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Cake day: July 13th, 2023

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  • I’m really not even a little bit following what you’re trying to say. What units are you using? What does the Sagittarius A* have to do with anything? What scale factor are you talking about? Mass? Volume? “Mass of electron cloud equivalent to black hole” what electron cloud? Where are you pulling these numbers?

    Mass isn’t what determines if a singularity forms. Density is. Enough mass has to be formed in small enough volume to form a singularity. Mass more most matter would have to multiply by many many orders of magnitude for a planet to form one. Adding a single election to each atom doesn’t do that.

    Maybe charge can play a factor, but I don’t really have any idea how exactly or how significant it is.


  • In the example in from that what if, they are putting a universe’s worth of mass in the volume of the moon, so it would create a super massive singularity. That’s not what is happening in here.

    If every atom suddenly gained an electron, they would indeed increase in mass. But a hydrogen atoms would gain the most relative mass as it is the lightest atom, and that would only be an increase of 1/1837th of its total mass now, so… not that much. Masses of heavier atoms and the macro level matter made from them would increase in mass even more marginally. It would be a negligible difference, definitely not be enough for a singularity to form from this increase alone unless a star’s core were already riding that edge.

    So their original determination would still be correct, that molecules would fly apart (atomized) and explode outward into the vacuum of space. Now, maaaaybe if the explosive force were enough to cause atoms to collide in space and at relativistic speeds, tiny singularities might form. But their combined negative charge would be far more powerful than their gravitational pull, and they would decay almost immediately, so… no crunch.

    Grain of salt: I love physics, but I’m not a physicist.








  • You know how when you put magnet faces together with the same polarity, they push against each other. If you squeeze them together they will pop away. When an atom has an extra electron, it makes its charge more negative. If all of the atoms have extra electrons, all of their charges will be more negative. Now imagine every single atom in the universe was suddenly the same polarity and began pushing all other atoms away. I’ll let your imagination take over from there.


  • So you’ve reminded me of another player. I’ve been watching a playthrough of the game recently on Chert’s Research Notes’s YouTube channel. He knows the game forward and backward, but he’s been having his girlfriend play the game completely blind. It’s been a good watch. She’s completed the main game and is a good way into the dlc now. But even after all this time, she still struggles with the simple things sometimes. Not just figuring out the puzzles, which are obviously challenging, but little stuff too. Navigating around places she’s been a dozen times, remembering she has certain tools, reading the button prompts right in the middle of the screen, noticing literally anything on the periphery of he screen… she has stared down secrets directly in front of her and didn’t notice on a few occasions. She has her boyfriend as moral support and backup, but even then she gets quite frustrated sometimes. But when she getting frustrated, they do a good job of stopping, setting the controller down, talking out the stress, and then either taking a break or going back to playing. It’s all target wholesome, I must say.

    It can be taxing feeling like you’re beating your head against a problem, or struggling with the controls or navigation. Don’t let yourself get to the point of exhaustion or anger. If you’re starting to feel anxious or frustrated, just stop, collect your thoughts, talk it out with a friend, step away if necessary, then come back at it fresh. Reread the ship logs any time you’re confused, and go explore a space that it says you haven’t fully explored. The beauty of this game is that it takes notes for you and only collects information that you actually need. Everything in the logs is important. Maybe try to crack a different puzzle if you have one you just can’t figure out. You’d be Surprised how coming back to it later can really help. And of it’s really just not clicking, you can always ask for hints.

    If it’s just not your thing, that’s fine too. Hope you are able up enjoy something else instead.



  • It’s not really a spoiler to tell you this but in case you don’t want to know, I will hide it. But there is a way to skip much of the wait when you need to do a thing in a specific time window. You may already know it and have forgotten.

    Click if you want to know.

    Approach any campfire and you are given the option to sleep. You can sleep for as long, in world, as you like. When you wake up at the start of the loop, you can just sleep for, say, 5 minutes, and then fly to the ash twin. If you overshoot your window, just kill yourself or meditate until the supernova and try again without sleeping as long.



  • also full spoilers

    If you hang out in the cubby and time it right, you don’t need thrusters (or if you crash your ship on the bridge and use it as cover, which I’ve seen too). You can just step forward onto the pad in the time window and the teleporter triggers before you are sucked up but the sand column. If you dont notice the covered cubby and try to come from the opposite tower for the ember twin, or if you leave the cubby too early, you have to fight against that gravity. You can use your downward thrusters, though, to counteract that and still make it.


  • I saw a research thing from the creators once that said the thing that is most likely to keep players from finishing the game is failing to find one of the major secret locations in the first like 5-ish hours. They explore and find a bunch of information and places but don’t manage to have a break through quickly enough to have that moment that gets you really hooked. In fact so many players quit with being so close to that moment. And the players that have that moment are then very likely to end up finishing the entire game.

    Unfortunately, sounds like you fell into that camp. Only thing I can recommend, if you are interested, is come back at it with fresh eyes, read through the ship log again (everything listed there is significant in some way, none of it is a waste), poke at what makes you curious, maybe ask for a specific hint if you end up needing it, and get that first big “Aha!” moment. See if you’re not hooked then.

    And one of the favorite past times of fans of the game, since we can’t have that same discovery experience again, is watching other people play and have those “Aha!” moments too. There are a lot of people that have played this game to completion and I have never once heard any of them be any less than in love with the game by the end. I promise the hype is deserved.


  • I saw a thing from the creators once that said the thing that is most likely to keep players from finishing the game is failing to find one of the major secret locations in the first like 5-ish hours. They explore and find a bunch of information and places but don’t manage to have a break through quickly enough to have that moment that gets you really hooked. In fact so many players quit with being so close to that moment. And the players that have that moment are many time more likely to end up finishing the entire game.

    Unfortunately, sounds like you fell into that camp. Only thing I can recommend, if you are interested, is come back at it with fresh eyes, read through the ship log again (everything listed there is significant in some way, none of it is a waste), poke at what makes your curious, maybe ask for a specific hint of you end up needing, and get that first big “Aha!” moment. See if you’re not hooked then.