Strange I'm the first person to leave a comment.
The game is polished with good music and graphics as expected of Nebelstern.
That said, the gameplay loop from the first battle to the final one is repetitive and overstays its welcome. The player has a choice between health or attack, and the obviously correct choice to decrease repetition is to pick attack, but with keyboard controls, it would've been nice if it was possible to play it one-handed with WASD+Space instead of simply Arrows+Space.
Also, I noticed the 'Tree of Life has gone rouge', and I thought since it's a tree, it turned rouge (red), but instead you really meant rogue.
I don't know what I would like to see gameplay-wise. But I would like it if each stage of the game introduces something new or a gimmick that changes the QTE wheel so it's not just the same QTE every single time. Make it so battle 1-1 feels different from battle 2-1, and battle 2-1 is different from the snake boss. If you're adding status abnormalities, buffs, skills, additional challenges and more, please keep this in mind; otherwise, I think fewer battles per act overall in story mode is essential.
What I would like to see graphics-wise is more of Nebelstern's signature cute and busty characters as enemies (I like kemonomimi characters, so I always like Nebelstern's cowgirls). The half-demon is cute, but you spend most of the game seeing her from behind.