• stupidcasey@lemmy.world
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    5 days ago

    The goal is to beat the boss so bad he doesn’t finish his first line of dialog by time his last line starts playing:

    Mighty dra… Wel… I command th…

    • Quetzalcutlass@lemmy.world
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      5 days ago

      The best is when the game isn’t programmed to stop their dialog when they die, so you get a dramatic soliloquy delivered by a ragdolled corpse on the ground.

  • rumschlumpel@feddit.org
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    5 days ago

    So funny yet so satisfying in some games. Villains do their grand monologue and you just curbstomp them like common bandits. Gets really annoying if the game decides to wreck your shit with scripted encounters, though (e.g. teleporting long distance fighters into melee, or boss enemies suddenly gaining immunities to your abilities).

    • Quetzalcutlass@lemmy.world
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      4 days ago

      Or you beat them easily, only for a cutscene to play where they’re kicking your ass and you barely escape with your life.

      Kai Leng pulling this on Thessia killed my Mass Effect playthrough. I was one-shotting you five seconds ago; stop smugging at me like you’re anything other than an author fiat wankfest.

    • thebestaquaman@lemmy.world
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      3 days ago

      Honestly, I like the games where all the enemies simply level up along with you. That way you never get the super-boring enemies that you can just walk all over.

  • GreenKnight23@lemmy.world
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    5 days ago

    I did that when Fable came out. When I finally got to the big boss, I whipped his ass so hard I got to keep the sword of aeons without killing my sister.