

It really depends on what kinds of games you want to play. The AAA industry is largely a mess these days, but it’s not like those are the only games that exist.
I built my PC on a modest budget several years ago, and it’s still overkill for my favorite 2D indie games. Setting up Steam shouldn’t be difficult, nor should downloading from itch.io.
I bought a Switch 2 at launch, and that’s pretty much just plug and play.
Emulation is a bit more tinker-y to set up, but it’s really not too hard to get a nice library of classics at your fingertips.



















If the collectibles aren’t satisfying to obtain on their own, I don’t think putting an unlock behind them makes them retroactively better.
A good collectible is something like Strawberries in Celeste, each one requires you to take a more difficult path or do an additional screen. They’re fun to go for, and I think it actually would’ve detracted if some unlock made them feel like a required task rather than a bonus challenge.