- cross-posted to:
- bevy
- cross-posted to:
- bevy
It鈥檚 a crate for server-authoritative networking. We use it for Simgine, but it鈥檚 general-purpose.
This release features a new visibility system. It鈥檚 component-driven, so you don鈥檛 have to maintain visibility separately from your gameplay logic. And it now supports both component and entity visibility. It took quite some time to refactor the codebase to support this, but I鈥檓 very happy with the result 馃檪
See the changelog for the full list of changes.
You must log in or # to comment.


