• Almacca@aussie.zone
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    14 hours ago

    I was interested in realistic graphics more when there was rapid progress being made with every iteration, because the technology was cool and impressive, but now there seems to be increasingly diminishing returns with only marginal improvements year on year, and they just increase in bloat and can’t afford to be niche. I look more for interesting and inventive gameplay these days, and indy/small budget games are where it’s at. I started gaming in the 8 bit era, btw.

  • FuyuhikoDate@feddit.org
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    22 hours ago

    Adult me is making teenage me happy, because I play games which looks super realistic and state of the art in my teenage times :D

    • orbitz@lemmy.ca
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      20 hours ago

      First Forza game looked so damn good at the time, like almost real for the videos (yes I know but when your peak graphics is really surpassed you think it’s real). Nowadays that never happens cause I’m old and time passes so quickly. I do stop to enjoy the flowers now and then still. Sometimes quite literally in video games to check out how things are progressing I love jungle scenes and they sort of needs tons of plants.

      • FuyuhikoDate@feddit.org
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        14 hours ago

        (yes I know but when your peak graphics is really surpassed you think it’s real).

        Friend of mine thought this once we played a racing game one Dreamcast. He came into the room and thought we watch a race for a moment.

    • tomkatt@lemmy.world
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      21 hours ago

      Right? I’m tearing through Shin Megami Tensei: Nocturne remaster and Splinter Cell: Chaos Theory. It’s great.

      • FuyuhikoDate@feddit.org
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        14 hours ago

        Thanks for reminding me of my lold backlog :D

        My personal example are HD packs for ps2 games on emulator… My backlog there is really long and I loving the fact that i can play them on a higher resolution :D

  • gmtom@lemmy.world
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    1 day ago

    I still stand by the whole “Glorious PC gaming master race!!!” Circlejerk had a profoundly negative impact on video games, as for about 10 years the mainstream gaming community seemed to only give a shit about frame rates and resolutions and Devs where happy to just focus on that instead of making their games fun to play or have interesting stories.

    • SpaceCowboy@lemmy.ca
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      15 hours ago

      Eh, I think that’s more of a business thing. Numbers are something execs can compare on spreadsheet. Putting more budget into making number go up is something execs will do. Creativity can’t be quantified as anything other than risk.

      Of course anyone that likes video games knows making the same game over and over just with more pixels is boring. But how can you explain that in the form of a spreadsheet?

      • gmtom@lemmy.world
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        12 hours ago

        Of course anyone that likes video games knows making the same game over and over just with more pixels is boring

        I wouldn’t be so confident in your average video game consumer. How many “HD Remake” games sold like hotcakes?

    • faintwhenfree@lemmus.org
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      21 hours ago

      Unfortunately, I’d have to agree with you. I recently got told by my brother that he a late thirties piss ant, thinks my 1440p 144hz monitor is shit compared to his 4k 260hz. Piss ant plays only dota. Only game he plays is dota. FUCKING DOTA. he is fucking herald 3. It’s like he is bottom 20%, he lives life in 30 fps and thinkshe can get use from 260hz.

  • skibidi@lemmy.world
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    1 day ago

    In most games I find no matter how good the static assets look, the animations immediately break the illusion of ‘realism’.

    One recent exception to this were some of the cutscenes in Expedition 33, the facial mocap was very on-point and, even though the game isn’t anywhere close to photorealistic, it felt close to watching real actors perform a scene.