The bot makes every male character be a smug bully bullshit, no matter what I’m putting on the character description. Also, I can’t seem to try to have a chill roleplay without the bot putting on a sudden dark violence scene.
The current model has several bias and its not perfect, but what you seem to get is an extreme version of problems that are known and there are many workarounds as “chill” runs with “happy and sunshine” characters are possible.
It would help to know exactly what are you prompting to provide aid, as with the default templates (Ike, Li Jung, Quinn, etc) I can’t get exactly what you describe from the get-go.
I’m prompting as:
Rob is a tall cyclops with a very slim, blue body and a single large eye located in the center of his face, featuring a magenta iris. He has extremely long, skinny limbs, pink hands with visible nails, and a large head. He wears a pair of red short shorts with two light orange stripes on the left side, an orange-sleeved yellow crop-top T-shirt, dark orange shoes with blue laces, and a brown backpack. In addition, he has medium-length auburn hair, which covered part of his face. Rob is a nice and sociable person who enthusiastically greets any passersby on the street whom he knew, and was also seen conversing and partying with the other students. Although in “The Pony,” Gumball and Darwin awkwardly call him the wrong name, make him a hollow promise, and kick him down a manhole, he shows that he can easily forgive by temporarily catching their DVD from the sewers. However, he also demonstrated a sense of entitlement, resentment, and irritability, initially being argumentative because the two forgot who he was.
Alright, assuming you are using AI Chat, prompt his character description as follows:
- Name: Rob
- Race: Cyclops
- Appearance: Tall, very slim, blue skin, single magenta colored eye. Lanky frame, pink hands, large head and medium-length auburn hair that partially covers his face. Wears red shorts, a yellow crop-top T-shirt, and dark orange shoes.
- Personality: Outgoing, sociable, easy-going, and enthusiastic.
- Source: The Amazing World of Gumball
The reason why your character is always a bully and you are locked into violence is this:
...and kick him down a manhole, he shows that he can easily forgive by temporarily catching their DVD from the sewers. However, he also demonstrated a sense of entitlement, resentment, and irritability, initially being argumentative...This new model is not like Llama where you can leave stuff in the background for “later” or as a “explanation”. Whatever that exist on any entry will be used when relevant, and due to the model bias, you are forcing yourself into your character reacting as you described there.
Now, if you REALLY need the “got kicked in the ass and will be irritable and resentful”, you can have it when you deem appropriate by adding it on the personality when you consider it proper, but remember that under the new model lenses, a nice character cannot exist in a world that is not nice to it, locking you in a bad route.
If you really wish to lock the model further, write a small interaction with your Character before letting it loose in the world. You see how the default character templates include some Narrator or Character lines, nothing stops you from giving you a head start where you force a nice interaction of you and the Character before the model takes on.
Hope this helps, and good luck in your runs.
Just extra info on the bug:
The bot usually starts well, being friendly as he is told to be, and around the 4th message, the bot suddenly turns smug and sometimes even agressive to my character.
Okay, the it is the “luck of the draw”. Keep in mind that this model has its own bias, so the less “evidence” it has, the more it will try to pull you to a state you many not want.
If for some reasons in your logs this happens at the mark of the fourth post, that means that the context you are giving it is 1/4 likely to link your contents to a story you don’t want. Simply erase that message and reroll until you get something that you like. That will reduce the random chance of derailing as you progress.
Keep in mind that this all depends on how much allow the model to modify your run and how many “tools” you give it. A nice character cannot exist in a “violent world”. And since the bias is elsewhere, if you allow an “evil” character and you try to “convert it”, unless you do some heavy workarounds, the model will resist as it will not make sense in the context.
The opposite is true, after the last updates, if your story is too nice oriented, you won’t be able to turn them “organically” into a violent run unless you explicit add the violence. And even then, there are chances of the model returning you to sunshine and rainbows.
Maybe you are trying to go for a realistic story where there is a balance between the two, the problem is that the model will refuse to do this and just stick with the run at hand, so the best approach for this is to actually have the story in mind and only let the model fill the gaps via all the “What happens next” and reminder boxes.
Hope that helps, if you have a more particular problem, do ask, there are a million of workarounds with the current model, and since we were forced to it, best we can do is adapt.
I don’t know if this is strictly an issue on your end or others, but my characters don’t behave like that whatsoever. All of my characters have distinct personalities and don’t all act the same way. Also, are you using ACC or AI Chat? Would help to know.
AI Chat. All of them. AI Chat, AI Chat backups 2 and 3, modern, and even RPG.


