The King of Essex had exposed the trickery involving the Fool’s Gold, mocking the rulers of Wessex and Sussex for failing to spot the trick. Harsh words passed between the Saxon kingdoms as skalds traversed the land, bearing poison ballads on behalf of the Saxon chiefs. With the Saxons turning their attentions on each other, now was the perfect chance to seek King Sauvage in his own realm.
Pertiones had noted that the Rollright Stones were a legendary entrance to the forest, and arriving there the party entered a narrow trail that seemed more suited to foxes and badgers than knights and horses, yet which widened out after a time. Soon the knights discovered a vast clearing, in which County Tribuit – an entire County! – had become encircled by the Forest Sauvage. The inhabitants could no longer perceive the ways into and out of the clearing, and fearing for the lives of the Salisbury knights the ruler, Earl Meilyr, tried to insist that they stay under his hospitality instead of passing into deeper peril. Eventually he and Sir Edward jousted, and convinced of the party’s might Meilyr gave them the freedom of the county.
After resting and investing the locals with hope, the knights advanced on, passing through an abandoned village claimed entirely by the forest. They came to the Castle of the Race, whose master Yves of Buckingham was fond of challenging passers-by to horse races. Pertiones had noted down details of a legend in which a visitor to this castle had got Yves to direct him safely on into the deeper forest by complimenting his horse and convincing Yves to swap horses for the race – for the horse, Thought, was magical.
Mindful of this tale, the knights approached the castle, whereon Sir Yves emerged. Lord Jacques regaled the horse Thought with a poetic eruption of praise (which Tolkien would later borrow from in the Song of Luthien), which so moved Sir Yves that he agreed to swap horses for the race, which Lord Jacques won. Sir Yves directed the party to Towchester, a town of humans who according to Yves had accepted Sauvage’s rule and therefore enjoyed all the riches he saw fit to bestow upon them, and who were not to be trusted on matters of directions.
Arriving at Towchester the party found a fabulously wealthy town of happy and contented citizens. Passing through the market place to take the road the locals did not recommend, Sir Edward noted a fine set of clothes that would just barely outshine the finery Countess Estelle had dressed Lord Pubert in. Purchasing it, he was urged not to don the garments by the other knights lest they were enchanted – and indeed, when touched by Lord Jacques’ cross, they turned to a pile of mouldy leaves and rags. Confronting the merchant, Edward realised that all the stock was the same, though the tailor could not perceive it; as they looked about them, the knights saw that all the wealth of Towchester was a cruel illusion that the town’s inhabitants were bewitched by.
Departing, they came at last to the heart of the forest, where silent serfs tilled the soil under the supervision of cruel redcaps. Seizing a redcap with great wrath, Lord Jacques forced it to take the party to Castle Sauvage, where the enigmatic Sir Sun and Sir Moon told them they must undertake the Three Quests of Sauvage in order to see the King. The Dwarf of Sauvage challenged the knights at chess; Lord Jacques prevailed, his faith reflected by a transformation of the chessboard’s pagan Priest pieces into Christianised Bishops. The Lady of Sauvage would be swerved only by Courtesy, which Lord Pubert – used to grovelling at the feet of Urquhart – offered in spades. Lastly, the Gallant of Sauvage had the knights attempt falconry with a set of birds representing the British Christian virtues; Sir Roland succeeded in catching a goblin with Generosity. The Gallant declared that the party had earned their audience…