LEARNING IN PUBLIC
The workshop floor, not the showroom.
Weekly studies and experiments in game dev, creative tools, and whatever catches my curiosity. I'm figuring this out as I go, documenting the messy middle instead of polished tutorials.
Each week = one focused study. Unity, Godot, procedural generation, shaders, whatever the current obsession is. Real progress, real mistakes, real learning.
Scrappy builder energy. Show the process, not just the results. Credit inspirations. Ask questions publicly. Never claim expertise I don't have.
Connect
@WaltMakes on X — Daily updates & WIPs
walts.blog — Deeper writeups
Hit Follow to catch each week's study as it drops.