

What should happen is that some people shift to continued support, and some move to a new project. If a company really needs workers only for a short time, they should hire contractors who can then move to something else afterwards. Treating employees as disposable like this is not just super disrespectful, it’s also a poor use of resources strategically.








That’s the general outline for the story relevant quests, but at least in some games you can read the flavor description for the optional ones and it would be something like a spoiled princess wanting a new dress made from the monster hide.