Jeffool
Hobbyist gamedev, moderator of /c/GameDev, TV news producer/journalist by trade
- 460 Posts
- 285 Comments
Jeffool @lemmy.worldOPMtoGamedev@lemmy.world•Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are)English
4·10 days agoConsensus in the original thread is reasonable, chalking the drop in major game stocks not to the advancement of AI, but to an over-excitement in AI. But then, a lot of people feel that way about AI in a lot of industries. But it’s real money and jobs being affected.
Jeffool @lemmy.worldto
Technology@lemmy.world•The TV industry finally concedes that the future may not be in 8KEnglish
3·12 days agoThis makes sense to me. A hybrid would be nice. Have a calendar or some art while it’s “off”. But then, that’s probably pretty expensive. (Not that I’ve looked, I’m just assuming.)
Jeffool @lemmy.worldto
Technology@lemmy.world•Microsoft is working to rebuild trust in WindowsEnglish
1·13 days agoHonestly I think people would unironically that as an option.
Jeffool @lemmy.worldto
Technology@lemmy.world•Windows 10's extended support ends in eight months, but users are still rejecting Windows 11, at least in GermanyEnglish
2·13 days agoGaming is my big issue. But now that my quality gaming time with family has gone from Warzone to ARC Raiders, it’s a far less daunting concern. I’ll probably wait and see if DMZ 2 supports Linux, which sadly I doubt, and if that game will cost
Jeffool @lemmy.worldto
Games@lemmy.world•One-Third of U.S. Video Game Industry Workers Were Laid Off Over the Last Two Years, GDC Study RevealsEnglish
2·13 days agoI completely agree that huge teams aren’t needed. That said I think at least some of that is exactly because smaller studios full of expert talent were getting funded for several years, because those big studios weren’t making the games developers wanted to make. And those devs understood that “fun” wasn’t the same as “top of the line presentation”.
ARC Raiders’ Embark Studios has a lot of people from DICE. Clair Obscur: Expedition 33’s Sandfall Interactive has a lot of people from Ubisoft. Even Dispatch’s Ad Hoc is a lot of Telltale people (at least some of them by way of Ubisoft.) They knew a lot about their process, but their big companies weren’t making the games they were interested in. So they got funding elsewhere (and famously Ad Hpc’s funding dried up mid-development.)
I’m curious about Wikipedia’s sourcing here. Granted there’s the Balatros and Stardew Valleys of the world, and Helldivers did well. But do smaller games really make up half? Year after year the big ones are usually COD, two big sports game, a Nintendo game, another big fps, a big action game, and a few others.
Again I agree with you when it comes to good games. But man, those big ones are huge sellers. I just wish we had clear insight into sales. But that’s been a thing for a long time now.
Jeffool @lemmy.worldto
Games@lemmy.world•One-Third of U.S. Video Game Industry Workers Were Laid Off Over the Last Two Years, GDC Study RevealsEnglish
7·13 days agoInvestment money is not as plentiful as it was several years ago. I’ve heard it in several interviews with developers or devs themselves. (Game Maker’s Notebook, Mike and Rami are still here, and a few devs on YouTube come to mind.)
Jeffool @lemmy.worldOPMtoGamedev@lemmy.world•Amazon Games boss Hartmann reportedly leaving as firm retreats from PC and consoleEnglish
1·14 days agoThat they’re curtailing gamedev in lieu of putting more weight on Luna is wild to me. Does anyone use Luna?
I may be wrong as I don’t really play the genre, but I think Marvel Rivals is kinda the king of the hero shooter genre right now.
But that said I generally do agree that “another live service game that doesn’t clear a very high bar” is the issue. The recent success of ARC Raiders despite social media telling me people “don’t want extraction shooters and to give it up” really drives home the point of “if it’s good enough… It’ll probably do well.”
(And I realize those two are third person games, so not “first person shooters”, but I’d still consider them competition for them.)
And with the economy the way it is, yeah, money matters a lot more. People are more likely to dedicate their time to one big game, and sometimes a couple of smaller ones. It makes things an “all or nothing” proposition. And most games don’t look like “all”.
Jeffool @lemmy.worldto
No Stupid Questions@lemmy.world•With all this talk about Ai not being profitable why aren't we using it in video games? I dont mean replacing developers I mean in NPCs in the game. I make them more realistic.
