería de gas Somos una institución educativa especializada en cursos técnicos de ingeniería de gas y petróleo, y buscamos un freelancer o equipo con experiencia en **desarrollo de simulaciones interactivas, entornos 3D y contenido educativo avanzado**, similares a plataformas tipo Lugnia / VirtualLab. OBJETIVO DEL PROYECTO Desarrollar un ecosistema interactivo de aprendizaje para nuestro curso: Instalaciones de Gas Domiciliarias El objetivo es que el estudiante aprenda mediante experiencia práctica digital, simulando condiciones reales de campo. ALCANCE DEL PRODUCTO FINAL (MUY IMPORTANTE) Buscamos desarrollar un sistema que incluya: 1. LABORATO...
This is full time(8 hours/day) Or Part time ( 6 hours/day) job. Don't apply without a portfolio. I need a Unity expert to turn my concept into fully-playable build for both iOS and Android. Your main focus will be building the core gameplay loop, implementing level progression and polishing the overall player experience so it runs fluidly on current mid-range phones. I already have the mechanics drafted out and a style guide for the 3D look; you’ll translate these into functional scenes, integrate mobile-friendly controls and optimise for performance. If you have shipped mobile titles in Unity—especially puzzle or strategy games with 3D send the links
I need an experienced Unity developer to build a top-down 2D shooter game for iOS, Android, and Web (HTML5/WebGL). GAME FEATURES: • Top-down view, wave survival gameplay • Virtual joystick controls (mobile) + WASD/keyboard (PC) • 4 weapons: AK-47, AWP, MP5, Deagle • 4 enemy types: Normal, Fast, Heavy, Boss (every 5th wave) • Health & armor system • Pickup system (health, armor, ammo) • Score, kill counter, high score • Sound effects • Character skin selection (7 colors) DELIVERABLES: • iOS build (.ipa) for App Store • Android build (.aab) for Google Play • Web build (HTML5) • Full source code I already have a working HTML5 prototype that I can share as reference. Looking for milestone-based payment: prototype → al...
**Project Title:** Mobile Game Platform (MVP with 1 Simple Multiplayer Game) --- **Project Overview:** We are building a scalable mobile game platform that will host multiple casual games (similar to a game café concept). Players will have a single account, shared progression (XP), and will be able to access different games from one place. For the MVP, the goal is to keep things simple, cost-efficient, and scalable. --- **Phase 0 (MVP Scope):** We want to start with: • One simple multiplayer game (preferably Ludo or similar) • User account system (login + basic player profile) • Basic XP system (shared progression concept for future games) • Simple UI (home screen + game entry) • Clean and scalable architecture (important for future expansion) --- ...
I’m creating a 2D isometric game and now need fresh, high definition game assets. I am needing multiple towers with upgrades and multiple enemy types with attack and moving animations. 2D isometric Map design may also be needed. Please do not apply if you have no experience with game assets.
I need a 3D walk-through of a building created from blueprints. The walk-through should be developed in Unity and have moderate detail with realistic textures. Key Requirements: - Convert building blueprints into a 3D walk-through - Moderate detail with realistic textures - Developed using Unity Ideal Skills and Experience: - Proficiency in Unity - Experience in 3D modeling and rendering - Attention to detail and ability to work from blueprints
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