• TORFdot0@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    13 minutes ago

    Maybe that’s they point, people want to play Morrowind but they don’t have a platform that can actually play it

  • PapstJL4U@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    3 hours ago

    A friend of mine does this monthly. He has invested more time in MW than my group of friends in FO4 and Starfield.

  • Jaysyn@lemmy.world
    link
    fedilink
    English
    arrow-up
    14
    ·
    16 hours ago

    Is he high? There are thousands of people still playing & modding Morrowind.

  • Abundance114@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    14 hours ago

    I mean I want a modern version of it with the jank removed, but I want the same systems, same story ya.

    Oblivion and Skyrim constantly disappointed me with the simplification of the RPG systems.

    I should be able to cast a jump spell that sends me to the moon; and the spell runs out before I reach the moon, where I die terribly.

  • whotookkarl@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    1
    ·
    19 hours ago

    Morrowind would be a GOTY release if it came out today and made it so 1. running stamina loss only happened in combat, 2. low combat skills caused lower damage instead of lots of misses, and 3. draw distance was further than 10 feet away then fog.

    • boonhet@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      19 hours ago

      Yeah, make the combat not suck ass as a newbie trying the game out for the first time and it’d be awesome.

      • RightHandOfIkaros@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        17 hours ago

        The combat doesn’t suck. Morrowinds combat is good, you just don’t understand how it works when you are new to the game.

        The weapon swing animation tells the game to roll Attack dice, just like in a Table Talk RPG like Dungeons and Dragons. Then, if your Attack Roll (with modifiers like current fatigue, weapon skill, etc) beats the enemy’s Armor Class (with modifiers like their current fatigue and enchantments, etc), its a hit. Otherwise, its a miss.

        The one thing Morrowind could have done better with combat is communicating the feedback to the player better. Because the game can get the result of the roll immediately, it can then change what animation plays back to the player, so rather than always playing back the same weapon swing animation regardless of result, it should instead choose different animations based on the result. Missed? Play an animatiom that looks like the player missed. Hit? Play an animation that looks like a hit. Hit but damage was blocked? You get the idea.

        Perhaps it would be helpful if the game displayed a UI dice result to better communicate this, who knows. I like the game better without floating damage numbers, but they could be helpful to reduce frustration of new players that don’t understand how the game works.

        • eRac@lemmings.world
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          1 hour ago

          The problem with translating classical RPG combat into an FPS is that the game already has physical missing based on player skill. The dice roll stacks on top of that. Add in the total lack of communication on whether a miss was you or the dice, and it makes the player think that the hitboxes just suck.

          Later games that do something similar tend to move it to the enemy, giving them a chance to parry for reduced damage. It’s mechanically very similar, but it feels way better for the player since they can see the hit still connect.

  • I Cast Fist
    link
    fedilink
    English
    arrow-up
    4
    ·
    20 hours ago

    I last played it to completion in 2021 I think? Via OpenMW, too, so with a lot less bugs and glitches. Yes, I want to play it again

  • BradleyUffner@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    1 day ago

    I play it repeatedly, every few years or so. It has it’s flaws, but it’s still one of the best games ever made.

  • Scio@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    ·
    1 day ago

    I sure would. And I didn’t even want to play Skyrim all the way through the first time.

    • lightnsfw@reddthat.com
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 day ago

      Yeah, I never finished the main quest or all the factions in Skyrim. I did everything in Morrowind. That game is the most immersive game I’ve ever played. Nothing has gotten close since. Even with the shitty combat system.

  • supersquirrel@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    101
    arrow-down
    3
    ·
    edit-2
    2 days ago

    The gameplay sucked but what makes Morrowind a far superior game to Skyrim and Oblivion is Morrowind is weird.

    Bethesda is only capable of making boring big budget fantasy epic setpieces these days, gone is the feeling of going into a random shop and reading a random book, gone is the feeling of “what the hell is over the next hill!?”.

