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Joined 3 years ago
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Cake day: June 22nd, 2023

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  • Matter has a specific meaning in physics but for this purpose I’d define matter as anything that exists in the world and behaves according to the rules of physics.

    We can do science to determine how matter behaves and we can determine it keeps behaving that way whether any conscious being is interacting with it. That’s why I think matter is more of a foundation of reality than experience. Experience can come and go but matter keeps doing its thing.

    Certainly we must rely on experience to learn anything about matter so from an epistemological point of view it is the foundation of knowledge but I do think we can discover a deeper foundation for reality through science.


  • If it was useful I’d use it. Every magic item price list I’ve seen has outlandish prices I would never use, so they are only useful as rough starting points. It’s not clear what you are planning to do better than what is out there. You say the prices are exact but they are also randomized? What does that mean? Am I seeing randomly different prices every time I use the tool? And what do you mean by sliding scale? Like a UI slider widget that scales all the prices in the tool?

    What I really need is a comprehensive guide to creating a gold economy for my players, along with well thought out price ranges for all magic items that fit into that economy. That’s what the DMG should have.




  • Our ancestors benefitted from recognizing the nuances in each other’s vocalisations. How exactly that translates to enjoyment I’m not sure, but I guess enjoying listening to vocalisations means you focus more on it so you can recognize more nuance. Similar to why we enjoy looking at actors’ faces and recognizing emotions that way.






  • I heard it snarl before I saw it. It was chasing a deer, noticed me, stopped and just sat there staring at me about 50 yds away across a little valley, not menacing towards me, more curious. I put my hands on my head to try to “look big”. After a while of us staring at each other, I lost my nerve and backed away and then sprinted away towards a nearby street. It didn’t chase. Based on the ease with which it leaped up that hill after the deer, it obviously could have caught me if it wanted to. Funnily enough I met someone else on the trail just afterwards, told him there was a mountain lion, and he was like "where?"and ran towards where I saw it… This was in southern California.


  • Pillars of Eternity was moddable only because it was written in C# (Unity iirc), making it possible (though not straightforward) to more or less modify the code however you want. So a mod was essentially a bunch of overwritten classes.

    A game that you could literally just fork on GitHub and change things would certainly be moddable in a sense… Handling multiple mods without conflicts, however, is another thing. For that you need a proper modding interface, like the original Baldur’s Gate or Skyrim.


  • I’m the same way. I play music solely for fun, by myself. I love playing with others as well, but even in the times in my life when I was lucky enough to be able to do that I still would play music by myself. Common attitudes about music are really toxic imo. Music is at its best when it is free, live, amateur, and enjoyed alone or with close friends, not for an audience with outsized expectations based on the ubiquity of recorded professional music.




  • A certain wotc module has a level 2 party fight a suicidal enemy with Fireball in a small room. Also the fireball does necrotic damage just to make sure no one can resist it. Went exactly as you’d expect. I haven’t read the module myself so not sure if the DM messed something up or what. I thought it was hilarious but the other players all rage quit so that campaign ended there.