Because it doesn't really have a lot of play to it. It's mostly watching one scene and advancing to the next to hnlock further scenes. A sex game needs to have the "game" part too.
Shon-Shon
Recent community posts
Yeah, you can do a Negative Binomial turned to Normal for this one. The keys used are the alphabet, plus !?.,;:' and space, meaning 26 + 8 = 34 keys. Assuming the probability of a key is the same as for any other key, the probability of a key being the right letter is 1/34. Based on the Negative Binomial distribution the mean number of keys before getting all the letters is: letters * (1 - 1/34) / (1/34) = letters * (34 - 1) = letters * 33.
Each letter is about 0.007%, so there are 14285 letters. I think the max speed is about 450 ppm, so about 7.5 keys per second, per monkey.
If we just use the mean, the expected time is 33 keys/letter * 14285 letters / (10 monkeys * 7.5 kps/monkey) = 6285 s = 104,75 min = 1 hour 44 minutes 45.4 seconds.
A lot of keys are needed to get the full text, so aproximating using Normal distribution is appropiate, we can use it to try getting a 90% probability. The mean of keys is: letters * 33. It's variance is: letters * 33/(1/34) = letters * 33 * 34 = letters * 1122. The 90th percentile is letters * 75.94 ~= letters * 76.
And so, the most time for 90 % of people will be 14 475.5 s = 241.25 min = 4 hours 1 minute 15.5 seconds.
That's a lot of waiting...
At first I didn't once allow the corruption reach 100% until a quest required me to do so. The description of the bakery being consumed sounded like an endgame event, so I thought of it more as a timer for how long you could do each run before being required to ascend.
Also, random events happened very rarely, like, I only encountered golden cupcakes like 2 times, riddles 4 times, merchant 3, and I'm still looking for the other 12 void echoes.
Fun game, really liked the dynamic.
The health upgrades for the tower are generally pretty useless, once the enemies have gotten close to the tower, even if you panic spawn knights, because they can't block the enemies path they'll still reach the tower. Even the max health of 45 disappears in an instant when there are 10 goblins hitting it at the same time.
I would sugest instead to replace the health upgrades with blockades that impede the monsters from advancing or maybe slows them down, like having to cross a moat.
I'm stuck in 2005. There are a lot of numbers everywhere, so I don't know wich ones are relevant. I used all the numbers present in 2005 in every order, but couldn't open the right side's safe.
Edit: I found the solution, but I still stand that there are too many numbers without a clear indication of what they are relevant to.