    You always know what you are going to get with Bethesda, they won’t take ANY risks. Bethesda will never again present a vision of fantasy that doesn’t simply meet the expectations of well worn fantasy tropes, as far as they are concerned that would be bad for business to do otherwise.

    If you showed me of a picture of dragon from Skyrim, a dragon from Harry Potter and a dragon from Lord Of The Rings I don’t think I could tell them apart, the same cannot be said for almost any aspect of Morrowind down to basic things like the architecture of its buildings.

    • Cethin@lemmy.zip
      link
      fedilink
      English
      arrow-up
      7
      ·
      18 hours ago

      I disagree on it being weird the thing that makes it great. No, it’s because they cared. They wrote a deep intriguing story, and they trusted the player to treat the world as meaningful and to learn on their own. They expected you to read and to be interested.

      Now, everything is dumbed down and simple, and it’s baby fed to the player. There’s little to discover that isn’t shoved down your throat. Sure, there’s (precedurally generated) loot to gather, but nothing more.

      Morrowind was built as a world, and then they set a game there. The people, locations, and events make sense in that world. Starting especially with Skyrim, but even with Oblivion, it’s built as a theme park. The world is just there to entertain you, but there’s nothing behind the fecade.

    • zipzoopaboop@lemmynsfw.com
      link
      fedilink
      English
      arrow-up
      4
      ·
      21 hours ago

      Only a couple things need fixing.

      No dice roll combat

      Enemies don’t aggro/prevent resting and saving from miles away

    • Leon@pawb.social
      link
      fedilink
      English
      arrow-up
      42
      arrow-down
      1
      ·
      2 days ago

      I wouldn’t say that Oblivion or Skyrim has much better gameplay, honestly. Yeah the weird dice-roll mechanic is gone, not that dice rolls necessarily make for a bad game (see the entire Baldur’s Gate franchise, including the latest installment) but the combat in Oblivion and Skyrim isn’t exactly good. It’s floaty and feels really weird.

      Oblivion retains more of Morrowinds roleplay mechanics, too. Skyrim is just a flat, empty game. They leant really far into this garbage faux viking aesthetic, complete with rubbish accents (as a Swede, we don’t sound like that here in the Nordics) and there’s nothing really memorable about it. It plays and feels about as drab as it looks.

      Like to-date, there are still aspects of Oblivion and Morrowind I recall fondly. One of my favourite wow-moments in Oblivion was the quest with the woman who tasked you with finding her painter husband. That’s a fun quest. Skyrim has nothing like that.

      • Coelacanth@feddit.nu
        link
        fedilink
        English
        arrow-up
        9
        ·
        2 days ago

        (…) complete with rubbish accents (as a Swede, we don’t sound like that here in the Nordics)

        If you want a better viking game with much better Nordic sounding accents, Banner Saga is out there. Though there is only like 10 minutes of voice acting per game - but what is there is good! They used an Icelandic VA studio to make sure it’s authentic.

        The best swedish accent I ever heard was that one blonde knight in Witcher 3 - Blood & Wine. Which is funny as I don’t think it makes sense for the setting at all, but accent voice direction in that whole expansion is a complete clusterfuck with zero consistency.

        • Leon@pawb.social
          link
          fedilink
          English
          arrow-up
          4
          ·
          2 days ago

          The best Swedish accent I’ve heard was the Russian gangster father of Alfie Allen in the first John Wick film. Makes sense given that the actor, Michael Nyqvist was Swedish.

          Skyrim’s NPCs sound and act like they’ve been lobotomised.

          • FackCurs@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            16 hours ago

            Skyrim’s NPCs sound and act like they’ve been lobotomised

            So they’re going for a Danish accent I see

          • Coelacanth@feddit.nu
            link
            fedilink
            English
            arrow-up
            3
            ·
            2 days ago

            I meant in video games, of course. In films there are a ton of examples. I usually go for Ingrid Bergman’s accent in the Murder on the Orient Express movie, although that one - while accurate - is slightly exaggerated for effect, I think.

            • Leon@pawb.social
              link
              fedilink
              English
              arrow-up
              4
              ·
              2 days ago

              It’s not like Bethesda couldn’t afford to hire Nordic voice actors. They just chose not to do so.