5·21 days agoAI in games (using code for entities to make non-player decisions) is about being good enough, cheap enough. It’s just like how games determine their physics. The existence of large scale “black box” AI like OpenAI does not reflect what’s good or cheap. It can’t play chess. You think it’s going to understand The Sims and make reasonable choices in that system?
They’ve already created well tuned system to give your Sims in obtaining their needs. It leads to you having to manage the chaos, and that’s what the fun is. To better hone that is to have the AI play the game for you. And even that, if efficiency of play is the goal, is better done by TASbot and machine learning.
That generic black box style of AI like popular LLMS is like creating a hammer. Now everyone is treating every problem like nails. AI decisions making in games is like washing windows; don’t use a hammer.
The problem is that “AI” is a poorly defined, very vague, and widely used term. Most people here have assumed you meant LLMs because everyone pitches those as ways to solve everything. “Oh, irer up an agent, give it instructions, and let it make requests that are context dependent”. Then, like everyone says here, that usually turns into people testing boundaries and breaking your game. So that makes it both “not good enough” and “not cheap enough”.
Now, look at AI with the term “machine learning” in mind and it’s different. Games like ARC Raiders use machine learning to teach NPCs movement behavior, and to train AI voices like Siri so they can’t add things without further paying people. They think that up-front investment is worthwhile. But those are both far cries from “uploading it to Claude or ChatGPT and see what happens”. Especially when you would have to teach that black box AI your system anyway, for it to use it. And you’re already doing that with current “good enough, cheap enough” bespoke methods, for much cheaper, and they’re good enough.
Yeah it’s become less believable as time has gone on, but it’s still a fun ride.
Yeah, at this point I’m so locked in, I’m willing to go along for whatever shenanigans they’re up to.
Jeffool @lemmy.worldOPMtoGamedev@lemmy.world•Netflix boss says cloud-based TV games are a 'big priority'English
2·22 days agoWait, what part of it feels like AI?
Jeffool @lemmy.worldOPMtoGamedev@lemmy.world•Netflix boss says cloud-based TV games are a 'big priority'English
3·23 days agoJobs are jobs, so it’s a nice thought. But given their big investment and big cuts, one can’t help but be cynical about a statement like this when given in the context of an interview on an earnings report. But hey, I guess let’s try optimism. People need jobs.
Jeffool @lemmy.worldOPMtoGamedev@lemmy.world•CD Projekt issues DMCA notice against Cyberpunk 2077 VR modEnglish
3·23 days agoWild. I remember buying mods in stores back in the 90s. Granted some were just discs full of Doom/Quake maps from the Internet with no quality control… But there were actual mods as well, of which I have no idea if they were licensed or not.
Jeffool @lemmy.worldOPMtoGamedev@lemmy.world•[All winners listed] Clair Obscur: Expedition 33 receives Game of the Year at New York Game Awards 2026English
1·25 days agoI still haven’t played CO:E33, but respect to it. Shame that Dispatch didn’t win anything; I liked it. And love to see People Make Games getting recognized.
Jeffool @lemmy.worldOPMtoGamedev@lemmy.world•Clair Obscur: Expedition 33 receives most nominations for Game Developers Choice Awards 2026English
2·26 days agoA lot of people think the Razzies are too mean spirited… But I’m actually really surprised there isn’t anything like that.
Jeffool @lemmy.worldto
SquaredCircle@lemmy.zip•AEW Dynamite Maximum Carnage 1-14-26 Discussion Thread (SPOILERS!)English
4·29 days agoI love a great championship match on weekly TV.
Jeffool @lemmy.worldOPMtoGamedev@lemmy.world•Rockstar launches official marketplace for modsEnglish
2·1 month agoI was really surprised they hadn’t already created a way for users to make their own stories and whatnot if they weren’t going to do single player DLC themselves with GTA5. I guess they are doing it for GTA6 though.
But yeah, those prices are certainly “attention getting”. And I am incredibly curious about the split in payouts.
I started the first one and really liked the little walking I did in the first hour and a half, but I just tapped out after that because of the ratio of cutscene to game. … I should play them.
Jeffool @lemmy.worldto
Technology@lemmy.world•What are your technology mispredictions?English
4·1 month agoI get it and was very skeptical at the time… But soon after I began to believe they’d stick around, and my annoyance at installing through multiple discs (and also putting discs in the tray to play a game) won out.



















Here, have it in video/audio form!
https://youtube.com/shorts/d8gzPyOBKcI