

they hired some of the devs, they didn’t take over hytale (and wouldn’t want to, from what i’ve read - they are happy with vintage story and working on it)


they hired some of the devs, they didn’t take over hytale (and wouldn’t want to, from what i’ve read - they are happy with vintage story and working on it)


You say that and I can kinda agree with it, and I can see them agreeing with it… but I recently got FC5 on a discount and despite it all - it still felt like the exact same game as every previous one. So artificially gamey and forced in some interactions, so predictable in its plot and map exploration structure…
I don’t think it ends up feeling that different at all. Maybe you zipline up the towers today and they just discover POIs instead of removing map fog, but it’s still the same crap, just served differently


Wasn’t the philosophy completely the opposite in the fediverse since when something gets deleted, it just politely asks other federated servers to delete their copies of that content too and they could just… not do it?
You have singlehandedly removed the biggest obstacles he would have faced otherwise. It will make his life easier and “let him focus on other things”, sure, but don’t think for a second that you didn’t put him in a very privileged position from which he never learned to struggle and advance on his own merits. You have planned out everything for him in advance, up to opening his own practice, which I personally think is too much micromanagement from a parent.
I don’t remember the ending, I think it was good, but the opening of CSM was the main reason why I watched it lol
This is how I learn readarr is done :( I was just thinking of setting it up again one of these days but was having some issues with lidarr that got in the way
If the issue was just metadata parsing, surely the rest of the software can be saved and forked, no? No need to create everything from scratch?
I have one .env file with UUID/GUID 1000 set for all docker services in the docker-compose so it would make sense in theory if that’s enough, but it seems it rarely is…
You might be onto something, lidarr does have UMASK=002 setting in the .env file. I think the issue is when sabdnzbd puts the files and then lidarr can’t read them, so what exactly is the expected permission setting then in this case? If I put it to 000 for lidarr, won’t other services then be unable to add the files there?
I always feel so dumb when it comes to these things since in my head it’s something that should be pretty straightforward and simple, why can’t they all just use the same user and share the same permissions within this folder hierarchy…
Oh file permissions are a nightmare to me, I thought I managed to get it sorted but after i installed lidarr, it alone suddenly can’t move files out of the download location anymore. I even tried to chmod 777 the data folders and nothing. I dont think I quite have the grasp on how those work with docker on linux yet, it seems like those arr services also have some internal users too which I dont get why would they.
Wdym with the formats, is this referring to transcoding? I kept those on defaults afaik
Just got a domain and started exposing my local jellyfin through cloudflare, mostly wanting to listen to my music on my phone when i’m outside too.
I followed some guides that should make it fine with cloudflare’s policy, video doesnt work when i tried it but otherwise its been fun despite me feeling like im walking on eggshells all the time. I guess time will tell if it holds up


I don’t believe they will even release SQ42 by that date, less alone the MMO. I knew the online part has ‘issues’, to put it mildly, but I really thought I’d live to at least get a decent singleplayer game out of my passionate backing more than a fucking decade ago


I think there’s some hidden complexity with immutable distros that most people ignore, I also had issues getting podman/docker to run properly there IIRC but dunno if its the same thing


Just by using the Subnautica name alone they have more than enough marketing. We’ve had quite a few excellent games from unknown developers with minimal marketing that have absolutely skyrocketed in popularity after launch due to how good they were, so I don’t think subnautica devs should have any problems either if their game ends up being good.


Its an interesting topic. On one hand fuck russia and this of course needs to be removed - but if something like this is against the rules, why do we let the US army propaganda on steam? Chances of removing that are 0 and if there were a law against it, people would throw fits over it


I tried it a few months ago but had issues with various games and lowered performance in almost all of them. I still don’t know if I will just cave in and upgrade to win11 or try linux again, i’ve got a free partition waiting but the issue is lack of time and motivation to dive into troubleshooting the OS on a daily basis


Oh I empathize with that. I tried unity/godot and code part would always be fun and easy, I love that… models, assets, animations break my brain however. I wish I could just not bother with them but it’s such an important part of the experience, arguably the most important one


Making a system like this one day is my dream. I’m not in game dev and I’m probably never going to make a playable game but I naively believe that if you organize this well enough in advance, the moment it starts clicking together would be amazing. If you define all the individual actors in a flexible enough way, eventually the simulation should just ‘click’ and start functioning on its own, right? :P
For example, you dont need to code the specific wolves+rain interaction - you just need to code “if vulnerable/tired - find shelter” and have rain affect the living creatures in that way. It doesn’t matter if there are deer or sheep in the area, “if wolf hungry” logic should just say “find something with meat to eat nearby”.
Then again I know enough about programming to know this is extremely naive and it’d probably be a million times more difficult if I ever got around to doing it. I don’t even know where I fall on the dunner-kruger graph yet, but it’s an interesting thing to think about for me.
I tried to push for GOG purchases too and then I just ended up with games that would receive updates late. I’d miss out on discounts and bundles that make future purchases cheaper, at some point it was cheaper to just rebuy stuff with DLCs on Steam than continue building up the library on GOG.
I also gave their galaxy client a try since it promised a united library for all platforms and then they did a horrible job managing the plugins for other stores - they constantly kept breaking or logging me out while even Playnite worked perfectly out of the box.
In the end I just stopped wasting energy on GOG, life is too short and complicated enough. If they have a good deal on old games I might grab it, otherwise I prefer anything else.
Really good game, I just wish combat were better
Is it going to affect VS? I doubt the devs they hired are just going to quit to go back to Hytale suddenly