    • Goodeye8@piefed.social
      link
      fedilink
      English
      arrow-up
      18
      ·
      2 days ago

      I don’t think it’s just because it’s weird. It’s because it’s weird and immersive. Part of what makes it so immersive is that there’s no modern fast travel. There are in game fast travel options but they can only get you to major settlements, or fortresses that you’ve found and cleared, or whatever point you’ve marked that you can use the recall spell to. Beyond that your on your own two feet. You want to get to the Urshilaku camp? Better start walking because you can’t fast travel there. And at the start of the game you’re slow as fuck. I still remember it being quite an adventure to get from Seyda Neen to Balmora on foot.

      And that’s to not even mention the quests. I don’t wish the for the Morrowind style journal, but the quests didn’t have a huge waypoint telling you exactly where to go. If you wanted to know where you had to go you had to listen to the directions you were given and then actually try to follow them. One of my more memorable side quests from Morrowind was where I misunderstood the directions, took the wrong left turn and kept searching for a farm almost all the way to Caldera. The actual farm was pretty much just around the corner had I taken the right turn. I don’t even remember what the quest itself was about. I only remember getting lost.

      • I Cast Fist
        link
        fedilink
        English
        arrow-up
        2
        ·
        19 hours ago

        A time honored tradition of getting lost because of misreading the journal. I don’t remember which quest it was, but it was one that asked me to find something heading south. The first time I went south I got pretty much to the end of Vvanderfell. Next time I tried doing the walk, I kept to the road. It didn’t take more than 1 minute from the city (Balmora? Can’t remember) to where I was supposed to go.

        • Cethin@lemmy.zip
          link
          fedilink
          English
          arrow-up
          2
          ·
          18 hours ago

          I know there’s one quest that gives the wrong directions. I assume that’s part of the reason they don’t do it anymore. If they modify the game and the position of something changes they need to go back and modify any text that referred to it. With a quest marker they just mark the location and it works automatically. It shouldn’t be that hard to make a procedural text directions generator though, but that wouldn’t work with 100% voices lines.

          Thats part of the reason I think that is flawed. They can’t have characters give you detailed lore about the world because it needs to be voiced, so they have to shove it in a book, which means you can’t have a conversation about it. I think a hybrid approach would be better, but there’s no way Bethesda is going to do that now.

          I guess there is an argument for AI generated voices for this task. It’d be doing something that is impossible to do otherwise, so it’s not replacing anyone.

          Sorry, that was a huge tangent/rant.

      • moonshadow@slrpnk.net
        link
        fedilink
        English
        arrow-up
        3
        ·
        23 hours ago

        I remember getting a high enough acrobatics and enough skooma to “fast travel” by finding a high place to jump across the map from. Good times

  • Ephera@lemmy.ml
    link
    fedilink
    English
    arrow-up
    63
    ·
    2 days ago

    Ragebait headline. The guy does say that a proper remake or a new game set in the Morrowind region could be good. Just a remaster like the Oblivion remaster, with modern graphics slapped onto the original gameplay wouldn’t work too well.

  • athatet@lemmy.zip
    link
    fedilink
    English
    arrow-up
    63
    ·
    2 days ago

    I have gone back and played Morrowind. Multiple times. Because it is, in fact, a game I want to play again.

    It’s almost like that’s the reason people are asking for a remaster.

    • marlowe221@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      2 days ago

      Yeah, Morrowind is my favorite game of all time.

      These days I play it with higher res textures and a mod to make the wildlife less insanely hostile via the excellent OpenMW.

      • lightnsfw@reddthat.com
        link
        fedilink
        English
        arrow-up
        3
        ·
        19 hours ago

        No need. Either the headline is accurate and they disagree with the premise of the article or the headline is rage bait in which case they don’t deserve clicks.

        • BigBananaDealer@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          19 hours ago

          yeah the title is ragebait. the guy says a remake could be great but a remaster as it is would be way too archaic